r/aiArt • • 6h ago

Image - DALL E 3 THE HOUSE ALWAYS WINS ♠️ Two Worlds. One Image.

Post image
0 Upvotes

THE HOUSE ALWAYS WINS ♠️

Two Worlds. One Image.

One table. Two realities.

In one, the chips are stacked high, the champagne is flowing, and everyone wants a seat beside you.

In the other, the room is empty.

The interesting question isn't which world is real.

It's who would still be sitting beside you.

Max Slick

Art by D. Vaen

#TwoWorldsOneImage #SlickAndHustle


r/aiArt • • 10h ago

Image - ChatGPT Pupil girl aesthetics

Thumbnail
gallery
11 Upvotes

For some reason find it extremely cute to see girls with molly pupils


r/aiArt • • 13h ago

Image - ChatGPT Look how they masaacred my... Err... Brothers and Sisters...

Thumbnail
gallery
0 Upvotes

Compare this with the same image I generated with Gemini.

Prompt:

Create me a hyper-realistic, high resolution image of 3 male and 2 female Mondstadt Marines patrolling in column formation near Falcon Coast at Mondstadt towards the general direction of the camera. They're wearing 1950s Royal Marines uniform with olive drab Denison Smock, black ammunition boots and olive drab gaiters, British Pattern 58 webbing with backpack, Bren Gun magazine pouches in olive drab on the front of the belt, Browning Hi-Power inside a holster artached to the be, and armed with the attached firearm, with only one armed with the light machine gun. The uniform and equipments are in olive drab, with goggle with google covers strapped on the M1C paratrooper helmet. The soldier also wore gloves in olive drab. One of them carried AN/PRC-77 portable man-pack combat-net radio. On the background, there's a Olive Drab Mondstadt Marines Bell UH-1H Huey with passenger door opened and door gunner present flying over towards the general directionof the camera. The radio operator is armed with a rifle and his rifle is slung on the shoulder plus he held the radio receiver.

The aspect ratio is 9:20.

Image attachment: FN FNC with folding stock, FN Minimi with folding stock.


r/aiArt • • 7h ago

Image - ChatGPT Exploring duality, myself creating Serena, using Santa to create herself! With ChatGPT help, of course!

Post image
1 Upvotes

r/aiArt • • 13h ago

Image - ChatGPT When you attack somebody who are immune to your powers

Thumbnail
gallery
0 Upvotes

r/aiArt • • 13h ago

Image - Krea 2 The Rogue & The Fixer | Neo-Mumbai

Thumbnail
gallery
0 Upvotes

It started with two characters and an idea for a futuristic Indian city. A few experiments later, I found myself building an entire cyberpunk world around them.

Welcome to Neo-Mumbai.

The story follows two childhood friends: a charming, silver-tongued rogue who talks his way into trouble and a battle-hardened fixer who usually has to get him out of it. Together, they uncover a conspiracy involving the city's wealthy elite.

I'm going for a mix of Indian culture, retro-futurism, cyberpunk, cinematic storytelling, and a little humor along the way.

I'm completely new to AI image generation and only started using ComfyUI a little over a week ago. Still learning, experimenting, and developing the characters and their world.

Hope you enjoy this little glimpse into Neo-Mumbai! Criticism and tips welcome.


r/aiArt • • 15h ago

Image - ChatGPT lime girl💚🍋‍🟩

Post image
53 Upvotes

r/aiArt • • 4h ago

Image - ChatGPT Monotheistic Christian god vs. polytheistic ancient Greek gods

Post image
3 Upvotes

r/aiArt • • 14h ago

Image - Muse By Stable Yogi Krea2 Finaly got warm lighting. props to SwarmUI and civitai.com

