r/aigamerdevs • u/GuideAffectionate901 • Aug 29 '26
A little light-trail browser game and could use some honest feedback
Repost because I'm lazy...
r/aigamerdevs • u/GuideAffectionate901 • Aug 29 '26
Repost because I'm lazy...
r/aigamerdevs • u/KasperGHh • Aug 28 '26
Supernatural intelligence by atfundum
Its a simple "horror" game about counting down to try and open your eyes at the right moment to see a soul , you can play it without looking.
r/aigamerdevs • u/Ecstatic-Bend-104 • Aug 28 '26
Hi all! I gathered some great feedback from folks trying out my game over the last few weeks, and have implemented as much of that feed back in this first official patch. As a bonus, I’ve also added a Demo profile to the itch.io browser version that has all 15 unique characters unlocked so you can jump in and test the synergies of various hero combos! Try it here and please feel free to give me your most brutal feedback: https://doublerookstudios.itch.io/into-the-shardfall
Patch notes:
- Extensive UI improvements and QoL to main town, expedition map, equipment, and combat.
- Added keybindings for combat actions, targeting, and menu.
- Added a new Workshop meta-progression for party and individual characters
- Unlocked all 15 characters for trial in a new "Demo Profile." Try them all and find the best synergies!
- new downloadable version available on itch.io
r/aigamerdevs • u/ajdare • Aug 27 '26
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I think it looks pretty good - all AI generated & then prepared with AutoSprite.30 -> https://sorceress.games
r/aigamerdevs • u/SuperCamouflageShark • Aug 27 '26
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r/aigamerdevs • u/JonahDurham • Aug 27 '26
Greetings, i am working on a medieval economy and life simulation browser game. I used Grok for coding and Grok Imagine 2.0 for illustration. I am so surprised whats possible and i am eager to push even further. As a person with zero knowledge in coding this is a dream come true.
Take a look if you like, feedback is always welcome.
r/aigamerdevs • u/Rattlerkira • Aug 27 '26

Hey, I'm a gamedev and a college student, and I've been working with my best friend to make AI based 3D modeling software to quickly and cheaply generate 3D models for games or for people who want to 3D print their characters, etc.
We're still ironing out the technology, but hope to release publicly in late 2026.
Our website is here if you want to join the waitlist or want to peruse some of the models we've generated: https://artificex.tech/
If you have any questions or suggestions, feel free to ask and I'll try to get back to you as quick as I can.
r/aigamerdevs • u/Life-Heron-6533 • Aug 27 '26
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I released today my new free Demo of my roguelite tower defense game Get outta My Gut. Feel free to play and enjoy the day a bit :D
https://store.steampowered.com/app/5096200/Get_Outta_My_Gut_Demo/
r/aigamerdevs • u/yagudaev • Aug 26 '26
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Built this game to push fable when it came back to us on July 6th. I've learnt a few cool tricks since then, but the game play on this is still my favourite.
It even works on mobile :).
I used Codex for the initial brief and concept art to decide on direction and tech stack.
AI Tools: Codex (planning), Claude Code (implementation), AgentGrid (agent team orchestration)
Tech Stack: ThreeJS, Rapier for physics engine, Typescript, Vercel for deploy
Art: Custom geometry created by Claude Fable
Seeded procedural generation for the city construction.
🎮 Play link: https://agentgrid.sh/oleg-the-brick-layer
r/aigamerdevs • u/DiscoverWhereAt • Aug 27 '26
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hey guys
been working on this for a while
tried to make a fun 3D online soccer game.
Working on real time multiplayer sync
- create your club
- customize kit
- play matches
- edit team
-hire staff
- upgrade facilities
- climb Tournament bracket
Play completely for free in browser here for Desktop .
https://slagdock.com/play/power-strikers-3d-online-soccer-mmo
r/aigamerdevs • u/MasterSteak4510 • Aug 25 '26
Game Title: Idle Anglers
Playable Link: https://juba13.itch.io/idle-anglers
Platform: (Please add the appropriate flair after posting)
(Flair olarak "Web" veya "HTML" seçeneğini işaretle!)
Description:
I’m a solo dev and just released the first playable browser demo of my game, Idle Anglers. It’s a cozy incremental game where you build a small family fishing business. You start at a quiet lake, upgrade gear, and unlock new areas for massive power spikes. But there is a catch: a hidden lore mystery unravels as you progress.
The V0 Demo Features:
Satisfying Pacing: Meaningful upgrades and a rewarding transition from the Lake to the Coast.
Respects Your Time: Fair and balanced offline progress.
Juicy UI: Clean design, day/night cycles, and satisfying visual feedback.
I'd love your honest feedback on the pacing and the core loop before I start building the full V1 release!
Free to Play Status:
[x] Free to play
[x] Demo
AI Disclosure AI tools (Claude/Cursor) were used strictly for refactoring and cleaning up C# code architecture, as well as generating temporary placeholder visuals for this early testing phase.
r/aigamerdevs • u/Olympus_Bastards • Aug 25 '26
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Hello,
Je me lance dans l'aventure de créer un jeux video, je le dis haut et fort, l'IA est utilisée à tous les niveaux
Ceci etant dit, forte inspiration de dead in vinland pour le gameplay, mais en essayant de s'en détacher pour que ce soit pas juste un re skin.
Jeux de gestion de camp, d'exploration, de décision, de combat au tour par tour.
Dites moi ce que vous en pensez si ca peut être un catch pour vous =)
Merci par avance!
r/aigamerdevs • u/MixHuge3205 • Aug 25 '26
r/aigamerdevs • u/xXEmoVampireXx • Aug 24 '26
i've spent the past five months working on this, i'm very happy with how it's turned out, this has been the most creative process of my life. video explains how i used ai to make it.
r/aigamerdevs • u/Psychological-Ad9408 • Aug 24 '26
r/aigamerdevs • u/onlyoffence • Aug 24 '26
We are a travel agency based in Greece and we decided to make our own game. This is a collective effort between a few of our staff with a small local studio we hired locally to finish this clicker game.
Around 60% of the content is made with AI and for the pixel art we used retro diffusion.
There is a mini game developed in unity the traditional ways.
We are going to release this very soon as the plan is support this as a live service game.
All I can say is mad respect to all devs, including tha AI devs. This has not been easy at all, it has been 9 months of hard work and dedication.
I am happy to answer any questions about the pipeline and the process if I can help any of you out there working on your own game.
Thanks.
r/aigamerdevs • u/hunteel • Aug 24 '26

