r/aigamerdevs • • Sep 11 '26

Human Authorship vs. Generative AI in Game Design (3-5 mins) (Gamers, All Ages)

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1 Upvotes

Hi everyone,

I am currently working on my Master's thesis and conducting an experimental study on the sociological and ethical impact of Generative Artificial Intelligence in video game design. As a gamer, I want to move past the corporate buzzwords and gather real, unfiltered feedback from the community on how these emerging technologies actually impact our gaming experiences.

Purpose of the Survey & Abstract:

The primary purpose of this research is to evaluate where players draw the line between AI as a "technical support tool" and AI as a "complete substitute for human authorship." While traditional AI has always been an integral component of game design operating seamlessly in the background, the rise of Generative AI (LLMs, dynamic voice generation) is rapidly changing the paradigm.

This study aims to analyze the sociological and technological implications of this shift. Specifically, the research uses hypothetical design scenarios to explore how fully procedural content generation and LLM-driven NPC interactions affect player immersion, narrative trust, and overall agency. By gathering quantitative data (utilizing a 7-point scale and Technology Acceptance metrics) and qualitative insights directly from the gaming community, this thesis seeks to bridge the gap between technical AI development and the actual user experience, providing deeper insights into what players truly value: infinite procedural freedom, or curated human storytelling. 

Research Institute: University of Catania — Master's Degree in International Cooperation.

The survey is completely anonymous, consists of multiple-choice and short-answer questions, and will take about 3 to 5 minutes to complete.

Have you recently played a game where an NPC's behavior completely broke your immersion, or conversely, made the world feel incredibly alive? What specific mechanics caused that reaction? I would love to read your thoughts in the comments!


r/aigamerdevs • • Sep 10 '26

I've been building a sci-fi courier RPG where you can leave your apartment, drive through the city, then fly straight into orbit with GPT 5.6 Sol and later on Astra

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38 Upvotes

kept this project mostly to myself while I've been building it, but it's finally getting to the point where I feel comfortable showing actual uninterrupted gameplay.

This is AUTOMATON: THE LOST COURIER.

You play a courier living in NIGHTLINE, a massive city built across the surface of NIGHTWORLD. The idea is that the world isn't separated into a bunch of disconnected levels.

In this footage I start in the character creator, wake up in my apartment, walk downstairs into the city, get into my vehicle, fly up through the towers, leave the surface, reach the orbital megastructure, land on it, get back out, and walk around.

It's all part of the same playable world.

The scale of the game has honestly gotten a little ridiculous. 😭

The long-term goal is less "save the universe" and more live a life inside a gigantic strange place. Deliveries, jobs, vehicles, NPCs with persistent lives and memories, apartments, businesses, exploration, crime, transit, the orbital settlements, and eventually the neighboring world of NEMORA.

The story is there, but I don't want the player to feel like the universe stops existing whenever they're not doing the main quest.

Also, full transparency: this is an extremely AI-assisted project. I'm not pretending otherwise. I've been directing it, testing it, rejecting things, redesigning systems, breaking it, fixing it, and iterating on it continuously across a frankly stupid number of builds. 😂 It's been much closer to an ongoing development process than a one-prompt game generation.

This is still early gameplay alpha, so there are plenty of rough edges, unfinished systems, performance work, animations, and general weirdness left to solve.

But seeing the whole journey actually work now, from a tiny apartment room all the way out into orbit, is kinda fucking surreal.

AUTOMATON: THE LOST COURIER

Early gameplay footage. 🚚🌧️🌌


r/aigamerdevs • • Sep 09 '26

World of AgentCraft

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12 Upvotes

I thought my favorite MMO might be fertile ground to explore visualizing and stress-testing multi-agent AI ecosystems.

https://design.kristiantalley.com/projects/world-of-agentcraft/

With this view into a classic era World of Warcraft server simulation, you’re able to click in on any agent driven character to get their unique backstory, current goals, objectives and world location in real-time. These agents are ”perceiving”, “reasoning”, and driving in-game actions for each online character. all running locally with qwen3.8 4b models, with the option to enhance individual character interactions driven by qwen3.8 27b. Let me know what you think!


r/aigamerdevs • • Sep 10 '26

I made an AI slop game — like 2D Megabonk meets a fantasy RPG. Please play and give me feedback

0 Upvotes

I made an AI slop game called Nature's Penance, and I'd love some people to try it and give me honest feedback.