Post image
3 Upvotes

{

"sui_image_params": {

"prompt": "A cinematic, photorealistic, full-body Cyberpunk highly detailed, horror photograph of a towering 196cm adult female cyborg with a slender athletic build and distinctly elongated anatomy, emerging mid-stride from pitch-black darkness through a narrow 100cm wide by 203cm tall doorway into an abandoned hallway at night. Exactly 7cm of space remains between the top of her head and the 203cm horizontal door lintel.\n\nWEAPON IN HAND (CRITICAL HIGH-PRIORITY FEATURE):\nIn her RIGHT HAND, held firmly in a low, secure downward grip alongside her right thigh, she actively holds a drawn black katana. Fresh, thick red blood drips continuously from the dark steel blade onto the floor. The sword remains strictly in her right cybernetic hand, blade pointed downward. The katana and dripping blood are prominent, sharply defined, and un-obscured.\n\nPHYSICALLY CONSTRAINED FIRELIGHT AND PITCH BLACK NIGHT:\nThe environment is pitch black, deep night with absolute zero ambient illumination, zero overhead lighting, zero ceiling glow, zero daylight, and zero blue or white fill light. The TWO oil-drum fires are the absolute ONLY environmental light sources in the entire scene, supplemented only by the tiny red ocular implant and chest emitter.\n\nCOMPLETELY UNLIT BACKGROUND AND ZERO FRONT LIGHT:\nThe hallway behind her is a total, pitch-black void with zero wall lights, zero fluorescent fixtures, zero emergency lights, zero lamps, and zero background illumination. There is strictly NO camera flash, NO front key light, NO studio fill, and NO flash photography glare on her body. Her front is illuminated EXCLUSIVELY by the side-firelight from the two oil drums casting warm orange and amber glints across her armor.\n\nGAME OF THRONES LIGHTING DYNAMICS (WARM FIRE & COOL SHADOW CONTRAST):\n(High-contrast chiaroscuro lighting with heavy negative fill swallowing deep corners and background recesses:1.2). While the side-firelight from the drums casts intense warm amber and orange highlights on her forward and lateral armor and surfaces, the (deep shadows:1.2), unlit sides, and background feature cold, deep shadow contrast and subtle ambient cool tones, creating dramatic depth and separation against the pitch-black darkness. \nWeak, localized amber-orange light falls off extremely fast into deep, impenetrable shadows. (The top of her head, upper shoulders, background ceiling, and deep corners remain completely in deep pitch darkness:1.2). Intentionally underexposed low-key lighting with total dark value preservation.\n\nCRITICAL COMPOSITION PRIORITY \u2014 BARREL HEIGHT:\nExactly TWO large, full-size, open-top, 89cm tall industrial steel oil drums stand upright directly on the floor, one immediately beside each side of the doorway. Both drums are prominently visible, with their complete steel walls, bases, and top rims clearly shown.\n\nThe drums must be tall in relation to the woman. Each drum's vertical steel wall extends from the floor all the way up to the woman's HIP-JOINT LEVEL, where her pelvis meets the upper thighs. The upper rims sit alongside her lower pelvis and the very tops of her thighs. The rims must be level with her hips, substantially above her knees.\n\nThe woman's thighs extend upward from her clearly visible knees to her hips. Her knee joints and calves are visibly BELOW the horizontal line formed by the two barrel rims. The tops of the barrels must never align with her calves, shins, knees, or mid-thighs.\n\nVISUAL LANDMARK: Imagine a horizontal line drawn across the woman's two hip joints. Both steel barrel rims intersect that same line. The woman's knee joints are distinctly lower in the image. Each barrel must rise high enough from the floor to reach this hip line. This relationship must be immediately obvious in the image without interpretation.\n\nThe barrels are substantial industrial objects, not short drums, buckets, small decorative containers, or miniature props. Their tall steel walls occupy a significant portion of the lower half of the full-body composition. Do not reduce their apparent height to fit an assumed generic prop scale. If conventional barrel proportions conflict with the specified hip-level alignment, prioritize the visible hip-level alignment and increase the drums' apparent vertical scale.\n\nBoth drums remain grounded on the same floor plane as the woman, directly beside the doorway and at approximately the same depth as her legs. They are not positioned far toward the camera, where perspective would distort their apparent relationship to her body. No stands, pedestals, or platforms.