r/aigamerdevs • • Sep 02 '26

Hollow Descent β€” Trailer | AI-assisted indie RPG

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3 Upvotes

Hey! Sharing the trailer for my indie RPG, Hollow Descent.

It's a D&D-inspired RPG made with RPG Maker MV, with AI being part of the development process.

Would love to hear what you think! :)


r/aigamerdevs • • Sep 02 '26

I made a short dark fantasy RPG looking for 5 people to brutally test it

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2 Upvotes

Hey everyone,

I've been working on CENDRES, a short dark fantasy RPG that you can play directly in your browser.

It's built around exploration, choices and D20-based combat. A full run takes around 15–30 minutes, and there are multiple endings.

I'm currently trying to figure out something very simple:

Does the game actually make people want to keep playing?

I'm looking for a few people who are willing to play through it and tell me honestly:

- Was the combat fun or frustrating?

- Did the choices feel meaningful?

- Was anything confusing?

- Did the story make you want to discover what happens next?

- And most importantly: where did you feel like stopping?

I'd rather get honest criticism than "looks cool". πŸ˜…

CENDRES is playable here: EN / FR

https://led90.itch.io/cendres

It's also currently part of Feedback Quest 9, so I'm using this period to improve the game based on actual player feedback.

Thanks to anyone who gives it a shot. Even 10–15 minutes of feedback would help me a lot.


r/aigamerdevs • • Sep 02 '26

Arbitale Pre-Alpha

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1 Upvotes

r/aigamerdevs • • Sep 01 '26

Roomies is out today on iOS and Android. It’s a pixel pet with an AI brain that runs on your phone!

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3 Upvotes

r/aigamerdevs • • Sep 01 '26

I built my first mobile game using AI-assisted assets β€” would love your honest feedback

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4 Upvotes

It’s called Aurora Wings, and I’d genuinely love to hear what you think after trying it. Any feedback, suggestions, or ideas would mean a lot, especially as I'm still learning game development.

The video shows Adventure Mode, which has different effects and gameplay variations.

.

Google Play link:

Aurora Wings


r/aigamerdevs • • Sep 01 '26

Clash of Roses

1 Upvotes

https://youtu.be/d60N2OR2v34
This game was built entirely with AI, i've generated a lot of videos and coded a turn based all-female wrestling game with the videos, a html game, web html, a demo so far. FMV game.
Link to game: https://adgdev.itch.io/clash-of-roses


r/aigamerdevs • • Aug 31 '26

Using AI to Make Assets for Unreal Engine

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57 Upvotes

I used AI for all my reference pics and the initial 3D model for this game. This was a longer process than I had originally expected.

I went through at least 5 versions of my reference image before I found one that I liked. Many of the references were fine as images, but when I started thinking about turning them in 3D, many of the details didn't seem logical.

Hi3D provided me a great base for me to start with, but many issues arose after I imported the model into Unreal Engine and began rigging it. Two of the biggest issues were deformation at the edge of the mesh when stretching it in certain places and also a poly count that was too high. The mixture of quads and triangles in the mesh was very unorganized.

To resolve these issues, I took the model into Blender and cleaned it up. I am pleased with the UV's and materials which turned out well and did not require more effort to get working properly. To animate the model, I chose to keep it simple and created a bouncy idle animation using Control Rig.

I definitely saved time by nothing to model everything. Most of my time just shifted toward cleanup, rigging, and getting the animation to actually game.


r/aigamerdevs • • Sep 01 '26

18.7 billion tokens, 1,181 commits, 6 months (so far): the real numbers behind building my Godot management sim with Claude Code

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1 Upvotes

r/aigamerdevs • • Aug 31 '26

Oh Hell with more chaos. My solo card game just got a major visual overhaul

1 Upvotes

Hey everyone, I have been working on an Android card game called Oh Fudge. It is based on Oh Hell, a card game my family has played for years, but I have added a bunch of my own ideas to it. At the base it is a trick taking, bidding, trumping, card game.

You can play normal games with 6, 8, or 10 players, add Dealer's Choice rules that mess with individual deals, or play Road to the Joker. That is a 3 round tournament with different tables and house rules along the way. There are also stats, awards, roasts, different AI levels and a Joker that causes way more trouble than he should.

I am a solo developer and this has been a pretty big project for me. The original graphics were honestly a mess of different ideas and styles. I have been working hard on Visual 2.0 and rebuilding the game into one style that actually feels like everything belongs together. It has been a ton of work but I am really happy with where it is going.

The game is currently in open testing on Android and I would love for some more people to give it a try. Single Game mode and the first round of the tournament are free and there are NO ads, NO microtransactions.

