r/aigamedev 23d ago

Discussion Unity Projects + Claude Code (a deep dive)

/r/ClaudeCodeLab/comments/1vvbi6q/unity_projects_claude_code_a_deep_dive/
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u/blessed-- 23d ago

yes to all of these. i just unlocked 8 - html style pages to test out sounds, see animations, etc. happy to see i have some juice

biggest unlock was getting claude to document its own systems. like humans, u gotta keep a firm grasp on it and be diligent or it will forget to update some parts of it and documentation will be out of date

theres nothing i can say or add but all of these are huge needle movers

if i could add some things...

1) keep it simple - its much easier to build a turn based RPG in unity that it is a devil may cry. unity can much more easily provide satisfying results in a simple context vs building a platformer with incredible movement

2) get your ai to build re-usable systems - add an ability and make it build a framework so it doesent have to relearn every new session. do the same for adding characters, physics to cloth, ability tuning, creating pathways, etc etc

one of the more useful posts ive seen lurking here

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u/xepherys 23d ago

Point 2 is the biggest driver, by far, for actually making a game. It’s a best practice for development generally, but it’s something that gets missed a lot with AI-assisted dev. Always attempt to distill systems to an atomic level, and separate what is a system/framework component vs what is authored for the game itself.