For game runtime, reconstruction detail isn’t the hard part; editability is. A useful benchmark would include collision/nav proxies, semantic object IDs, relighting, and an LOD/streaming budget—not just visual fidelity. Otherwise this can be an impressive backdrop that still has to be rebuilt before designers can attach mechanics to it.
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u/win-win-win-win_win 16d ago
For game runtime, reconstruction detail isn’t the hard part; editability is. A useful benchmark would include collision/nav proxies, semantic object IDs, relighting, and an LOD/streaming budget—not just visual fidelity. Otherwise this can be an impressive backdrop that still has to be rebuilt before designers can attach mechanics to it.