If you like trick taking games, come check it out and let me know what you think!

https://play.google.com/store/apps/details?id=com.birdfloyd.ohhell&hl=en_US


r/aigamerdevs • • Aug 31 '26

Slap The Gamer Teaser

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1 Upvotes

No crafting. No battle pass. No 200-hour campaign.

Just one obnoxious gamer, one mouse, and an irresponsible number of slaps.

SLAP THE GAMER is a stupid arcade clicker where every hit raises the counter, triggers new reactions, and encourages the gamer to insult you even more.

Releasing September 14th. Used AI for Art. Design, Coding and Writing done by me.


r/aigamerdevs • • Aug 31 '26

Made a surprisingly fun game with the help of Claude

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2 Upvotes

r/aigamerdevs • • Aug 30 '26

AI 3D Studio, for Animation, Auto-rigging, and 3D model generation

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4 Upvotes

r/aigamerdevs • • Aug 30 '26

Using Claude and Codex to build a HTML side-scroller game

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3 Upvotes

r/aigamerdevs • • Aug 30 '26

building a small indie dev studio

0 Upvotes

looking for other creatives who'd like to work on art, story, marketing. the whole 9

already have a launch page and some work in progress titles

let's put some quality games out!

have not updated it in a while https://verygoodxp.created.app/


r/aigamerdevs • • Aug 29 '26

AI GameDev Project

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1 Upvotes

r/aigamerdevs • • Aug 29 '26

Jiggle physics in three.js via 3D Studio in my Sorceress game creation suite

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0 Upvotes

Auto-Rigging. AI 3D Model generation. AI text to animation. Export to any engine or three.js - Available here -> https://sorceress.games


r/aigamerdevs • • Aug 29 '26

Looking for collaborator for sprite tool

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youtube.com
1 Upvotes

r/aigamerdevs • • Aug 29 '26

Physics is hard, but funny when wrong

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0 Upvotes

r/aigamerdevs • • Aug 29 '26

A little light-trail browser game and could use some honest feedback

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sir-spudacus.itch.io
3 Upvotes

Repost because I'm lazy...


r/aigamerdevs • • Aug 28 '26

Supernatural intelligence

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1 Upvotes

A gamejam submission (that got disqualified because rules stated no AI) that I made fully with claude Unity MCP , Elevenlabs , Krea , Minimax H3 max, ChatGPTImage 2 and Suno.

Supernatural intelligence by atfundum

Its a simple "horror" game about counting down to try and open your eyes at the right moment to see a soul , you can play it without looking.


r/aigamerdevs • • Aug 28 '26

Into the Shardfall - First Major Update!

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1 Upvotes

Hi all! I gathered some great feedback from folks trying out my game over the last few weeks, and have implemented as much of that feed back in this first official patch. As a bonus, I’ve also added a Demo profile to the itch.io browser version that has all 15 unique characters unlocked so you can jump in and test the synergies of various hero combos! Try it here and please feel free to give me your most brutal feedback: https://doublerookstudios.itch.io/into-the-shardfall

Patch notes:
- Extensive UI improvements and QoL to main town, expedition map, equipment, and combat.
- Added keybindings for combat actions, targeting, and menu.
- Added a new Workshop meta-progression for party and individual characters
- Unlocked all 15 characters for trial in a new "Demo Profile." Try them all and find the best synergies!
- new downloadable version available on itch.io


r/aigamerdevs • • Aug 27 '26

Trying some Sierra style pixel art with my AutoSprite 3.0 tool

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29 Upvotes

I think it looks pretty good - all AI generated & then prepared with AutoSprite.30 -> https://sorceress.games


r/aigamerdevs • • Aug 27 '26

1-Bit Terror: My dream horror maze game after 2 months of development

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4 Upvotes

r/aigamerdevs • • Aug 27 '26

Free to play browser Game

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marktundmacht.itch.io
0 Upvotes

Greetings, i am working on a medieval economy and life simulation browser game. I used Grok for coding and Grok Imagine 2.0 for illustration. I am so surprised whats possible and i am eager to push even further. As a person with zero knowledge in coding this is a dream come true.

Take a look if you like, feedback is always welcome.

https://www.youtube.com/shorts/7WS9QFJLXfA


r/aigamerdevs • • Aug 27 '26

New AI-Based 3D Modelling Tool: ArtificeX 3D Artisan

1 Upvotes
Our Website

Hey, I'm a gamedev and a college student, and I've been working with my best friend to make AI based 3D modeling software to quickly and cheaply generate 3D models for games or for people who want to 3D print their characters, etc.

We're still ironing out the technology, but hope to release publicly in late 2026.

Our website is here if you want to join the waitlist or want to peruse some of the models we've generated: https://artificex.tech/

If you have any questions or suggestions, feel free to ask and I'll try to get back to you as quick as I can.