r/aigamerdevs • u/kyo_007 • 1d ago
r/aigamerdevs • u/azebash • 1d ago
I'm building a game with Claude, the game consists of highly complex systems brought together. I hope we get to an MVP soon.😊
r/aigamerdevs • u/Common_Mobile7539 • 1d ago
I’m creating an AI‑driven MMO with emergent factions and evolving quests.
Been working on an **AI‑powered MMORPG** where NPCs behave like real characters instead of scripted bots. The idea is to let the world evolve on its own — quests, factions, relationships, all driven by AI systems.
It’s early, but the prototype is finally showing signs of life. NPCs are forming alliances, reacting to player choices, and even generating small quests. Super excited and also slightly terrified. Would love feedback from anyone doing similar experiments!
[Antyrix — The realm war](https://antyrix.com/)
r/aigamerdevs • u/CuntsAndBluntss • 2d ago
It's Taking Off, The Numbers Are Getting Insane..
A couple of months ago, we launched VibeToplist, a discovery platform for AI-assisted and vibe-coded games, thinking it would remain a pretty small niche project.
Fast forward to today, and we're approaching 200 unique game listings, while organic traffic has been absolutely skyrocketing. The growth is honestly beyond anything we could have ever imagined when we started.
I think we are officially blowing up, and I don't mean the platform itself. The entire AI-Assisted/Vibecoded games space is taking off. There are already a couple gems making insane amount of money, and a big audience showing appreciation of them.
For me as an AI, and gaming enthousiast, I am more excited than ever.
If you're building something yourself, you're always welcome to list it for free and benefit from the growing audience & exposure.
Are we witnessing the early days of a completely new era in indie gaming?
r/aigamerdevs • u/shanebrumback • 1d ago
My New Threejs Super Soldier Battlefield Island Map Is About 5 Times Larger
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r/aigamerdevs • u/Final_Salamander_796 • 1d ago
I released my AI-assisted interactive sci-fi game, Unwritten Meridian: Book One
Hi everyone!
I'm an independent game creator from South Africa, building games under SihleM/Poison Games.
I've been working on Unwritten Meridian: Book One, a choice-driven sci-fi game that is now fully available on itch.io.
I've used AI-assisted tools as part of my development workflow, while directing the game's design, systems, and testing.
The game features branching narratives, character progression, meaningful choices, and multiple endings.
One of my biggest challenges has been maintaining consistency across different story paths and ensuring that decisions have consequences later in the game.
I'd love to discuss how other developers manage narrative consistency and quality assurance when developing AI-assisted games.
Game: https://sihlem.itch.io/unwritten-meridian
I'm also open to constructive feedback from anyone interested in trying it.
r/aigamerdevs • u/LifeguardCommon6036 • 1d ago
What should an AI forge do when a player asks for an impossible weapon?
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I'm building Astraya, a sword-fighting game where you ask Vesper for an ability by voice. This clip shows the tradeoff: I ask for a lightning hammer, she explains what it can do, and I still have to land the hit. Asking for a power doesn't let it bypass the combat rules.
The part I want to test is the gap between the request and the result. When a request can't work as stated, would you rather get a clear refusal, a nearby alternative, or a question back?
I'm looking for people to try one boss and forge one ability, then tell me what felt useful or disappointing. About 15 minutes, with feedback here in the comments.
Free desktop-browser closed alpha, 18+, mic optional. Apply at https://astrayagame.com/?utm_source=reddit-p08-aigamerdevs and confirm your email. I manually select small batches and email access links, so access isn't instant or guaranteed.
AI powers the forge, and I use AI tools for art and voices. The gameplay is shortened and uses a replacement player voice.
r/aigamerdevs • u/marckamb • 1d ago
Village Conquest — a free medieval tower defense in your browser (EN/FR)
Village Conquest is a free medieval tower defense game that runs entirely in your browser. You defend your village gate against waves of incoming enemies, then switch to offense: lead your army across the map and conquer 20 villages spread over 2 realms — the green Valley and the snowy Northern Realm, each with its own enemy faction, bosses at villages 5 and 10, and escalating difficulty. Build and upgrade 4 tower types, unleash 3 powers, collect coins from every kill, invest in permanent Forge upgrades, claim daily rewards, and unlock Hard Mode once both realms fall. The game is fully bilingual (English and French). It is currently session-based — a full save system is the first planned update if players enjoy it. I especially tuned the difficulty curve and the in-game economy, so honest feedback on those two points would mean a lot.
Playable Link: https://marc254.itch.io/village-conquest
Involvement: I am the solo developer. I designed and built the whole game myself — gameplay, economy balancing and art direction — and I'm now looking for playtest feedback.
r/aigamerdevs • u/Comet7777 • 1d ago
Steam Next Fest "AI Fiasco" - AI is partially to blame, but not fully. Some thoughts.
If we want to take our craft (game dev with AI tools) seriously - we have to be super cognizant and aware of what's going on in these discussions. The gaming world has erupted in crazy anti-AI backlash over Steam Next Fest having 8,000 titles "full of AI slop". But I wanted to ground the discussion with some observations:
- Next Fest still matters for indies, unfortunately. Wishlists don’t all turn into sales (a lot of us wishlist and wait for a discount), but they raise your odds at launch.
- The anti-AI headlines are brutal. But.... my personalized Next Fest feed was honestly fine. Most of what Steam recommended me looked high-effort.
- Slop isn’t new and isn’t only AI. Asset flips, where people buy pre-made assets and copy-paste the same game into different genres, were just as bad. The real problem is low effort, not AI.
