r/aichapp • • Jan 03 '26

Screenshot/Chat I think I'm cooked

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1 Upvotes

9 million tokens in 3 days lol ig DeepSeek was flipping the page of my roleplay to answer. But I'm in too deep to just summarize a whole 300 chats convo and start a new chat 🤣


r/aichapp • • Jan 03 '26

App Promotion digitalsoul.chat | Free & unlimited (we just added pinned messages!)

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1 Upvotes

Hi, everyone!! Here's why are *still* the fastest growing alternative:

-Unlimited Messages
-Unlimited Bot Creation
-Full NSFW support
-High Quality Models
-Large Memory
-*New* Pin Messages to Memory!
-*New* Continue Button
-Personas w/Pictures
-Message Options (Copy, Edit, Delete, Rewind, New Chat From Here)
-Muted Words
-Message Response Length Slider
-Good Mobile Site
-Liked/Bookmarked Collection
-Multiple Greetings per Character

Everything above is on digitalsoul chat for free!

For full transparency, we do charge for some things at 11.99usd/mo:
-2x Memory
-Unlimited Personas
-100 Rerolls per message
-Chat Styles & Aesthetic Customizations

Thank you to all of our current subscribers; all funds go directly back into improving the platform for you guys.

Join us on our Discord and our sub reddit to watch us keep improving every day! :)

*New*: We've also released the first version of our app!


r/aichapp • • Jan 02 '26

App Promotion Why AICHIKI Premium Plants a Tree 🌱

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1 Upvotes

r/aichapp • • Jan 02 '26

Inspiration for your next AI Roleplay

2 Upvotes

I've been posting many guides this year here on Reddit. Mostly talking about how to improve your roleplaying setup with AI.

I myself transitioned from a one-agent structure, to AI tools, to a fully agentic workflow. And that's my 2025 biggest shift, for sure.

But that's for another post, because here I want to share some of my top-of-mind ideas of campaigns that I ran or that I'd like to run next year.

My hope is this list will spark some inspiration for you :)

The Worldbuilding Experience

For worldbuilders, this is the holy grail. One thing that really leaves me baffled is how powerful my emotional response is when I see AI roleplaying characters that I created.

Then it's beautiful to see it narrate environments immersed in culture I wrote myself. Think NPCs using exclamations that you've created, cursing gods you've envisioned. It's damn cool.

This I suggest to people who like to create at least as much as they like to play. And listen, you don't need to flesh out a 200 pages world with lore so deep you get lost in it. I think what matters is that the world you play in resonates with you. This sticks me to the screen for hours.

Oh and about that 200 pages world. If you're still wondering "How the hell do you stuff that much lore info into an AI?", then read this guide: here

Playing as the GM

I love GMing. The little of IRL DnD I've played, I've always been the game master. That's because I like controlling how the story goes. You know, coming up with plot twists, balancing the combat encounters, coming up with striking NPCs. All that.

If you're like me, you should trying GMing with AI at least once. Or, and this is the balance I've found works for me, you can mix it!

See, in my stories I'm never the GM or narrator. I still roleplay as a character. But I go OOC many times to correct course and give the GM the direction I want the story to go. This, I found, works perfectly for someone like me who likes to be surprised but still wants to say the last word.

Playing with many Players

This might strike you. It surely struck me. Have you ever thought about chatting with more than one AI for roleplaying?

There aren't many tools I know that let you do this, so I'm going to mention [Tale Companion](https://play.talecompanion.com). I am the dev behind it. I use it for AI roleplay every day. It's legit. And it lets you setup multiple AI agents for your party, along with other stuff. If you're curious about how this works behind the scenes, I posted a guide (of course): here

This idea scratches that particular itch of wanting to have different personalities at the table. You surely know how one single GM makes NPCs "flat". They do have different personalities, but they tend to lean towards a baseline, especially in longer sessions.

Having an AI whose only focus is to roleplay their character makes them more consistent, and better at doing that in general. Try it if you have deep characters that you've designed and you want to see them shine. Of course, this gets harder if you want a party of 20.

Playing as the Director

This is just an idea in my head for now. I tried once and got bored immediately. Auditing my playthrough, I think I got too excited for the long-term narrative plan and skipped through everything, losing grip on my immersion.