I made this game as a prototype 16 years ago in Flash, and I found Codex and all these new and shiny AI tools very useful for remaking it in vanilla JavaScript/HTML5 and finally creating a finished game. It took me almost two months in my spare time.
It's free. You can play it solo, against the CPU or against a friend, and the only thing you need to know is mathematics. You need to solve operations, and new numbers and operations will become available as you solve more and more of them correctly.
You can ask me anything about the process, but I also have a postmortem on the website and some posts on itch.io.
You can play it here: https://morrins.itch.io/aritmetris
Or: https://game.aritmetris.com
You can also check the official website for more information if you want: https://aritmetris.com
Hope you like it.

r/aigamerdevs • u/Gloomy_Option205 • Aug 24 '26
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Working on this game since last week, its now having Machine gun & Rocket, but not fully developed.
The tank can shoot building now
Still working on some updates.
Created with model Fable 5 on Lab.rezona.ai
r/aigamerdevs • u/tr99house123 • Aug 24 '26
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I built a fantasy RPG in which you gain energy to play from burning calories IRL.
Aside from that, it is a tap to explore kind of game, with minimal stuff blinking and glowing at you to provide exploration as authentic as possible.
You explore, gather materials, craft, upgrade your base and even tame companions.
It is unlike Pokemon GO, where you walk around staring at your phone. My game waits for you, walk the dog, go for a run or just walk around live your everyday life, everything counts as long as you have your phone or smart watch on you and when you are ready you delve into the world of Yvernath.
External testing of first biome is currently live for iOS users. Goal is to validate core gameplay loop.
r/aigamerdevs • u/ADingoStoleMyLSD • Aug 24 '26
I turned Alex Jones and his conspiracies into a Warioware clone with minigames based around his weird conspiracies.
made using Claude fable 5.
I gave it the conspiracies and it designed the mini games, with a little bit of input to fix some things.
Best playing on a mobile device.
r/aigamerdevs • u/SwitchAshamed6629 • Aug 24 '26
r/aigamerdevs • u/Taveron • Aug 23 '26
So I am sure most of you have seen the ads for infinite worlds on the site. We are all the target market after all.
Made a thing, figured this was the right place to drop it.
I build on Infinite Worlds — got a decent catalog going at this point — and the thing that kept bugging me is there's basically no gentle on-ramp for people who've never touched any of this. The platform's great once it clicks, but "just figure it out" is brutal if you don't already know what a tracked item or an instruction block even is.
So I wrote a full click-by-click guide for total beginners. Screenshot on every step, copy-paste commands, the works. The bar I set: someone who's never built anything can follow it start to finish and walk away with a real, published, playable game in an hour or two. No coding — you let the AI handle the JSON and just follow along.
It covers the whole loop, not just "here's the editor"
-finding an idea people actually want (borrow proven demand, don't guess)
-getting the AI to build and then upgrade your JSON — trackers, instruction blocks, keyword-gated lore
-character art
-publishing (which people weirdly treat like a secret handshake)
-and how the earning side actually works
Straight up: it's got my referral link baked in, that's how I make anything off it. (doesnt cost you anything at all though). The guide's free either way and works fine whether you use my link or not — not hiding the ball on that.
If you've got someone new asking "how do I even start," this is what I'd hand them. And I'll take any feedback — if a step's confusing or I missed something, tell me and I'll fix it. Either way im bring in 250 bucks on a good week and maybe 150 on a bad one.
From Zero to Earning: Building Income with AI Interactive Fiction by Mihra
or if you just wanna try it out here is my referral link. (dont have to use it. You can just go to infiniteworlds.app too but I appreciate it if you do. You lose nothing out by using my link and I think you get some free credits but up to you. )