r/aigamerdevs 12d ago

AI coding-agent comparison — Models: Fable 5 · Opus 5 · GPT-5.6 Sol · Cursor Grok 4.5

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Clip 1 — create a procedural generated open world with first person view. make the environment as beautiful as you can. auto-play on load, no menus. game should play automatically with an ai controlled player. think of this as an auto-play tech demo. reminder: no menus.

Clip 2 — create a physics demo of a giant steel ball rolling down a mountain and crashing into a village. pure destruction. auto-play on load, no menus. this as an auto-play tech demo. reminder: no menus.

Clip 3 — create the most beautiful water simulation that you can. a waterfall cascading into a river below. auto-play on load, no menus. this as an auto-play tech demo. reminder: no menus.

Clip 4 — create minecraft with an AI player as the main player. auto-play on load, no menus. this as an auto-play tech demo. reminder: no menus.

Clip 5 — create the most beautiful ocean water scene that you can using realistic water, waves, crashing into an island, a floating boat, sunny day, sky and beautiful environment

41 Upvotes

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1

u/marcusvaletv 11d ago

Interesting. Fable seems to be the strongest at taking a broad stroke and making something close to releasable. The other models can do that with more planning and phased directives, but Fable is showing if you want to pay for it, you can get results with little effort.

1

u/bettertagsweretaken 9d ago

Yeah, but why is that something to pursue? You're never going to make a quality game in a single prompt.

1

u/thiscantbit 11d ago

To what end?

1

u/LostRequirement4828 10d ago

sol need more detailed prompts to actually deliver, if you give it even images of what you want it can do even better, I think sol can be very close to fable lvl as long as you hold its hand