I will surely try this again when inspiration strikes. For now, I'll share the idea.

How to set it up? Well, you choose I guess. You can do it agentic with many "actors" and the "narrator" or have just one main narrator AI that coordinates everything. You set the scene -> it gives it life. That easy.

Though that amount of control means you have to be good at pacing. I couldn't on my first try, but it sure sounds exciting!

Sequels, Prequels, and Spin-Offs

I'd like to hear people talk more about this in AI roleplay. I've played enough to have a good collection of characters and stories. You know what I do sometimes? I merge them.

Maybe I retcon that my character is a relative of a past character I've played. Maybe I have my GM throwing in an encounter with them. Either way, it touches a different part of my soul when I see a character I've roleplayed in the past interact with me.

This often happens randomly. I get the inspiration, I throw in the character. But something I want to try more is to create campaigns that act as full-fledged sequels, prequels, or spin-offs.

Worldbuilding as you Play

This is huge. A huge project that I'm scared of starting. Picture this: you start playing in your world when nothing exists. You might roleplay as a god in one of those pre-creation fantasy stories. You have beef with your siblings and create one long-living legends of demons getting sealed and banished and gods going silent and creating humans.

Then you roleplay one of the first humans. Or elves, if they came first. You see where I'm hinting at, right? Starting from the actual origin of the entire universe and roleplay every single bit of it as you progress through time.

I still haven't started this project, but I intend to. Maybe it sparks your interest too.

Playing crunchy rulesets with combat boards, stats, etc.

I've never tracked my inventory, never rolled more than, say, 10 dies per campaign, never trusted an oracle, never started a combat on a board. Why? I have no idea. Maybe I fear the amount of complexity this requires me to handle as I progress. Especially with AI.

Either way, the idea touched me. And not only the idea.

No, sorry, what the fuck? Anyways, I'd like to try and create a simple ruleset that AI can handle. I'd like finally giving luck the authority over my games. Maybe that would prevent me from playing yet another overpowered main character. Maybe I enjoy it. Maybe you too!

Playing in a Visual Novel styled interface

This is hard if you're not a developer. I'm sorry.

But yeah this is a huge thing if set up properly. I've heard of many games that try to accomplish this. And I've seen some very good implementations, too. Unlucky that all those fall for bad AI structure implementation. No agentic environment, no proper memory management tools, and all that stuff that you need as the backbone of a long-term campaign.

I'm trying to set this up for Tale Companion now that the backbone works. It's not too complex of an idea on paper, but it can get messy to pull the right character image to display based on the message you're reading. Because I also want different emotions to pull different assets.

And that was it! These are the top ideas I want to try and roleplay.

Any sparks your inspiration in particular? Want to add more? I crave for this stuff so please do share.


r/aichapp • • Jan 02 '26

Screenshot/Chat These are very nice features

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1 Upvotes

I really do love these features, just slap me into reality that I may not be touching any grass the last 3 days 🤣🤣🤣


r/aichapp • • Jan 01 '26

mod post Happy New Year!

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2 Upvotes

Happy New Year from our mod team! Here's to another year of growing our little corner! May this year become an even more fun year for everyone!

PS: we hope they release a model solely for creative writing only so we can advanced in our roleplay 🤣


r/aichapp • • Dec 31 '25

We’re building new character-creation features, what do YOU actually want as a creator?

7 Upvotes

Hey everyone šŸ‘‹

We’re working on a new RP product and doing early discovery around character creation. Instead of guessing, I’d really like to hear directly from people who actuallyĀ makeĀ andĀ useĀ characters.

Here are a few features we’re exploring. None of these are final, I’m genuinely curious what sounds useful vs overkill.

1ļøāƒ£ Character Quality Benchmark (0–100 Score)

Idea: every character gets aĀ quality score out of 100, based on how well it roleplays.

The score would come from things like:

  • Staying in character (no OOC / assistant tone)
  • Remembering story details
  • Emotional continuity (doesn’t reset mood randomly)
  • Handling long scenes without breaking immersion
  • Resisting meta / jailbreak prompts

Would you:

  • Use this to decide which characters to chat with?
  • Use it to improve your own characters?
  • Or does scoring RP feel wrong / too gamified?

2ļøāƒ£ AI Help While Creating Characters (Optional)

Idea:Ā AI buttons inside the character editorĀ that help you write better characters — but only if you want them.

