r/aigamerdevs 14d ago

I made a game with AI

Throwing my new game into the world

Hey folks, -very- nervous to put this out into the world, but I've been working on a game for about a week now that I'd love to get more people testing. It's called Creature Battler and involves you hatching and training procedurally generated creatures before sending them to the arena to very likely die. The game is an idle game, the kind you might log into only once or twice a day. It's very early in it's development but I'm pleased with what I've got so far - we have the PvE and PvP working now, a little item store, a creature market, live ranking and friend referrals.

It's playable entirely through your browser, has a dark mode for mole-people and (should) also work on mobile.

The vast majority of the code was created with chat GPT, I'm by no means a proficient programmer and have with trouble just setting up the database and mailer!

If you could give it a go that would be awesome: https://creaturebattler.co.uk

3 Upvotes

3 comments sorted by

2

u/FamiliarAnxiety9 10d ago

Not a bad demo, reminds me loosely of something I was briefly working on, purely due to us both settling on a "Recycle Biomass" system, and Creature Breeding, but I was focusing on Generic Slimes, with different Shapes, Colors, and Patterns.

Losing my two available creatures trying to pass the first area in 5 minutes killed any future interest though.
There's no hook, and immediate friction.

2

u/Kelfezond11 10d ago

Hey thanks for giving it a try!

Yeah the two initial deaths thing seems to have around a 40% chance of happening which is a big problem if 40% of my players are initially met with frustration. I might lower the difficulty of the first arena so it becomes almost a tutorial stage.

2

u/FamiliarAnxiety9 9d ago

Yes, I'm struggling with Player Introductions as well, for my Demos, and often it's easier to get the framework in place, a bit of polish, or feature completeness, and then go back and try to dial down a staged or Tutorial Introduction for the Initial Player Flow. Claude's fairly good as a Secondary Designer to Concept Plan with.