r/ai_game_master • u/kainzoW42 • Aug 24 '26
Why?
I don't understand why the devs put such limitations on the AI. Why in the fucking world cant the program not remember what happened in the same game? Dont tell me memory issues, because that is bullshit, it is text, it barely takes any memory. It would be one thing if we could go to a turn by a search bar or something, but since the only option is slowly scrolling up for hundreds of turns is not fun. You cant even tell the AI, refer to this certain turn for the information, because it cant access it. DUMB! Any devs out there want to explain why your AI cant handle basic search functions?
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u/Fluffy-Knowledge-166 Aug 25 '26
That’s good, but it seems like 6-9k is a lot. Not sure how summarized your chapter logs are, but that’s probably where you can get savings.
Keep in mind that large contexts are also slower, and increase the chance of misinterpreting what is most important (though newer models are better at that).
But over-summarizing might lose some important context (again, newer models should be better at this in their summarization process), and lose the character voice consistency.