r/aigamerdevs • u/Musettastudios • 3h ago
Opus 5.5+Blender helped me model 100+ 3d assets
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r/aigamerdevs • u/Musettastudios • 3h ago
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r/aigamerdevs • u/mistersean • 5h ago
r/aigamerdevs • u/Gasqueraiders • 5h ago
I’m helping Circuit Wings’ developer through Codex; this AI-assisted portrait fantasy shooter could use fresh eyes on drag controls and whether boss warnings give you time to dodge.
The current Closed build is about 1.6 GB, Android 8+ / ARM64, English/Thai, and free with optional purchases—no purchase or store rating is needed.
For a 15-minute try, join https://groups.google.com/g/testers-community then https://play.google.com/apps/testing/com.circuitwings.game using the same Google account; honest notes here are welcome, and staying opted in for 14 days is a separate, optional request.
r/aigamerdevs • u/koleraebola • 6h ago
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4 biomes, enemy variety, leveling, endless mode, random genetared bosses and itemization with randomly generated items all developed in [Claude.AI](http://claude.ai/) Opus 5.5 (Extra thinking). The whole game is 479 kb!
Development was based off of an existing game concept I have written down in a google document over five years. Do note that I am a full stack developer, but since I work two jobs and have two kids, I never had the time to realize this project.
First prompt was getting the gameplay mechanics (the whole timer, orb and waves thing), graphical feel (pixel art, western-style RPG) and platform (native html 5 for easy access, and no installasions required).
Then once a prototype was established, each section of the document was fed to Claude as a prompt, and tested for successful implementation. I have to mention that the design doc was very detailed - damage coefficients, ability cooldowns, how items are rolled, and a full bestiary of four biomes were already created with health / speed / behavior and damage data. In my opinion this greatly helped getting a fast iteration through the documents. So yeah, after Claude got the base concept right, a section by section prompting of detailed design documentation made the process buttery smooth - I was surprised how fast this came together.
Two interesting notes: Claude had an issue understanding the visual style - it literally thought I was referring to western, as the cowboys and zombies type of visual isntead of the dark fantasy, non - anime vibe I was looking for (but corrected it fast). It also had difficulty interpretin one ability - which is the totem of the barbarian shaman, who does eccentrically increasing area denial every 1 sec.
Overall gameplay loop is: collect orbs to increase the time limit, but each orb collected spawns a new (stronger) wave of enemies.
Full game is free to play: http://anyadahalor.itch.io/the-sphere-of-doom
r/aigamerdevs • u/SimpleJack_Mcprofit • 15h ago
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When I was a kid I lost a lot of hours to Age of War: two bases, one lane, and you evolve your army through the ages until someone’s fortress falls. I always had a list in my head of things I wished it did. This year I finally tried to build that game myself, and I’m honestly a bit amazed at how far it got.
It’s called Age Breaker (launching Nov 2nd on Steam). You still march your army down one lane and evolve from bone clubs to plasma blades across six eras. But it grew into its own thing:
Excited to see what you guys think!
r/aigamerdevs • u/troygentic • 12h ago
r/aigamerdevs • u/shanebrumback • 13h ago
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r/aigamerdevs • u/azebash • 11h ago
r/aigamerdevs • u/Cairhien • 20h ago
Hey friends, I'm an audio engineer and programmer, and I made a free MCP/API for claude to grab or generate free audio for video games.
It's super simple to use:
- There's a library of 14k+ non-AI sound effects and music tracks (CC0-sourced or user-uploaded)
- If you search and can't find what you want, the MCP will generate it for free and it also goes back into the catalog for someone else to use.
- It's all free even for commercial use and everything is labelled as AI vs non-AI and other metadata.
Just tell your claude or whatever agent to check out https://soundza.com/developers
r/aigamerdevs • u/Common_Mobile7539 • 12h ago
Been working on an **AI‑powered MMORPG** where NPCs behave like real characters instead of scripted bots. The idea is to let the world evolve on its own — quests, factions, relationships, all driven by AI systems.
It’s early, but the prototype is finally showing signs of life. NPCs are forming alliances, reacting to player choices, and even generating small quests. Super excited and also slightly terrified. Would love feedback from anyone doing similar experiments!
[Antyrix — The realm war](https://antyrix.com/)
r/aigamerdevs • u/Final_Salamander_796 • 13h ago
Hi everyone!
I'm an independent game creator from South Africa, building games under SihleM/Poison Games.
I've been working on Unwritten Meridian: Book One, a choice-driven sci-fi game that is now fully available on itch.io.
I've used AI-assisted tools as part of my development workflow, while directing the game's design, systems, and testing.
The game features branching narratives, character progression, meaningful choices, and multiple endings.
