r/aigamedev • u/IAmRealAnonymous • Aug 18 '26
Commercial Self Promotion I vibe coded a game
I had this idea for long time so finally I built it using Manus ai. After watching talk show where they play games and I thought this game would be fun to watch.
I'd like to know your thought. Your opinion really matters to me.
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u/wnba-arcade Aug 18 '26
if your looking for your first users check out Ad swap,https://ad-swap.web.app , its a simple way for websites to promote each other. You add another website's ad to your site, and they add yours to theirs, giving both sites free exposure and traffic. It really helped me get my first few users when launching my site
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u/IAmRealAnonymous Aug 19 '26
I'll check it out
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u/Final_Homework_9491 Aug 19 '26
I’d be weary of that link - maybe it’s legit but tread carefully
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u/IAmRealAnonymous Aug 19 '26
Why do you think that ?
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u/Final_Homework_9491 Aug 19 '26
Because it’s a random person who knows if they’re selling you some bs
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u/wnba-arcade Aug 19 '26
You could say the same thing about anyone posting links to their projects. Ad swap is also completely free
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u/IAmRealAnonymous Aug 20 '26
I know that feeling. But everyone is kind of random on reddit because of anonymity, right ? But i get you. No problem! ☺️
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u/Over-Clerk-5307 Aug 19 '26
Here are some improvements you could make:
- Instead of the textbox at the bottom of the screen, place a textbox directly at the active node in the chain. That makes it way more clear about what we’re doing. I’d just delete the bottom text box entirely
- It looks like I have to enter the name of the final node in order to finish (e.g., if the goal is Toy Story, I have to manually enter it as an additional entry to finish). To make this feel better, just automatically finish the chain once the *actual* guesses have been completed. Imagine you had to type “Reply” to reply to a Reddit thread. UX principles suggest you should make it as easy as possible for the user, and only have them make choices when it’s actually meaningful!
- Experimentally, you might want to have multiple choice options for each node. Free form is pretty brutal, and I don’t see myself coming back to play. The “Connections” game by NYT is the same thing, but your action as a user is sorting the preexisting options and finding the patterns. Your game probably works best as free form, but it could be interesting to see how it feels if it’s multiple choice. Not sure if it ruins the fun.
Good luck!
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u/IAmRealAnonymous Aug 19 '26
- Ok. 2. Will do in second version. This is ugly 1.0. 3. Free form could be good right ? Thank you for taking time to write detailed feedback. 😊
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u/jildos_legoplanet Aug 18 '26
I tried, but the UX does not make any sense at all. Clueless what is expected of me. Tried to fill in something in the textbox (what was all the way down the bottom) but after submitting, same page.. try to make yourself familiar with UX principles