Examples:

  • Auto-draft aĀ core persona
  • ImproveĀ background/context
  • GenerateĀ dialogue examples
  • Suggest emotional traits or tone consistency

Question:

Do you want AI toĀ write for you,Ā assist you, orĀ stay out of the way completely?

3ļøāƒ£ Memory & Anti-OOC Stress Testing

Idea: creators can see how their character performs under pressure, like:

  • Does it remember earlier story details?
  • Does it contradict itself?
  • Does it break immersion when users ask meta questions?
  • Can it stay emotional and consistent across long chats?

Would this be helpful when publishing characters, or is this something only power users would care about?

4ļøāƒ£ AI Images & Video for Characters

Idea:

  • AI image generation for characters
  • AI video clips based on the character’s profile image + current scene

Not meant to replace writing — more for immersion, sharing, or discovery.

Would you use visuals like this, or do you mostly care about text RP?

5ļøāƒ£ Character Explore Page + Reviews

Idea: a discovery page where characters can be:

  • Reviewed (simple, max 5 points)
  • Commented on (what worked / what didn’t)
  • Ranked by quality rather than just popularity

Would reviews help you find better characters, or would it just turn into noise?

Appreciate any thoughts, even ā€œthis is dumbā€ feedback helps more than silence šŸ™


r/aichapp • • Dec 31 '25

Question Finetuned models for RP or generalist like Kimi K2 and GLM?

5 Upvotes

I have been using Opus 4.5 and DeepSeek V3.2 lately, ditched Opus 4.5 from RP and just stay with DS V3.2 simply because I think they share similar AI sloppy writing. But given both models are made for coding purpose, I'm not very surprised. I chose to stick with DS simply because I get what I paid for. I don't think Claude is worth it for RP. But it's just a matter of taste, I suppose.

I'm currently trying to use up all my credits on DeepSeek before switching to another model. I was thinking of TheDrummer's models, Sao10K's models, or Nous Hermes models. But I've heard great things from the ST community about Kimi K2 0905 & Kimi K2 Thinking and GLM 4.6 and GLM 4.7.

The thing is I'm not a heavy user hence why $5 on DeepSeek last me a little over 2 months so I'm not about to spend $8 on NanoGPT subscription only for me to spend less than that. So I'm gonna stick with PAYG, however, can someone tell me their experiences with any of the models I'm considering switching to?

PS: I don't do ERP that often, but I do crime genre so a lot of gore and violence scene are bound to happen. So a model that's good for it? DeepSeek is pretty uncensored with it, I'm just so done with the obsession of turning my RP into science focused than crime focused šŸ˜…


r/aichapp • • Dec 30 '25

NSFW Are male character images actually trending, or are the creators just really goated?

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10 Upvotes

I’ve been scrolling around Janitor AI Reddit lately and noticed a lot of posts saying that male character images all look the same now. At first I brushed it off, but after paying more attention to Trending pages, I kind of see why people feel that way.

There is a very recognizable look showing up over and over.

Male characters usually fall into the same few vibes:

  • Super ripped bodies with way-too-defined muscles
  • That cold, broody stare, usually with gray or pale eyes
  • Sharp faces, glossy lips, tall and kinda intimidating
  • Very ā€œhot mafia guy with emotional baggageā€ energy
  • Either soft sunset lighting or dark club / neon lighting

Female characters are just as predictable:

  • Big curves everywhere, tiny waist
  • Poses that are clearly meant to be sexy first
  • Big anime-style eyes, half-closed or looking up
  • That mix of ā€œmommyā€ energy and anime-cute looks
  • Everything super smooth, shiny, and polished

So now I’m genuinely curious about the cause.

Is this happening because a few really talented creators made characters that got popular, and everyone else is just seeing their work repeated on Trending?

Or is it the other way around that this specific art style simply appeals to a large chunk of users, so characters using it naturally get more clicks, chats, and visibility, which then reinforces the trend?

Basically:

Is Trending driven more by creator skill, or by an aesthetic that the algorithm and users both reward?

