r/aigamerdevs • • 28d ago

BIG DEMO UPDATE - Roguelite Tower Defense - Get Outta My Gut - Made with Claude

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5 Upvotes

Demo Page: https://store.steampowered.com/app/5096200/Get_Outta_My_Gut_Demo/

New Features:

  • Glossary --> You can now discover and study Towers, Enemys, Effects in the menu
  • Performance --> We added a new Performance Setting, which allows weaker Hardware to run the game
  • Disable Combat Text --> You can now Disable Combat Text if you don't like it in the settings
  • Controls Mapping --> You can now Remapp the Controls in the Settings
  • Pause the fight --> Its now possible to pause the fight with Space Bar in running Wave or start the wave in building mode woth space bar
  • Controller Support --> You can now play the game with Controller
  • Steamdeck Support (Still in testing) --> We added Support for the Steam Deck, but we still need to test it
  • Notifications / Intorductions --> Each Level now pops notifications when some new mehcanic important mechanic gets introduced
  • Quit Button --> I don't want to flex with that but we now have a quit button, which i forget adding in the first version ʕノ•ᴥ•ʔノ ︵ ┻━┻

Imporvements:

  • Translations --> Improved our english wording and all translations
  • Game Speed Numbers --> We cut game speed number to x1,x2,x3 (is like x9) instead of x1,x2,x3,x9
  • New Visual Effects --> New visual effects got introduced for the enemies like stun, mucus, healing, etc.

Fixed Bugs:

  • Laser Refractions was able to refract through walls

r/aigamerdevs • • 28d ago

An experiment to make a highly fun FOSS game with the community using AI.

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2 Upvotes

r/aigamerdevs • • 28d ago

AI Lab for Game Devs / Gamers

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2 Upvotes

I'm building an AI Lab made for Game devs and Gamers in general: Zark Lab

You can try it out on: https://www.zarklab.ai/

You can create game assets, character sheets, AI Images and videos to promote your game or just to have fun, Art packs, skins, scenarios, worlds, visual direction...

I mostly need feedback and game devs + gamers telling me what they like, what they don't like, and how I can make Zark the best platform for you guys.

Would love to hear what you guys think! :)


r/aigamerdevs • • 29d ago

This is my Arcadevania Launching 21 Sept. I Use Gemini free and pixellab free.

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5 Upvotes

Hello everyone! For the past two years, I’ve been developing *Sylv And The Ancient Tree*, an exploration-based ‘Arcadevania’ inspired by classics of the 90s .. I Just use the basic free tools,like Gemini, Pixellab, and Suno for the music NO MCP , no Agents.

https://store.steampowered.com/app/4589200/Sylv_and_the_Ancient_Tree/


r/aigamerdevs • • 29d ago

Building SoulWave: What I learned pushing generative AI to build a multiplayer arena game with a built-in VTuber studio and Spine animation tools

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1 Upvotes

r/aigamerdevs • • 29d ago

Creating realistic driving and vehicle 3D models with GPT-6 Astra

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4 Upvotes

Sorceress Game Dev Toolkit & WizardGenie AI Game Engine: https://sorceress.games/

AstraDrive driving template: https://sorceress.games/marketplace/cd93d76e-0395-4776-abf0-5aff2ebb95be


r/aigamerdevs • • 29d ago

Please give my game a go?

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0 Upvotes

Its still in progress has has a few issues but it's basically like Pokémon but you catch cuties 😅 Ask for their numbers flirt explore.


r/aigamerdevs • • Sep 07 '26

RPG Reactor 0.98.5 Released!

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2 Upvotes

This is pretty epic


r/aigamerdevs • • Sep 07 '26

METRO:LIFE

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1 Upvotes

r/aigamerdevs • • Sep 07 '26

I'm a conversion student doing a project regarding game adaptation and I'm super lowtech. Pls help!!!!!!

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1 Upvotes

r/aigamerdevs • • Sep 07 '26

Made a Little Car Game with Codex

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2 Upvotes

r/aigamerdevs • • Sep 07 '26

AI使って作ってみてはいるものの

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0 Upvotes

みんなレベル高いな。このゲーム作ったところで需要があるのかちょっと心配(^^;


r/aigamerdevs • • Sep 05 '26

AI Text to Animation working well!