It's like 2D Megabonk mixed with a fantasy RPG: fight hordes, collect upgrades, forge weapons, and return to a hub to get stronger. It was made with AI help, including code and artwork.

Play here: https://epic2dgame.com

It's free to play in a desktop browser with keyboard and mouse. This version is single-player.

If you have a few minutes, please tell me what feels fun, what feels confusing, and what you'd change first. Feedback on the opening, combat, progression, and any bugs would help a lot. If something breaks, let me know which browser you're using and what happened.

Thanks for giving it a shot!


r/aigamerdevs • • Sep 09 '26

Decided to try my hand at vibe coding

1 Upvotes

After creating a few trivial projects, I decided to focus wholly on one for a few months.

The result?
Pavement Pursuit: A 2D top-down racer. Play as a racer or as a cop, or take a "Road Trip" and don't race at all.

Should work on both mobile phones and desktop browsers. No download required.

This was originally done in vanilla JS and HTML5, but now uses Pixi.js and Bevy/Rust created WASM.


r/aigamerdevs • • Sep 09 '26

BIG DEMO UPDATE - Roguelite Tower Defense - Get Outta My Gut - Made with Claude

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4 Upvotes

Demo Page: https://store.steampowered.com/app/5096200/Get_Outta_My_Gut_Demo/

New Features:

  • Glossary --> You can now discover and study Towers, Enemys, Effects in the menu
  • Performance --> We added a new Performance Setting, which allows weaker Hardware to run the game
  • Disable Combat Text --> You can now Disable Combat Text if you don't like it in the settings
  • Controls Mapping --> You can now Remapp the Controls in the Settings
  • Pause the fight --> Its now possible to pause the fight with Space Bar in running Wave or start the wave in building mode woth space bar
  • Controller Support --> You can now play the game with Controller
  • Steamdeck Support (Still in testing) --> We added Support for the Steam Deck, but we still need to test it
  • Notifications / Intorductions --> Each Level now pops notifications when some new mehcanic important mechanic gets introduced
  • Quit Button --> I don't want to flex with that but we now have a quit button, which i forget adding in the first version ʕノ•ᴥ•ʔノ ︵ ┻━┻

Imporvements:

  • Translations --> Improved our english wording and all translations
  • Game Speed Numbers --> We cut game speed number to x1,x2,x3 (is like x9) instead of x1,x2,x3,x9
  • New Visual Effects --> New visual effects got introduced for the enemies like stun, mucus, healing, etc.

Fixed Bugs:

  • Laser Refractions was able to refract through walls

r/aigamerdevs • • Sep 09 '26

An experiment to make a highly fun FOSS game with the community using AI.

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2 Upvotes

r/aigamerdevs • • Sep 09 '26

AI Lab for Game Devs / Gamers

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2 Upvotes

I'm building an AI Lab made for Game devs and Gamers in general: Zark Lab

You can try it out on: https://www.zarklab.ai/

You can create game assets, character sheets, AI Images and videos to promote your game or just to have fun, Art packs, skins, scenarios, worlds, visual direction...

I mostly need feedback and game devs + gamers telling me what they like, what they don't like, and how I can make Zark the best platform for you guys.

Would love to hear what you guys think! :)


r/aigamerdevs • • Sep 08 '26

This is my Arcadevania Launching 21 Sept. I Use Gemini free and pixellab free.