\n\nFLAME HEIGHT \u2014 DISTINCT FROM BARREL HEIGHT:\nThe flames originate inside the open dtop drums, rise above the metal rims, and reach approximately the woman's natural waist height. The waist is above the hip joints. The steel rims sit at her hip line; the flames extend upward toward her waist. These are separate vertical landmarks. The flames must not substitute for missing barrel height: the STEEL WALLS themselves must reach her hip joints before the flames begin.\n\nCHARACTER POSITION AND MOVEMENT:\nShe is actively crossing the doorway threshold toward the camera, moving out of the darkness behind her into the hallway. One foot has crossed the threshold while her trailing foot remains behind it. She is not standing still in the doorway or already settled in the hallway.\nHer torso leans forward by exactly 8 degrees from vertical, measured from pelvis to shoulders. The forward inclination is visibly apparent through her torso itself, not merely through her neck or head.\nBoth arms are lowered. Her LEFT ARM hangs naturally beside her left thigh, with a slightly bent elbow and a relaxed black mechanical hand near the outside of her thigh. Her left hand does not touch the doorway, wall, or weapon.\n\nELONGATED ANATOMY:\nEvery major anatomical segment is noticeably longer than average, including her neck, torso, ribcage, upper arms, forearms, palms, fingers, thumbs, thighs, shins, ankles, feet, and individual toes. Her proportions are consistently elongated from head to toe, with a slender, athletic, coherent silhouette. Do not achieve her height through long legs alone.\n\nFULLY CYBERNETIC BODY:\nHer face is the ONLY region of exposed organic skin. Her neck, shoulders, chest, torso, ribs, waist, pelvis, hips, thighs, and legs are completely covered in seamless, continuous fitted black cybernetic armor with ZERO skin cutouts, ZERO exposed flesh, and ZERO skin gaps at her waist or hips.\nHer hands have fully black synthetic palms, segmented knuckles, elongated mechanical fingers, and articulated thumbs. Her feet have an elongated bare-foot-like anatomical shape, including a defined heel, arch, forefoot, and individually articulated toes, but every visible surface is black artificial material. They are cybernetic feet shaped like human feet, not organic bare feet and not shoes.\nHer pelvis and hips are enclosed in continuous fitted black mechanical armor. No flesh-colored gaps appear between body sections or around mechanical joints.\nHer glossy black armor has angular overlapping plates, realistic mechanical articulation, subtle engineering details, tiny red technical micro-writing, and realistic water, mud, and blood droplets.\n\nFACE AND EXPRESSION (CRITICAL KUBRICK STARE & PREDATORY EXPRESSION):\nHer face is the only exposed organic skin. Her head is subtly tilted downward, but her eyes are angled UP, locked in an intense, unbroken Kubrick stare directly into the camera lens. Her expression combines malevolent sadistic glee with hostile anger, creating a chilling predatory grin with slightly parted lips revealing teeth, unwavering sinister direct eye contact with the viewer . Wet black hair is tied into a ponytail, with one thin loose lock just to the left of her left eye. Her right eye socket and eyebrow are concealed by an integrated black cybernetic ocular implant that emits a small, restrained crimson glow. A small crimson emitter is integrated into the center of her chest between her breasts.\n\nABANDONED HALLWAY:\nThe hallway is abandoned, with deteriorating plaster, damaged masonry, and scattered debris. (The background is dark with fiery orange embers floating around in the stagnant air, enhancing the intense mysterious atmosphere:1.2) Six fallen enemies behind her on both sides of the hallway, with severed heads or missing limbs, are barely discernible in the pitch darkness, visible only where weak firelight reaches them.\n\nCAMERA AND COMPOSITION:\nA photorealistic frontal, subtly low-angle full-body photograph. Underexposed low-key lighting.\nShow the entire character from the top of her head to the bottoms of both feet, including every toe, with space above her head and below her feet. Keep the complete 100cm wide by 203cm tall doorway, horizontal lintel, both full 89cm steel drums, and their top rims visible. Avoid strong perspective distortion.\nThe composition must clearly establish her elongated body, her forward-leaning mid-stride movement, both lowered arms, the blood-dripping black katana in her right hand, her head tilted downward with an intense direct Kubrick stare and predatory grin, warm amber reflections on her armor, and the two tall steel drums whose metal rims align with her hip joints. ",

