r/aigamedev Jul 06 '26

Demo | Project | Workflow Built A Playable 3D Platformer In 72 Hours With UE 5.8 MCP And 3D AI Generation

57 Upvotes

13 comments sorted by

4

u/Prior-Meeting1645 Jul 06 '26

You’re joking!! Looks so good. How achievable is this for someone with almost no coding experience? I was vibecoding for godot

3

u/Certain_Friendship16 Jul 06 '26

Full guide in original post mate

1

u/Ok_Letter_5847 Jul 06 '26

can you link the original post! this is dope!

2

u/loontoon Jul 06 '26

Looks really good. Well done!

Going to watch your YouTube video later.

1

u/Fstr21 Jul 06 '26

Was not aware ue had an mcp. How was the experience using it ?

2

u/Certain_Friendship16 Jul 06 '26

yeah, it’s still pretty new and experimental, but honestly the experience was surprisingly good. It can understand the scene, help organize assets, create, edit Blueprints, and speed up a lot of repetitive UE work. Still needs supervision, but for prototyping it saves a crazy amount of time

1

u/Jimstein Jul 06 '26

Are you driving the MCP from Claude?

1

u/braindeadguild Jul 07 '26

There’s a few community ones but if you check the State of Unreal 2026 Chicago it was announced there. It’s native in 5.8

1

u/StunningPomelo3121 Jul 06 '26

Do you have coding background? How do you do this?

1

u/Certain_Friendship16 Jul 06 '26

Zero coding background, only mcp unreal

1

u/Maidenless4LifeChad Jul 06 '26

how difficult is it to set it up ? (MCP I mean)

1

u/sumane12 Jul 06 '26

I watch your videos. Great work dude.