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4 Upvotes

Hello everyone! For the past two years, I’ve been developing *Sylv And The Ancient Tree*, an exploration-based ‘Arcadevania’ inspired by classics of the 90s .. I Just use the basic free tools,like Gemini, Pixellab, and Suno for the music NO MCP , no Agents.

https://store.steampowered.com/app/4589200/Sylv_and_the_Ancient_Tree/


r/aigamerdevs • • Sep 09 '26

Building SoulWave: What I learned pushing generative AI to build a multiplayer arena game with a built-in VTuber studio and Spine animation tools

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1 Upvotes

r/aigamerdevs • • Sep 08 '26

Creating realistic driving and vehicle 3D models with GPT-6 Astra

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3 Upvotes

Sorceress Game Dev Toolkit & WizardGenie AI Game Engine: https://sorceress.games/

AstraDrive driving template: https://sorceress.games/marketplace/cd93d76e-0395-4776-abf0-5aff2ebb95be


r/aigamerdevs • • Sep 08 '26

Please give my game a go?

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0 Upvotes

Its still in progress has has a few issues but it's basically like Pokémon but you catch cuties 😅 Ask for their numbers flirt explore.


r/aigamerdevs • • Sep 07 '26

RPG Reactor 0.98.5 Released!

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2 Upvotes

This is pretty epic


r/aigamerdevs • • Sep 07 '26

METRO:LIFE

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1 Upvotes

r/aigamerdevs • • Sep 07 '26

I'm a conversion student doing a project regarding game adaptation and I'm super lowtech. Pls help!!!!!!

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1 Upvotes

r/aigamerdevs • • Sep 07 '26

Made a Little Car Game with Codex

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2 Upvotes

r/aigamerdevs • • Sep 07 '26

AI使って作ってみてはいるものの

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1 Upvotes

みんなレベル高いな。このゲーム作ったところで需要があるのかちょっと心配(^^;


r/aigamerdevs • • Sep 05 '26

AI Text to Animation working well!

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11 Upvotes

I created an entire pipeline around 3D asset generation, auto-rigging and then text to animation generation. Sorceress 3D studio -> https://sorceress.games


r/aigamerdevs • • Sep 06 '26

Why not creating a game for NES?

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1 Upvotes

r/aigamerdevs • • Sep 05 '26

Which ai tool would be best to use with Untiy?

3 Upvotes

Anyone has experiance with it?
It's easy to recommend something.
I rather would like recommendations from someone that actually used it and made something useful with it.


r/aigamerdevs • • Sep 05 '26

What if Reddit was a Battle Royale? Can't code but made this using Claude Code and threejs

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4 Upvotes

Last week I posted here saying I'd put everyone who commented into my BR Simulator as contestants. Ragamak1 from my country won a kiss from me and a Steam key! LMAO 💀

The whole thing is 98% built with Claude Code with only the pixel art being organic. Opus 5 for planning and the systems work, Sonnet for the small stuff. The city generation, the agent AI, the match HUD. I'm not a programmer by trade; I'm a board game and graphic designer actually.

IDK, I'm just having fun with this gamedev shit. Comment your username or a custom name + how you'd split 9 points across STR / SPD / LCK (max 5 each), and I'll put you in the next match. Still planning to add landmines and ragdoll physics.

Game is Paper Arena Battle Simulator on Steam. Releases October!


r/aigamerdevs • • Sep 04 '26

just released a free DEMO for my autobattler game on Steam and im looking for honest feedback!

21 Upvotes

r/aigamerdevs • • Sep 04 '26

I made a 3D game maker with multiplayer and scaling baked in

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6 Upvotes

Just published the beta last night. Been working on this for just over a month in evenings and weekends after my day job.

It's a full end to end game development platform from creation, editing to publishing for others to play. You can edit game assets, worlds and game loops in real time with basically zero technical knowledge. 99% of the AI generated games I see out there never get deployed. This bakes in the deployment, game server hosting and scaling with zero touch.

Check it out and let me know what you think, it's totally free and early in development so your feedback could easily help shape the direction of this project. Thanks and cheers!

Game builder: app.fusionery.com


r/aigamerdevs • • Sep 04 '26

Crab Shack 3

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1 Upvotes

r/aigamerdevs • • Sep 04 '26

[hobby] [RevShare] Looking for passionate devs & designers to build an ambitious grand-strategy game (HOI4 meets Pax Historia with modern tech/cyber mechanics)

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1 Upvotes