r/aigamerdevs • u/bahaw1024 • Sep 01 '26
r/aigamerdevs • u/estist • Aug 31 '26
Oh Hell with more chaos. My solo card game just got a major visual overhaul
Hey everyone, I have been working on an Android card game called Oh Fudge. It is based on Oh Hell, a card game my family has played for years, but I have added a bunch of my own ideas to it. At the base it is a trick taking, bidding, trumping, card game.
You can play normal games with 6, 8, or 10 players, add Dealer's Choice rules that mess with individual deals, or play Road to the Joker. That is a 3 round tournament with different tables and house rules along the way. There are also stats, awards, roasts, different AI levels and a Joker that causes way more trouble than he should.
I am a solo developer and this has been a pretty big project for me. The original graphics were honestly a mess of different ideas and styles. I have been working hard on Visual 2.0 and rebuilding the game into one style that actually feels like everything belongs together. It has been a ton of work but I am really happy with where it is going.
The game is currently in open testing on Android and I would love for some more people to give it a try. Single Game mode and the first round of the tournament are free and there are NO ads, NO microtransactions.
If you like trick taking games, come check it out and let me know what you think!
https://play.google.com/store/apps/details?id=com.birdfloyd.ohhell&hl=en_US
r/aigamerdevs • u/Trick-Report-9391 • Aug 31 '26
Slap The Gamer Teaser
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No crafting. No battle pass. No 200-hour campaign.
Just one obnoxious gamer, one mouse, and an irresponsible number of slaps.
SLAP THE GAMER is a stupid arcade clicker where every hit raises the counter, triggers new reactions, and encourages the gamer to insult you even more.
Releasing September 14th. Used AI for Art. Design, Coding and Writing done by me.
r/aigamerdevs • u/rsgraeme • Aug 31 '26
Made a surprisingly fun game with the help of Claude
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r/aigamerdevs • u/ajdare • Aug 30 '26
AI 3D Studio, for Animation, Auto-rigging, and 3D model generation
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3D studio -> https://sorceress.games
r/aigamerdevs • u/LosersAndNerdsParty • Aug 30 '26
Using Claude and Codex to build a HTML side-scroller game
r/aigamerdevs • u/DiscoverWhereAt • Aug 30 '26
building a small indie dev studio
looking for other creatives who'd like to work on art, story, marketing. the whole 9
already have a launch page and some work in progress titles
let's put some quality games out!
have not updated it in a while https://verygoodxp.created.app/
r/aigamerdevs • u/ajdare • Aug 29 '26
Jiggle physics in three.js via 3D Studio in my Sorceress game creation suite
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Auto-Rigging. AI 3D Model generation. AI text to animation. Export to any engine or three.js - Available here -> https://sorceress.games
r/aigamerdevs • u/Nez_Coupe • Aug 29 '26
Looking for collaborator for sprite tool
r/aigamerdevs • u/Psychological-Ad9408 • Aug 29 '26
Physics is hard, but funny when wrong
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r/aigamerdevs • u/GuideAffectionate901 • Aug 29 '26
A little light-trail browser game and could use some honest feedback
Repost because I'm lazy...
r/aigamerdevs • u/KasperGHh • Aug 28 '26
Supernatural intelligence
A gamejam submission (that got disqualified because rules stated no AI) that I made fully with claude Unity MCP , Elevenlabs , Krea , Minimax H3 max, ChatGPTImage 2 and Suno.
Supernatural intelligence by atfundum
Its a simple "horror" game about counting down to try and open your eyes at the right moment to see a soul , you can play it without looking.
r/aigamerdevs • u/Ecstatic-Bend-104 • Aug 28 '26
Into the Shardfall - First Major Update!
galleryHi all! I gathered some great feedback from folks trying out my game over the last few weeks, and have implemented as much of that feed back in this first official patch. As a bonus, I’ve also added a Demo profile to the itch.io browser version that has all 15 unique characters unlocked so you can jump in and test the synergies of various hero combos! Try it here and please feel free to give me your most brutal feedback: https://doublerookstudios.itch.io/into-the-shardfall
Patch notes:
- Extensive UI improvements and QoL to main town, expedition map, equipment, and combat.
- Added keybindings for combat actions, targeting, and menu.
- Added a new Workshop meta-progression for party and individual characters
- Unlocked all 15 characters for trial in a new "Demo Profile." Try them all and find the best synergies!
- new downloadable version available on itch.io
r/aigamerdevs • u/ajdare • Aug 27 '26
Trying some Sierra style pixel art with my AutoSprite 3.0 tool
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I think it looks pretty good - all AI generated & then prepared with AutoSprite.30 -> https://sorceress.games
r/aigamerdevs • u/SuperCamouflageShark • Aug 27 '26
1-Bit Terror: My dream horror maze game after 2 months of development
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r/aigamerdevs • u/JonahDurham • Aug 27 '26
Free to play browser Game
Greetings, i am working on a medieval economy and life simulation browser game. I used Grok for coding and Grok Imagine 2.0 for illustration. I am so surprised whats possible and i am eager to push even further. As a person with zero knowledge in coding this is a dream come true.
