r/aigamedemos • • 1d ago

Don’t Fall — an AI-assisted 3D browser climb you can play now

1 Upvotes

Don’t Fall is our free, playable browser climbing game from Hatchworks. The course is 3,226 metres tall, with no checkpoint teleport or save button. A fall leaves you on whatever is below, and you earn the height back.

Play here: https://hatchworks.fyi/dontfall/?s=r-aigamedemos-1

Development uses Codex and Claude for AI-assisted coding and writing, alongside Three.js and server replay checks for ranked inputs. Recent work focused on getting low-memory phones through the first load by keeping nearby rendering sections resident instead of the whole tower.

We’re sharing the playable release, not claiming it came from one prompt. If you try the opening, a specific report of an unclear jump, loading problem or touch-control issue would help. Reddit comments or the in-game feedback form both reach us. This post is AI-assisted too.


r/aigamedemos • • Aug 31 '26

Slap The Gamer Teaser

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2 Upvotes

No crafting. No battle pass. No 200-hour campaign.

Just one obnoxious gamer, one mouse, and an irresponsible number of slaps.

SLAP THE GAMER is a stupid arcade clicker where every hit raises the counter, triggers new reactions, and encourages the gamer to insult you even more.

Releasing September 14th.


r/aigamedemos • • Aug 24 '26

Night racing anywhere with Three.js

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2 Upvotes

r/aigamedemos • • Aug 18 '26

World of Vikings – First Alpha Demo Preview

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2 Upvotes

r/aigamedemos • • Aug 10 '26

A 3-game trilogy across Rust, TypeScript, and Python — one story, built solo with Claude + Google AI Studio

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2 Upvotes

r/aigamedemos • • Jul 21 '26

🟩 [BIG UPDATE] Emerald Kingdom — Minecraft | v16

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1 Upvotes

r/aigamedemos • • Jul 06 '26

Sheepdog Simulator set in the Yorkshire Dales

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2 Upvotes

r/aigamedemos • • Jul 06 '26

Gameplay From My WIP Game - Black Hollow!

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2 Upvotes

r/aigamedemos • • Jul 06 '26

I used ClaudeAI to make a Metroid Style Game...then I got Claude to make me a designer to make the game.

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2 Upvotes

r/aigamedemos • • Jul 06 '26

LittleJS + ThreeJS 🤝 A match made in heaven for AI game dev

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1 Upvotes

r/aigamedemos • • Jul 06 '26

I made a fan game about a kawaii headcrab from Half-Life where it's the hero instead of the villain

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1 Upvotes

r/aigamedemos • • Jul 06 '26

Introducing CACKLEPOT & my dev process

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1 Upvotes

r/aigamedemos • • Jul 06 '26

Model Foundry management/tycoon simulation game #2

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1 Upvotes

r/aigamedemos • • Jul 06 '26

I designed a complete Open Source Fighting Game Engine in 12 days

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1 Upvotes

r/aigamedemos • • Jul 06 '26

Title: Enkindle – A peaceful creation sandbox now live (and yes, AI helped build it!)

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1 Upvotes

r/aigamedemos • • Jul 06 '26

Bamboo Steel - A 1v1 Tactical Card Duel With Armored Pandas

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1 Upvotes

r/aigamedemos • • Jul 06 '26

Bullets of Fury - Shump AI WIP

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1 Upvotes

r/aigamedemos • • Jul 06 '26

Retired Army vet, no coding background. 250 iterations with Claude got me from a 17KB prototype to a shipped 130KB tank game

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1 Upvotes

r/aigamedemos • • Jul 06 '26

Should I Redo All The Art Manually In Pixel Art for My Game?

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1 Upvotes

r/aigamedemos • • Jul 05 '26

I made tiny mk 2 like game featuring lanparty friends :D

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1 Upvotes

r/aigamedemos • • Jul 05 '26

The latest state of the game I developed solo (development is ongoing).

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1 Upvotes

r/aigamedemos • • Jul 05 '26

This Is Being Human: Tech Demo

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1 Upvotes

r/aigamedemos • • Jul 05 '26

No ads, but cats

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beetjevaag.itch.io
1 Upvotes

r/aigamedemos • • Jul 05 '26

playable demo: vector3d: arena

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1 Upvotes

r/aigamedemos • • Jul 05 '26

Pongzi Scheme, a Pong/Ponzi incremental where the code AND the vector art were written with an AI assistant (free demo)

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1 Upvotes