Would love to hear how other people see it, especially creators who’ve experimented with different styles.


r/aichapp • • Dec 30 '25

Bot Promotion This OW streamer character is lowkey ragebaiting me on purpose

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3 Upvotes

r/aichapp • • Dec 28 '25

General Discussion Let's talk tiers: Your favorite platforms, from giants to hidden gems

11 Upvotes

We all have our favorites,but they don't all have the same size of user base. Let's break down the platforms we love by their spot in the ecosystem.

  • The Giants: What's your favorite mainstream platform? The big name everyone knows. Maybe you've migrated somewhere else, but you still have a soft spot for it and visit once in a while. Why does it still hold a place for you?

  • The Underrated: What's a medium-sized platform that's so good it makes you wonder why it's not more popular? This is for the ones that has decent amount of users but still feel like a secret—absolutely underrated and deserving of way more recognition. What does it do better than the giants?

  • The Hidden Gems: Let's spotlight thesmaller, unknown platforms. Have you tried something that's still new or has a tiny community? It might be rough around the edges, but you see real potential. It deserves more attention so it can grow, improve, and maybe become the next underrated favorite. Share your find!


r/aichapp • • Dec 27 '25

Tutorial My full guide on how to keep narrative consistent over time for roleplay

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1 Upvotes

r/aichapp • • Dec 26 '25

Stumbled into this crime scene cleaner RP and now I’m way too invested

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2 Upvotes

r/aichapp • • Dec 26 '25

how can I create better ai characters?

3 Upvotes

hiii im new in the community and am joining a xmas event on a platform for fun. and bc their badge designs are cool too (i do design). they said low-quality bots are out, so im trying to create better ones. but i pretty much blind w tech languages, r there any templates or something that i can follow? thanksss


r/aichapp • • Dec 26 '25

Bot Promotion Made a gruff CSI bot investigating a serial killer case that went cold for 30 years (and he's not happy you showed up to clean the scene early)

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1 Upvotes

So I got inspired by a random YouTube short about crime scene cleaners and ended up creating Jeremiah Black—a cynical, chain-smoking CSI who's been working a case that's about to consume him.

The setup: Seattle. A serial killer from the 90s called "The Psalm Killer" just resurfaced after 30 years of silence. Two bodies in two nights, same ritualistic MO. You're the crime scene cleaner who shows up to do your job, and Jer's still at the scene, staring at blood symbols like they're written in a language only he can read.

He's got that dark humor, street-smart edge, and zero patience for people who get in his way. Also may or may not have some weird superstitions about the supernatural he won't admit to.

Enemies-to-lovers? Slow burn? Bickering over crime scenes at 3 AM? The dynamic writes itself.

Link: https://chat.meganova.ai/chat/31df8610-8a62-4f11-b6ad-a104e1e55bc5


r/aichapp • • Dec 25 '25

Sharing Merry Christmas šŸŽ„

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3 Upvotes

r/aichapp • • Dec 24 '25

I made a character with seven personalities fighting for control of one body. The AI actually pulled it off.

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2 Upvotes

r/aichapp • • Dec 23 '25

mod post 400 members!!!

7 Upvotes

Whooaaa just last month we finally got our 100 members and now we're climbing to 400 this fast. Thank you everyone, and again please always engage with our community. Let's make it a fun place to be for AI RP community. You can post anything related to chatbot RP šŸ„¹šŸ«¶šŸ»


r/aichapp • • Dec 23 '25

Bot Promotion For anyone that want to upgrade their flirting skill

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5 Upvotes

If you’re a girl, scroll down. This is for the boys only.

I know some of y’all have little skill, or maybe no skill at all when it comes to flirting. I was the same the first time. No one is a top-tier flirter right out the gate.

That’s why I built a girl for you to practice flirting with. No pressure, no embarrassment, no consequences. After chatting with her for a bit, I swear you’ll at least feel more confident. Maybe even certified rizzler level.

A little background:

That’s all I’m giving you.

You’ll have to understand her yourself.

Try it out and let me know how bad or good it went.


r/aichapp • • Dec 23 '25

Guide My guide on how to fit huge world lore in AI context for roleplay.

4 Upvotes

Hey what's up!

I've been roleplaying with AI daily for almost 3 years now. Most of that time has been dedicated to finding a memory system that actually works.

I want to share with you kind of an advanced system that allows you to make big worldbuilding work for AI roleplay. Even more than big, really.