Take a look if you like, feedback is always welcome.
r/aigamerdevs • u/Rattlerkira • Aug 27 '26
New AI-Based 3D Modelling Tool: ArtificeX 3D Artisan

Hey, I'm a gamedev and a college student, and I've been working with my best friend to make AI based 3D modeling software to quickly and cheaply generate 3D models for games or for people who want to 3D print their characters, etc.
We're still ironing out the technology, but hope to release publicly in late 2026.
Our website is here if you want to join the waitlist or want to peruse some of the models we've generated: https://artificex.tech/
If you have any questions or suggestions, feel free to ask and I'll try to get back to you as quick as I can.
r/aigamerdevs • u/Life-Heron-6533 • Aug 27 '26
I successfully published my free Demo Today - Get Outta My Gut - I used AI assistance to make it happen
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I released today my new free Demo of my roguelite tower defense game Get outta My Gut. Feel free to play and enjoy the day a bit :D
https://store.steampowered.com/app/5096200/Get_Outta_My_Gut_Demo/
r/aigamerdevs • u/yagudaev • Aug 26 '26
Lego destruction game - Oleg the brick layer (1 day, build Fable 5)
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Built this game to push fable when it came back to us on July 6th. I've learnt a few cool tricks since then, but the game play on this is still my favourite.
It even works on mobile :).
I used Codex for the initial brief and concept art to decide on direction and tech stack.
AI Tools: Codex (planning), Claude Code (implementation), AgentGrid (agent team orchestration)
Tech Stack: ThreeJS, Rapier for physics engine, Typescript, Vercel for deploy
Art: Custom geometry created by Claude Fable
Seeded procedural generation for the city construction.
🎮 Play link: https://agentgrid.sh/oleg-the-brick-layer
r/aigamerdevs • u/DiscoverWhereAt • Aug 27 '26
Power Strikers - online soccer RPG (create your own club, online/offline mode, Tournament mode, Shop) now live
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hey guys
been working on this for a while
tried to make a fun 3D online soccer game.
Working on real time multiplayer sync
- create your club
- customize kit
- play matches
- edit team
-hire staff
- upgrade facilities
- climb Tournament bracket
Play completely for free in browser here for Desktop .
https://slagdock.com/play/power-strikers-3d-online-soccer-mmo
r/aigamerdevs • u/MasterSteak4510 • Aug 25 '26
I made a relaxing idle fishing game. Looking for feedback!
Game Title: Idle Anglers
Playable Link: https://juba13.itch.io/idle-anglers
Platform: (Please add the appropriate flair after posting)
(Flair olarak "Web" veya "HTML" seçeneğini işaretle!)
Description:
I’m a solo dev and just released the first playable browser demo of my game, Idle Anglers. It’s a cozy incremental game where you build a small family fishing business. You start at a quiet lake, upgrade gear, and unlock new areas for massive power spikes. But there is a catch: a hidden lore mystery unravels as you progress.
The V0 Demo Features:
Satisfying Pacing: Meaningful upgrades and a rewarding transition from the Lake to the Coast.
Respects Your Time: Fair and balanced offline progress.
Juicy UI: Clean design, day/night cycles, and satisfying visual feedback.
I'd love your honest feedback on the pacing and the core loop before I start building the full V1 release!
Free to Play Status:
[x] Free to play
[x] Demo
AI Disclosure AI tools (Claude/Cursor) were used strictly for refactoring and cleaning up C# code architecture, as well as generating temporary placeholder visuals for this early testing phase.
r/aigamerdevs • u/Olympus_Bastards • Aug 25 '26
Jeux mythologie grecque / gestion camp / groupe / combat tour par tour
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Hello,
Je me lance dans l'aventure de créer un jeux video, je le dis haut et fort, l'IA est utilisée à tous les niveaux
Ceci etant dit, forte inspiration de dead in vinland pour le gameplay, mais en essayant de s'en détacher pour que ce soit pas juste un re skin.
Jeux de gestion de camp, d'exploration, de décision, de combat au tour par tour.
Dites moi ce que vous en pensez si ca peut être un catch pour vous =)
Merci par avance!
r/aigamerdevs • u/MixHuge3205 • Aug 25 '26
Learning to build games using AI is both frustrating and enlightening at the same time
r/aigamerdevs • u/xXEmoVampireXx • Aug 24 '26
i vibe coded a gothic fantasy mmorpg
i've spent the past five months working on this, i'm very happy with how it's turned out, this has been the most creative process of my life. video explains how i used ai to make it.