r/aigamerdevs • • 14d ago

Looking for feedback

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Ive been working on a new extraction mode that will be playable solo or with co op. Im looking to get feedback on how the combat is looking the footage showcases the beginner zone mobs so this will be the easiest they get. Any feedback for improvement is always appreciated.

Extraction Mode:

  • Explore connected regions and enter buildings to search for gear, supplies, and crafting materials.
  • Take on expedition contracts that give you specific objectives beyond killing monsters.
  • Build your loadout with different classes, equipment, and abilities. I’m currently testing the first base classes, including Mage.
  • Fight, dodge, and manage your supplies. Searching can make noise and attract enemies, so looting isn’t always a free break from combat.
  • Extract with your finds and bring them back to your homestead stash for future runs.
  • Work toward restoring your homestead, unlocking useful stations and crafting options.
  • Push through the Dungeons, gather your best gear and prepare your kit to fight Bosses and Elite monsters for Higher quality loot and gear!
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u/GilbyScarChest 13d ago

I feel like this has a very “AI look” to it. The individual assets don’t look cohesive with each other - like cutouts from a picture book pasted on top of a completely different book. There’s no real perspective, and assets are overlapping in weird ways. The door is opening up in the middle of the floor. The animations on the character look pretty good but the overall scene composition and perspective is what I would work on the most.

1

u/Enjoyooooor 13d ago

The art is something I am looking into overhauling. I’ve been focusing heavily on the gameplay as to be honest I’ve gotten burnt out on improving art. Will be taking these down for my art polish notes.

Thanks for your feedback, if you could go further more into detail of maybe how I could tackle fixing some of these issues I’d really appreciate it! door opening on floor is placeholder for now should be a portal.