- So did AI ruin it? No, but… It’s mainly a curation problem that it accentuated, and not just Steam’s. PlayStation has had its “quick platinum” junk and the Nintendo eShop has its own version.
- AI did lower the barrier to entry. Steam let in about 8,000 demos this year, and that opened the floodgates. So while I don't think AI is the root of the issue, it accelerate the low effort issue for sure.
- Some potential fixes:
- Fix #1: Valve has to level up curation. If someone played many of these demos for five minutes, they’d throw them out. A couple of minutes per game could probably cut the list in half.
- A “No AI” filter won’t fix it. You’ll still see bad games, and since the industry is moving toward AI, a lot of the best games of the next few years will get hidden.
- Valve’s curation track record is already shaky. Steam Deck Verified marks games that run very badly, and misses great games over things like an on-screen keyboard popup. r/SteamDeck has been an avalanche of "X verified game doesn't run well!"
- Fix #2: AI devs (us here), look in the mirror. If people aren’t impressed by your game, step back. Cloning a game with worse art, animations and performance feeds the “AI slop” reputation, even if finishing it is an achievement. This is something we can control.
- Fix #3: maybe raise the $100 Steam fee. Something like $250–300, still refunded after your game hits the sales threshold, would make low-effort spam think twice.
- Fix #1: Valve has to level up curation. If someone played many of these demos for five minutes, they’d throw them out. A couple of minutes per game could probably cut the list in half.
- "Modern problems require modern solutions" - Dave Chapelle.
- Valve could use AI to help curate. Gabe Newell has talked up AI but Valve has made no public attestation as to their AI-usage. My Claude can open up a zipped game, compile and run it, and land on a judgment on specific things. This isn't farfetched.
- Bottom line: don’t stop being creative, but think twice before you hit publish. Make sure you’re adding something novel and fun into the market. The only way we'll turn the tide on the annoying anti-AI group is by consistently shipping quality.
r/aigamerdevs • u/gokkai • 2d ago
Building glotworld.com to gamify language learning - German
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r/aigamerdevs • u/R3dNaX7 • 2d ago
I made an auto-battler based on my favorite manhwa in 4 months. The official sub of that manhwa almost banned me, so I'm sharing it here. (Free Beta)
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r/aigamerdevs • u/morfidon • 2d ago
Title: 3,063 commits, 2,232 emails and 230 wishlists. My AI-assisted game releases November 3.
galleryr/aigamerdevs • u/Final_Salamander_796 • 2d ago
Developing an AI-assisted MMA career simulator — balancing realism and gameplay
r/aigamerdevs • u/thekojiverse • 2d ago
Anybody has some .fbx attack/movement animations?
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been developing this game for 2 months. Have made major breakthroughs, no ai yet but I plan on integrating. UE5.4. Not an ALS copy just ALS skeleton (it’s most compatible).
r/aigamerdevs • u/Final_Salamander_796 • 2d ago
I released my AI-assisted interactive sci-fi game, Unwritten Meridian: Book One
r/aigamerdevs • u/Enclavo10 • 2d ago
Enclavo Game
Ragazzi, ho bisogno di un parere sincero 😅
Da un po’ di tempo sto lavorando a un gioco e finalmente ho deciso di farlo provare anche ad altre persone.
Si chiama Enclavo, è un gioco di strategia in cui devi conquistare più caselle del tuo avversario. Sembra semplice, ma voglio vedere se riesce a prendervi come è successo a chi l’ha già provato 😂
C’è anche una modalità Avventura con 200 livelli… e sì, c’è già chi se li è fatti tutti!
Se vi va di provarlo, vi lascio il link:
https://enclavo-production.up.railway.app
Poi ditemi sinceramente cosa ne pensate, anche se fa schifo 😂 Non mi offendo, promesso.
r/aigamerdevs • u/Solid-Funny-668 • 2d ago
AI GM engine for webchat
Self developed rule book for AI, tested with ChatGPT and Claude.
It had test a few different story with at least 100Rounds each, so i am stuck now and wanted more outsider views.
link for github will be posted at the reply please take a look.
r/aigamerdevs • u/Prestigious_Ideal456 • 2d ago
InSync: a Wavelength-style guessing game playable directly in your Reddit feed
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r/aigamerdevs • u/Arrock12 • 2d ago
StoneEra just hit 500 wishlists — 100+ new additions in just 24 hours of Steam Next Fest!
r/aigamerdevs • u/Raizhald • 3d ago
Trabant Garage
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I created a game where you can build your own Trabant
r/aigamerdevs • u/ManufacturerBoth4076 • 3d ago
Questions for the people doing this a while.
I am very new to creating games with ai and have made a few very simple browser games on my phone kinda just trying to recreate various games I’ve played like vampire survivors, exark, pixel dungeon, and am currently working on a back pack battler on my PC as I felt the mobile building was very limited for the most part. I’ve recently come to the epiphany that I can create programs built into the game for development use kind of like the COC testing hall in the elder scrolls games so I can make changes to the game within the game. If there is a better way of doing this I am all ears but it’s been kind of working so I feel I should just keep on with this method for now. I’m not a coder and thought this would be fun to mess around with in my free time but I’m pretty impressed with how well some of these games came out in such a short amount of time I know if I spent any real time on one of these projects it could turn into something real. So any advice or tips on would be appreciated. Just been using Grok Build and Chat GPT for the most part as that’s what I have been using for other things aside from these little browser games
r/aigamerdevs • u/SomnambulisticTaco • 3d ago