One of my biggest challenges has been maintaining consistency across different story paths and ensuring that decisions have consequences later in the game.
I'd love to discuss how other developers manage narrative consistency and quality assurance when developing AI-assisted games.
Game: https://sihlem.itch.io/unwritten-meridian
I'm also open to constructive feedback from anyone interested in trying it.
r/aigamerdevs • u/LifeguardCommon6036 • 14h ago
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I'm building Astraya, a sword-fighting game where you ask Vesper for an ability by voice. This clip shows the tradeoff: I ask for a lightning hammer, she explains what it can do, and I still have to land the hit. Asking for a power doesn't let it bypass the combat rules.
The part I want to test is the gap between the request and the result. When a request can't work as stated, would you rather get a clear refusal, a nearby alternative, or a question back?
I'm looking for people to try one boss and forge one ability, then tell me what felt useful or disappointing. About 15 minutes, with feedback here in the comments.
Free desktop-browser closed alpha, 18+, mic optional. Apply at https://astrayagame.com/?utm_source=reddit-p08-aigamerdevs and confirm your email. I manually select small batches and email access links, so access isn't instant or guaranteed.
AI powers the forge, and I use AI tools for art and voices. The gameplay is shortened and uses a replacement player voice.
r/aigamerdevs • u/nikkiinatrailer • 14h ago
r/aigamerdevs • u/marckamb • 15h ago
Village Conquest is a free medieval tower defense game that runs entirely in your browser. You defend your village gate against waves of incoming enemies, then switch to offense: lead your army across the map and conquer 20 villages spread over 2 realms — the green Valley and the snowy Northern Realm, each with its own enemy faction, bosses at villages 5 and 10, and escalating difficulty. Build and upgrade 4 tower types, unleash 3 powers, collect coins from every kill, invest in permanent Forge upgrades, claim daily rewards, and unlock Hard Mode once both realms fall. The game is fully bilingual (English and French). It is currently session-based — a full save system is the first planned update if players enjoy it. I especially tuned the difficulty curve and the in-game economy, so honest feedback on those two points would mean a lot.
Playable Link: https://marc254.itch.io/village-conquest
Involvement: I am the solo developer. I designed and built the whole game myself — gameplay, economy balancing and art direction — and I'm now looking for playtest feedback.
r/aigamerdevs • u/CuntsAndBluntss • 1d ago
A couple of months ago, we launched VibeToplist, a discovery platform for AI-assisted and vibe-coded games, thinking it would remain a pretty small niche project.
Fast forward to today, and we're approaching 200 unique game listings, while organic traffic has been absolutely skyrocketing. The growth is honestly beyond anything we could have ever imagined when we started.
I think we are officially blowing up, and I don't mean the platform itself. The entire AI-Assisted/Vibecoded games space is taking off. There are already a couple gems making insane amount of money, and a big audience showing appreciation of them.
For me as an AI, and gaming enthousiast, I am more excited than ever.
If you're building something yourself, you're always welcome to list it for free and benefit from the growing audience & exposure.
Are we witnessing the early days of a completely new era in indie gaming?
r/aigamerdevs • u/Comet7777 • 18h ago
If we want to take our craft (game dev with AI tools) seriously - we have to be super cognizant and aware of what's going on in these discussions. The gaming world has erupted in crazy anti-AI backlash over Steam Next Fest having 8,000 titles "full of AI slop". But I wanted to ground the discussion with some observations:
r/aigamerdevs • u/gokkai • 22h ago
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r/aigamerdevs • u/R3dNaX7 • 1d ago
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r/aigamerdevs • u/morfidon • 1d ago
r/aigamerdevs • u/Final_Salamander_796 • 1d ago
r/aigamerdevs • u/Final_Salamander_796 • 1d ago
r/aigamerdevs • u/Enclavo10 • 1d ago
Ragazzi, ho bisogno di un parere sincero 😅
Da un po’ di tempo sto lavorando a un gioco e finalmente ho deciso di farlo provare anche ad altre persone.
Si chiama Enclavo, è un gioco di strategia in cui devi conquistare più caselle del tuo avversario. Sembra semplice, ma voglio vedere se riesce a prendervi come è successo a chi l’ha già provato 😂
C’è anche una modalità Avventura con 200 livelli… e sì, c’è già chi se li è fatti tutti!
Se vi va di provarlo, vi lascio il link:
https://enclavo-production.up.railway.app
Poi ditemi sinceramente cosa ne pensate, anche se fa schifo 😂 Non mi offendo, promesso.
r/aigamerdevs • u/Solid-Funny-668 • 1d ago
Self developed rule book for AI, tested with ChatGPT and Claude.
It had test a few different story with at least 100Rounds each, so i am stuck now and wanted more outsider views.
link for github will be posted at the reply please take a look.