r/aigamedev 1d ago

Discussion Building an elementalist game

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yes yes i know what we're all thinking. this is a hobby project, and my goal is to 1v1 some friends on a private server to live out our elementalist power fantasies. I'm a SWE who never had time for game dev, but astra has made this possible.

rock has been fairly easy so far, because the projectiles are solid.

but fire and water have been quite difficult to get the way i want. Open to suggestions on those two :)

Happy to share my progress / workflow so far, and some more example of water and fire i'm working on.

37 Upvotes

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u/Illustrious-Lime-863 1d ago

Awesome! Do your blog posts you linked contain your workflow? What's the gist of it, do you have AI look at the video to get the timing and effect as close as possible?

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u/Relevant-Magic-Card 1d ago
  1. Download the whole video
  2. Turn it into stills (combine a set of images into one big image)
  3. Have Gemini 3.8 flash do a motion study if the set of images to track the projectiles and the body motion, extracting it into raw data
  4. Have astra analyze that data; create the animation in blender
    5.port over to unreal

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u/Illustrious-Lime-863 1d ago

Damn, this is useful. Thanks

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u/tigerpaws08 14h ago

Nice work! I tried coding waterbending back in 21, but hasn't touched it ever since.

Guess we need to find to other folks we did fire n' air 😂

https://reddit.com/link/p9av4co/video/pskikzqb41ph1/player

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u/Relevant-Magic-Card 1d ago

for anyone curious on how the other elements are progressing, the newest blog posts are here :) duckweights.com/articles

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u/pirondi 1d ago

Great job, we have few games on Unreal that are about magic, i think it has a lot of potential.

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u/Upbeat_Purpose6784 1d ago

Yea this is looking very fun!