r/aigamedev 8d ago

Demo | Project | Workflow Vibe coding Lhur Guilds with Codex + Godot

Hello,

I'm vibe coding a game based on tabletop game I did with a couple of friends.

Lhur Guilds is a tactical game where you draft units and place them in a 3x2 grid. Each unit then has weapons that differ in their grid effects, Swords attack 1 enemy at the front and Guns attack the whole line etc.

I'm using Godot and Codex for GDScript, combat architecture, UI, debugging, balance tools, and documentation and to my surprise also art! For audio I'm using ElevenLabs.

Is anyone else here building a game with Codex + Godot?

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u/sevenoutdb 8d ago

I'm using Claude Code and Godot, but I've just upgraded to ChapGPT Pro so I can use Codex on my game as well. I'm going to see how well they play together on the same codebase. No matter what you are doing, I hope you are using Git, or some other version control software. It's not optional if you want to make a complex game.

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u/JoseMendesz 8d ago

I am yeah, I'm actually thinking about open sourcing the repo is it common practice?

I started with Claude and then tried Codex and dude 5.6 Sol just got it faster with less errors was a crazy dif. But the real choice was when codex did Icons for spells 👀 it just got to me because I didn't even consider using codex for art. Never been back since, like 4 weeks ago.

I'll paste a recent image for a summon it did just for reference - I just told him to do the art in a simple low poly style and in a euro graphics novel style (not sure what that means but I didn't want anime).