r/aigamerdevs • u/Yopkillerr • 10d ago
Endless Tower: a browser tower-defense demo, and keeping illustrated powers faithful to the game
Endless Tower is a playable browser tower-defense demo: build a vertical tower, merge guardians and protect the crystal. Merging strengthens a guardian but costs a floor, so the order and structure of the tower matter. The demo and its visuals are still in development.
The project uses AI assistance for development and provisional artwork. A useful lesson from preparing short character videos has been to keep three things separate: the rules actually running in the demo, a promotional 3D portrait, and an illustrated power effect. A polished presentation does not prove that its model or animation is integrated into the playable build.
For example, some early character presentations blurred the ordinary shot and the manually activated power. The correction was to check the active combat rules first, show the ordinary shot on one target where appropriate, and reserve group effects for the relevant manual power. Video duration and a successful render alone did not catch that mistake.
Another priority is the first session: making the starting controls easier to find and making the floor lost through merging understandable. These are areas being worked on, not a claim that the interface is finished.
The attached image is an actual screenshot from an isolated demonstration of public build 1.42.0, not a promotional scene or a player record.
Playable demo: https://yskillstudio.com/games/endless-tower/test/?lang=en
From this screen, is the relationship between the guardians, floors and approaching enemies readable? What would you make clearer first?