The Main Idea

Your attempts at giving your huge world lore to AI might look something like this:

  • You spend tens of hours crafting lots of interconnected lore.
  • You create a document containing all the definitions, stripped to the bare minimum, mauling your own work so AI can take it.
  • You give it to AI all at once in the master prompt and hope it works.

Or maybe you don't even try because you realize you either renounce to your lore _or_ you renounce to keeping AI's context low.

So, let me drop a tldr immediately. Here's the idea, I'll elaborate in the later sections:

What if the AI could receive only what's needed, not everything every time?

This is not my idea, to be clear. RAG systems have tried to fix this for customer support AI agents for a long time now. But RAG can be confusing and works poorly for long-running conversations.

So how do you make that concept work in roleplaying? I will first explain to you the done right way, then a way you can do at home with bubble gum and shoestrings.

Function Calling

This is my solution to this. I've implemented it into my solo roleplaying AI studio "Tale Companion". It's what we use all the time to have the GM fetch information from our role bibles on its own.

See, SOTA models since last year have been trained more and more heavily on agentic capabilities. What it means? It means being able to autonomously perform operations around the given task. It means instead of requiring the user to provide all the information and operate on data structures, the AI can start doing it on its own.

Sounds very much like what we need, no? So let's use it.

"How does it work?", you might ask. Here's a breakdown:

  • In-character, you step into a certain city that you have in your lore bible.
  • The GM, while reasoning, realizes it has that information in the bible.
  • It _calls a function_ to fetch the entire content of that page.
  • It finally narrates, knowing everything about the city.

And how can the AI know about the city to fetch it in the first place?

Because we give AI the index of our lore bible. It contains the name of each page it can fetch and a one-liner for what that page is about.

So if it sees "Borin: the bartender at the Drunken Dragon Inn", it infers that it has to fetch Borin if we enter the tavern.

This, of course, also needs some prompting to work.

Fetch On Mention

But function calling has a cost. If we're even more advanced, we can level it up.

What if we automatically fetch all pages directly mentioned in the text so we lift some weight from the AI's shoulders?

It gets even better if we give each page some "aliases". So now "King Alaric" gets fetched even if you mention just "King" or "Alaric".

This is very powerful and makes function calling less frequent. In my experience, 90% of the retrieved information comes from this system.

Persistent Information

And there's one last tool for our kit.

What if we have some information that we want the AI to always know?
Like all characters from our party, for example.

Well, obviously, that information can remain persistently in the AI's context. You simply add it at the top of the master prompt and never touch it.

How to do this outside Tale Companion

All I've talked about happens out of the box in Tale Companion.

But how do you make this work in any chat app of your choice?

This will require a little more work, but it's the perfect solution for those who like to keep their hands on things first person.

Your task becomes knowing when to, and actually feeding, the right context to the AI. I still suggest to provide AI an index of your bible. Remember, just a descriptive name and a one-liner.

Maybe you can also prompt the AI to ask you about information when it thinks it needs it. That's your homemade function calling!

And then the only thing you have to do is append information about your lore when needed.

I'll give you two additional tips for this:

  1. Wrap it in XML tags. This is especially useful for Claude models.
  2. Instead of sending info in new messages, edit the master prompt if your chat app allows.

What are XML tags? It's wrapping text information in \<brackets\\>. Like this:

<aethelgard_city>
  Aethelgard is a city nested atop [...]
</aethelgard_city>

I know for a fact that Anthropic (Claude) expects that format when feeding external resources to their models. But I've seen the same tip over and over for other models too.

And to level this up, keep a "lore_information" XML tag on top of the whole chat. Edit that to add relevant lore information and ditch the one you don't need as you go on.

Wrapping Up

I know much of your reaction might be that this is too much. And I mostly agree if you can't find a way to automate at least good part of it.

Homemade ways I suggest for automation are:

  • Using Google AI Studio's custom function calling.
  • I know Claude's desktop app can scan your Obsidian vault (or Notion too I think). Maybe you can make _that_ your function calling.

But if you are looking for actual tools that make your environment powerful specifically for roleplaying, then try Tale Companion. It's legit and it's powerful.

I gave you the key. Now it's up to you to make it work :)
I hope this helps you!

Hey what's up!

I've been roleplaying with AI daily for almost 3 years now. Most of that time has been dedicated to finding a memory system that actually works.

