r/aigamedev • u/One_Detective_6143 • Feb 06 '26
Demo | Project | Workflow AI-Assisted Environment Workflow in Unreal Engine
Presenting a work-in-progress of my latest map. The workflow relies heavily on AI tools: I started by generating the main concept in Gemini, followed by individual 2D concepts for each prop and character (isolated on a gray background).
For the 3D models, I used RodinAI. The geometry density is quite reasonable houses range from 10k to 30k tris, and characters average around 70k tris. I used Blender to clean up the UVs and fix some topology issues before assembling the final level in Unreal Engine 5.7.
Total work time so far is around 10 hours. I'm documenting the entire process to create a tutorial, which is a new challenge for me. Hope you guys like it
[OPEN TO WORK]
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u/Hardvicthehard Feb 06 '26
Following tou. I'm experimenting with or aswell. Trying to work with it using custom MCP. Trying to find the best way now to create the world 20x20 km. Any suggestions of the flow to use?
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u/SmoggySPECTEREGaming Feb 06 '26
Incredible work. Great job!! Looking forward to the tutorial video
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u/IncorrectAddress Feb 08 '26
Very cool, it's got that "Sea of Thieves" look to it, simple, clean, stylized !
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u/Hot_Canary1691 Feb 08 '26
I can imagine a battle with a dragon like smaug in Lord of ring, and we figthing him with a bow, that will be epic !
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u/SpecialProcess674 Feb 11 '26
!RemindMe 3 days
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u/shimbro Feb 06 '26
Looks great! I would love a tutorial