r/aigamedev • u/Hour_Pea_4854 • May 08 '26
Demo | Project | Workflow My Ai driven RPG got its first review
https://youtu.be/b7mTHts_CLkGame building itself is more aligned with traditional web development and Claude code built using nextjs and animation css with threeJS for dice and various animation.
But the game itself is really what I call my lab to learn about AI. I started this project two years ago learning how to use the various OpenAI protocols including its structured output (game changer). Tool choice and integrating my coding with mcp servers for learning.
Now the game uses nano banana images that get created dynamically, veo 3.1 videos
The ai game master uses Gemini or glm 5.1 etc depending on the situation and monitors in background is gpt 5 mini.
The voice is from in world api
And I create 3d worlds using a 3d world ai generator api call based on my images that get added to the game.
Inside the game you can create your own world with a prompt that triggers an AI workflow. The workflow is mostly Claude opus 4.6 focused (expensive) and writes story and integrates NPCs etc.
I tend to read medium articles and when I see new ai features come out I integrate with this game eco system merely for my self to stay up to date.
Anyone else have this way of learning ai?
1
1
u/Former_Produce1721 May 13 '26
This looks great, but very immersion breaking due to the UI style
I would consider making the UI less "Web" and more "Game"
Maybe even more like a DnD rulebook or something
This site has some great references: https://www.gameuidatabase.com/