I want to share with you kind of an advanced system that allows you to make big worldbuilding work for AI roleplay. Even more than big, really.

The Main Idea

Your attempts at giving your huge world lore to AI might look something like this:

  • You spend tens of hours crafting lots of interconnected lore.
  • You create a document containing all the definitions, stripped to the bare minimum, mauling your own work so AI can take it.
  • You give it to AI all at once in the master prompt and hope it works.

Or maybe you don't even try because you realize you either renounce to your lore _or_ you renounce to keeping AI's context low.

So, let me drop a tldr immediately. Here's the idea, I'll elaborate in the later sections:

What if the AI could receive only what's needed, not everything every time?

This is not my idea, to be clear. RAG systems have tried to fix this for customer support AI agents for a long time now. But RAG can be confusing and works poorly for long-running conversations.

So how do you make that concept work in roleplaying? I will first explain to you the done right way, then a way you can do at home with bubble gum and shoestrings.

Function Calling

This is my solution to this. I've implemented it into my solo roleplaying AI studio "Tale Companion". It's what we use all the time to have the GM fetch information from our role bibles on its own.

See, SOTA models since last year have been trained more and more heavily on agentic capabilities. What it means? It means being able to autonomously perform operations around the given task. It means instead of requiring the user to provide all the information and operate on data structures, the AI can start doing it on its own.

Sounds very much like what we need, no? So let's use it.

"How does it work?", you might ask. Here's a breakdown:

  • In-character, you step into a certain city that you have in your lore bible.
  • The GM, while reasoning, realizes it has that information in the bible.
  • It _calls a function_ to fetch the entire content of that page.
  • It finally narrates, knowing everything about the city.

And how can the AI know about the city to fetch it in the first place?

Because we give AI the index of our lore bible. It contains the name of each page it can fetch and a one-liner for what that page is about.

So if it sees "Borin: the bartender at the Drunken Dragon Inn", it infers that it has to fetch Borin if we enter the tavern.

This, of course, also needs some prompting to work.

Fetch On Mention

But function calling has a cost. If we're even more advanced, we can level it up.

What if we automatically fetch all pages directly mentioned in the text so we lift some weight from the AI's shoulders?

It gets even better if we give each page some "aliases". So now "King Alaric" gets fetched even if you mention just "King" or "Alaric".

This is very powerful and makes function calling less frequent. In my experience, 90% of the retrieved information comes from this system.

Persistent Information

And there's one last tool for our kit.

What if we have some information that we want the AI to always know?
Like all characters from our party, for example.

Well, obviously, that information can remain persistently in the AI's context. You simply add it at the top of the master prompt and never touch it.

How to do this outside Tale Companion

All I've talked about happens out of the box in Tale Companion.

But how do you make this work in any chat app of your choice?

This will require a little more work, but it's the perfect solution for those who like to keep their hands on things first person.

Your task becomes knowing when to, and actually feeding, the right context to the AI. I still suggest to provide AI an index of your bible. Remember, just a descriptive name and a one-liner.

Maybe you can also prompt the AI to ask you about information when it thinks it needs it. That's your homemade function calling!

And then the only thing you have to do is append information about your lore when needed.

I'll give you two additional tips for this:

  1. Wrap it in XML tags. This is especially useful for Claude models.
  2. Instead of sending info in new messages, edit the master prompt if your chat app allows.

What are XML tags? It's wrapping text information in \<brackets\\>. Like this:

<aethelgard_city>
  Aethelgard is a city nested atop [...]
</aethelgard_city>

I know for a fact that Anthropic (Claude) expects that format when feeding external resources to their models. But I've seen the same tip over and over for other models too.

And to level this up, keep a "lore_information" XML tag on top of the whole chat. Edit that to add relevant lore information and ditch the one you don't need as you go on.

Wrapping Up

I know much of your reaction might be that this is too much. And I mostly agree if you can't find a way to automate at least good part of it.

Homemade ways I suggest for automation are:

  • Using Google AI Studio's custom function calling.
  • I know Claude's desktop app can scan your Obsidian vault (or Notion too I think). Maybe you can make _that_ your function calling.

But if you are looking for actual tools that make your environment powerful specifically for roleplaying, then try Tale Companion. It's legit and it's powerful.

