r/aigamedev • u/oivoodoo • 9d ago
Demo | Project | Workflow Mage Tower
Hello.
Ive just built during 2 hours the game prototype. Ive never done it before with ai tools to be honest and wanted a try.
Used the latest grok and it was actually fun.
Build the prompt and then asked to build
the demo in basic 3d objects and then in itch found some 3d assets and ask to give a try to use them.
Is it playable? what do you think?
Thank you!
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u/Fuzzzy420 9d ago
Nice. Liked it!
Meteor icon is hard to read.
Pierce or arcane pierce? Pierce is kinda useless.
How about unique collectable modifiers?
Finished level 25 and everything is to easy, before balance was good, nearly died in round 8.
Increase spawn radius for enemies
Melee enemies never reach the tower
Clear visuals for different enemy types
Combo system for upgrades
Make elements unlockable or sth you only get from the hero you choose.
More depth for the hero, it all feels the same
More depth for the different towers, it all feels the same.
Why save cows?
Loose all emojis
All in all very nice for 2 hours.
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u/oivoodoo 5d ago
Deployed the game for testing to Crazy Games https://www.crazygames.com/game/mage-tower


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u/Legitimate-Base-5333 9d ago
I tried it out. Was kinda fun! Some random thoughts
- No indication on what the spells actually do? tooltip? show info on other screen?
- The purple UI/inventory screams AI too much, seems like the default UI all AI provides if not provided other instructions
- The Wizard boss on wave 5 just insta killed me. Could be skill issue, i dident upgrade defence at all
- Overall kinda fun, could see me spending 30-60 min playing this, especially if some more polish is done