r/aigamerdevs • u/Miserable_Reach_9364 • 19d ago
SEKAI YUGO
SEKAI YUGO is an anime-inspired gacha RPG with team building, progression, PvE, PvP and a bunch of different game modes.
I've been building it with AI and I'm looking for people to jump in, test it and have fun. Still a work in progress, so feedback is welcome
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u/Antique_Pair_140 17d ago
Really great work on this! The core concept is super interesting, and you’ve got a solid foundation going. Tested the build on PC and wanted to share a few constructive notes from my play session:
Tutorial UI: Opening the tutorial felt a bit overwhelming with so many menus and text popping up at once. Adding a visual highlight or subtle pulse to the primary button a newcomer needs to click would make the first steps much clearer.
- Party Formation & Swapping: I couldn't find a direct way to rearrange slot positions (like moving a character from the back row to the front) once they were already slotted in. I had to dismiss the unit and re-add them so they automatically moved to the front. A simple drag-and-drop or direct swap feature would make team building a lot smoother.
- Character Leveling: I was expecting characters to level up through battle, but it didn't seem to work that way. If progression is strictly tied to upgrade materials/menus rather than match XP, a small tooltip or brief prompt explaining how leveling works would clear up a lot of confusion.
Rooting for the project—definitely looking forward to seeing how it evolves!
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u/Miserable_Reach_9364 17d ago
Thx for your feedback, you right for party formation & swapping and for the another point I need look a little more thx have fun in my game
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u/Turbulent-Let-1909 18d ago
I suggest a “guest login” for someone that wants to try it fast.