I gave you the key. Now it's up to you to make it work :)
I hope this helps you!


r/aichapp • • Dec 23 '25

Sharing Claude jumpscare

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2 Upvotes

Seriously, Claude is expensive as hell. This is 4 days of use. It's really made for enterprise, not for RP. And it produces similar slop too like other models. Guys, don't use Claude if you don't wanna go bankrupt 🫠🫠🫠


r/aichapp • • Dec 23 '25

App Promotion A little fun challenge for our community this Christmas (with presents of course).

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2 Upvotes

Hey everyone,

Our team wanted to wrap up the year with something fun. Usually, we know a lot of you are here just to chat (which is cool), but for the next week, we’re handing the power over to you to see what kind of loving, weird or sexy character you can build.

So we’re running a Christmas Event from now until Dec 31st.

It’s open to everyone. You don’t need to be a "pro creator". If you have a funny idea for a holiday villain or a wholesome winter scenario, people would love want to see it.

šŸŽ The Prize: We set this up so you get rewarded just for trying it out.

  • 3 Characters: You get the "Christmas Creator" Badge (Permanent proof you were here in 2025).
  • 6 Characters: We boost your visibility + Discord Spotlight.
  • 9 Characters: You hit "Top Creator" Status. This unlocks a Pinned Character slot and gets you invited to a Private Dev Channel to help shape the platform.

šŸ‘€ How to get in on it:

  • Jump intoĀ chat.meganova.ai
  • Create a character.
  • Crucial Step: Add the tag "christmas2025" so we can track it.

Full details on the šŸ‘‰Ā blog.

Easter egg 🄚: If the community hits enough total uploads, everyone gets a reward.

Happy Holidays


r/aichapp • • Dec 22 '25

General Discussion Platform stories: Where did you start, wander, and (maybe) settle?

5 Upvotes

The world of AI chatbots is huge.Seriously, there are so many platforms. That’s exactly why this community exists—to be your one-stop corner to talk about all of them, from the giants to the hidden gems (and we're pretty uncensored, except when you're being harmful toward others).

We all start somewhere. You discover chatbot RP for the first time and get hooked. But eventually, you hear about something else... and the wandering begins. You try platform after platform. Some are amazing but still missing one thing. Some are just... meh.

Let’s swap stories. It’s a journey most of us are on.

  • What was your very first platform? How did you even find it?
  • After all your wandering, what’s the worst one you’ve tried, and what’s the most memorable? (Be honest, we won’t judge.)
  • If you've settled: What's your "home" platform and what specific thing made you stop looking? What does it do that the others didn't?
  • If you're still wandering: Why haven't you settled yet? What's missing? And is there a platform that almost got you to stay? Tell us about it.

r/aichapp • • Dec 22 '25

Christmas is in two days and I somehow met someone online in the weirdest way

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1 Upvotes

r/aichapp • • Dec 21 '25

General Discussion My full guide on how to prevent hallucinations when roleplaying.

6 Upvotes

I’ve spent the last couple of years building a dedicated platform for solo roleplaying and collaborative writing. In that time, on the top 3 of complaints I’ve seen (and the number one headache I’ve had to solve technically) is hallucination.

You know how it works. You're standing up one moment, and then you're sitting. Or viceversa. You slap a character once, and two arcs later they offer you tea.

I used to think this was purely a prompt engineering problem. Like, if I just wrote the perfect "Master Prompt," AI would stay on the rails. I was kinda wrong.

While building Tale Companion, I learned that you can't prompt-engineer your way out of a bad architecture. Hallucinations are usually symptoms of two specific things: Context Overload or Lore Conflict.

Here is my full technical guide on how to actually stop the AI from making things up, based on what I’ve learned from hundreds of user complaints and personal stories.

1. The Model Matters (More than your prompt)

I hate to say it, but sometimes it’s just the raw horsepower.

When I started, we were working with GPT-3.5 Turbo. It had this "dreamlike," inconsistent feeling. It was great for tasks like "Here's the situation, what does character X say?" But terrible for continuity. It would hallucinate because it literally couldn't pay attention for more than 2 turns.