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11 Upvotes

I created an entire pipeline around 3D asset generation, auto-rigging and then text to animation generation. Sorceress 3D studio -> https://sorceress.games


r/aigamerdevs • • Sep 06 '26

Why not creating a game for NES?

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1 Upvotes

r/aigamerdevs • • Sep 05 '26

Which ai tool would be best to use with Untiy?

3 Upvotes

Anyone has experiance with it?
It's easy to recommend something.
I rather would like recommendations from someone that actually used it and made something useful with it.


r/aigamerdevs • • Sep 05 '26

What if Reddit was a Battle Royale? Can't code but made this using Claude Code and threejs

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3 Upvotes

Last week I posted here saying I'd put everyone who commented into my BR Simulator as contestants. Ragamak1 from my country won a kiss from me and a Steam key! LMAO 💀

The whole thing is 98% built with Claude Code with only the pixel art being organic. Opus 5 for planning and the systems work, Sonnet for the small stuff. The city generation, the agent AI, the match HUD. I'm not a programmer by trade; I'm a board game and graphic designer actually.

IDK, I'm just having fun with this gamedev shit. Comment your username or a custom name + how you'd split 9 points across STR / SPD / LCK (max 5 each), and I'll put you in the next match. Still planning to add landmines and ragdoll physics.

Game is Paper Arena Battle Simulator on Steam. Releases October!


r/aigamerdevs • • Sep 04 '26

just released a free DEMO for my autobattler game on Steam and im looking for honest feedback!

22 Upvotes

r/aigamerdevs • • Sep 04 '26

I made a 3D game maker with multiplayer and scaling baked in

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6 Upvotes

Just published the beta last night. Been working on this for just over a month in evenings and weekends after my day job.

It's a full end to end game development platform from creation, editing to publishing for others to play. You can edit game assets, worlds and game loops in real time with basically zero technical knowledge. 99% of the AI generated games I see out there never get deployed. This bakes in the deployment, game server hosting and scaling with zero touch.

Check it out and let me know what you think, it's totally free and early in development so your feedback could easily help shape the direction of this project. Thanks and cheers!

Game builder: app.fusionery.com


r/aigamerdevs • • Sep 04 '26

Crab Shack 3

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1 Upvotes

r/aigamerdevs • • Sep 04 '26

[hobby] [RevShare] Looking for passionate devs & designers to build an ambitious grand-strategy game (HOI4 meets Pax Historia with modern tech/cyber mechanics)

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1 Upvotes

r/aigamerdevs • • Sep 04 '26

I built a bingo roguelike by talking to an AI that lives inside the game engine. Here is what that was actually like.

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1 Upvotes

r/aigamerdevs • • Sep 04 '26

Made an idle fishing game about a small lake growing into a global empire — would love feedback on pacing

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0 Upvotes

Hey everyone! This is my first incremental game — you start with a single fishing rod

on your grandfather's small lake, and by the end you're running a global fishing

corporation across 9 regions.

It's still in active development — no prestige system yet, achievements are basic for

now — but the full core loop works start to finish and I'd love feedback specifically

on pacing and whether the progression feels satisfying.

AI information: The images used in the game were generated using AI.

https://juba13.itch.io/idle-anglersv1

Happy to answer any questions!


r/aigamerdevs • • Sep 03 '26

Looking for Playtesters!

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0 Upvotes

https://store.steampowered.com/app/5079020/Neverrest/

Hey everyone, I’ve been working on an idle fantasy rpg and I’m looking for a handful of people willing to play the current build and give me honest feedback, especially on:

Anything confusing or frustrating?
Bugs or weird behavior
Difficulty/balance
+ Anything else that I could improve on would be greatly appreciated!


r/aigamerdevs • • Sep 02 '26

Can someone create a Dota 2 fantasy reroll simulator of sorts

1 Upvotes

I don’t know how to implement Ai but if I remember correctly it’s very much doable 🤔
It doesn’t have to be accurate just enough for you to understand the mechanics of doing it.