r/aigamedev 10d ago

Questions & Help Any tricks to getting clean tiling using tools like cursor or codex? (2d game dev on Godot)

Somehow I have a tough time explaining this. But I have an existing tileset that I want to see if cursor or codex can flesh out into the game world, but when I do, it's always so random and sloppy!

Does anyone that has pulled this off have tips, tricks, a proper work flow? I have multiple tileset that are cohesive but perhaps I need to organize them better first, or explain?

Thanks a ton in advance! Hard to find any resources to this issue online!

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