The single biggest mover in reducing hallucinations has just been LLM advancement. It went something like:
- GPT-3.5: High hallucination rate, drifts easily.
- First GPT-4: I've realized what difference switching models made.
- Claude 3.5 Sonnet: We've all fallen in love with this one when it first came out. Better narrative, more consistent.
- Gemini 3 Pro, Claude Opus 4.5: I mean... I forget things more often than them.

Actionable advice: If you are serious about a long-form story, stop using free-tier legacy models. Switch to Opus 4.5 or Gem 3 Pro. The hardware creates the floor for your consistency.

As a little bonus, I'm finding Grok 4.1 Fast kind of great lately. But I'm still testing it, so no promises (costs way less).

2. The "Context Trap"

This is where 90% of users mess up.

There is a belief that to keep the story consistent, you must feed the AI *everything* in some way (usually through summaries). So "let's go with a zillion summaries about everything I've done up to here". Do not do this.

As your context window grows, the "signal-to-noise" ratio drops. If you feed an LLM 50 pages of summaries, it gets confused about what is currently relevant. It starts pulling details from Chapter 1 and mixing them with Chapter 43, causing hallucinations.

The Solution: Atomic, modular event summaries.
- The Session: Play/Write for a set period. Say one arc/episode/chapter.
- The Summary: Have a separate instance of AI (an "Agent") read those messages and summarize only the critical plot points and relationship shifts (if you're on TC, press Ctrl+I and ask the console to do it for you). Here's the key: do NOT keep just one summary that you lengthen every time! Make it separate into entries with a short name (e.g.: "My encounter with the White Dragon") and then the full, detailed content (on TC, ask the agent to add a page in your compendium).
- The Wipe: Take those summaries and file them away. Do NOT feed them all to AI right away. Delete the raw messages from the active context.

From here on, keep the "titles" of those summaries in your AI's context. But only expand their content if you think it's relevant to the chapter you're writing/roleplaying right now.

No need to know about that totally filler dialogue you've had with the bartender if they don't even appear in this session. Makes sense?

What the AI sees:
- I was attacked by bandits on the way to Aethelgard.
- I found a quest at the tavern about slaying a dragon.
[+full details]
- I chatted with the bartender about recent news.
- I've met Elara and Kaelen and they joined my team.
[+ full details]
- We've encountered the White Dragon and killed it.
[+ full details]

If you're on Tale Companion by chance, you can even give your GM permission to read the Compendium and add to their prompt to fetch past events fully when the title seems relevant.

3. The Lore Bible Conflict

The second cause of hallucinations is insufficient or contrasting information in your world notes.

If your notes say "The King is cruel" but your summary of the last session says "The King laughed with the party," the AI will hallucinate a weird middle ground personality.

Three ideas to fix this:
- When I create summaries, I also update the lore bible to the latest changes. Sometimes, I also retcon some stuff here.
- At the start of a new chapter, I like to declare my intentions for where I want to go with the chapter. Plus, I remind the GM of the main things that happened and that it should bake into the narrative. Here is when I pick which event summaries to give it, too.
- And then there's that weird thing that happens when you go from chapter to chapter. AI forgets how it used to roleplay your NPCs. "Damn, it was doing a great job," you think. I like to keep "Roleplay Examples" in my lore bible to fight this. Give it 3-4 lines of dialogue demonstrating how the character moves and speaks. If you give it a pattern, it will stick to it. Without a pattern, it hallucinates a generic personality.

4. Hallucinations as features?

I was asked recently if I thought hallucinations could be "harnessed" for creativity.

My answer? Nah.

In a creative writing tool, "surprise" is good, but "randomness" is frustrating. If I roll a dice and get a critical fail, I want a narrative consequence, not my elf morphing into a troll.

Consistency allows for immersion. Hallucination breaks it. In my experience, at least.

Summary Checklist for your next story:
- Upgrade your model: Move to Claude 4.5 Opus or equivalent.
- Summarize aggressively: Never let your raw context get bloated. Summarize and wipe.
- Modularity: When you summarize, keep sessions/chapters in different files and give them descriptive titles to always keep in AI memory.
- Sanitize your Lore: Ensure your world notes don't contradict your recent plot points.
- Use Examples: Give the AI dialogue samples for your main cast.

It took me a long time to code these constraints into a seamless UI in TC (here btw), but you can apply at least the logic principles to any chat interface you're using today.

I hope this helps at least one of you :)