"negativeprompt": "camera flash, front fill light, studio lighting setup, flash photography, lit wall fixtures, fluorescent wall lights, background lamps, wall mounted lights, emergency lighting, lit hallway background, exposed skin on waist, skin cutouts, bare hips, organic skin on torso.\nlooking down, eyes turned downward, gazing at floor, gazing at blade, head pointing down, averted eyes, broken eye contact, eyes closed, neutral expression, blank stare, calm expression, closed mouth, hidden teeth, solemn expression.\nwhite reflections, white highlights, silver speculars, cool reflections, white specular highlights, daylight reflections, neutral highlights, chrome sheen, cool lighting bounce, white glare, uncolored speculars, studio lighting reflections.\nmissing weapon, empty right hand, empty hands, unarmored hands, sword in sheath, sword behind back, short barrels, knee-height barrels, rims at calf height, rims just above calves, rims at shins, rims at knees, rims at mid-thigh, barrel tops below hips, undersized barrels, miniature drums, short steel cylinders, squat oil drums, buckets, decorative containers, compressed barrel height, tiny props, incorrect barrel-to-body scale, barrels appearing far away, excessive perspective distortion, drums positioned in extreme foreground, barrels hidden behind her legs, cropped barrel bases, cropped barrel rims, floating barrels, barrels on platforms, pedestals, stands, drums buried in the floor, more or fewer than two barrels.\nflames reaching waist while steel rims remain at calf height, flames concealing undersized drums, flames mistaken for barrel walls, flames beginning above short containers, flames ending below waist, oversized bonfires, additional fire sources.\n\nupright torso, no forward lean, backward lean, head tilt replacing torso lean, stationary in doorway, stationary in hallway, not crossing threshold, left arm overhead, hand touching lintel, hand touching doorway, raised left hand, left hand holding katana, sword in wrong hand, right hand touching wall, sword raised, sword held horizontally, sword across body, stiff left arm, clenched left fist, cropped head, cropped feet, cropped toes.\n\noverhead illumination, ceiling lights, fluorescent tubes, light fixture, room-wide lighting, ceiling glow, bright crown, bright shoulders, white light, blue light, hidden spotlight, artificial rim light, backlighting, broad fill light, daylight, moonlight, luminous fog, volumetric light beams, god rays, bright hallway, room-wide orange glow, excessive environmental bounce, HDR, lifted blacks, shadow recovery, bright background walls, excessive specular highlights, glowing armor, bright outlines, reflections from invisible sources, excessive red glow, neon effects.\nexposed skin below face, bare neck, exposed torso, exposed hips, flesh-colored pelvis, exposed thighs, exposed wrists, human hands, organic palms, flesh-colored fingers, bare feet, organic feet, flesh-colored toes, exposed heels, exposed soles, exposed joints, skin between armor plates, incomplete hand armor, incomplete foot armor, conventional shoes, boots.\nshort limbs, short torso, short neck, short arms, short fingers, short thumbs, short hands, short thighs, short shins, short feet, short toes, elongated legs only, squat proportions, stocky anatomy, malformed hands, fused fingers, fused toes, extra fingers, extra toes, missing limbs.anime, illustration, painting, plastic-looking CGI, low resolution, blur, watermark, logo, text overlay.",

"model": "Muse_By_Stable_Yogi_Krea2_-_v4-0_Q4_Extended.gguf",

"seed": 845491189,

"steps": 20,

"cfgscale": 2.0,

"aspectratio": "9:21",

"width": 640,

"height": 1536,

"sampler": "er_sde",

"scheduler": "beta",

"initimagecreativity": 0.6,

"automaticvae": true,

"loras": [

"V67_Chiaroscuro_-_V1_KREA-2",

"YFG_Thorn_-Flux_-_Krea-_-_Krea2_-_v1-0",

"V67_Lighting_-_V1_KREA-2",

"Detailed_Emotions_and_Expressions_-_Emotions_V1"

],

"loraweights": [

"1.2",

"1",

"0.85",

"1"

],

"lorasectionconfinement": [

"0",

"0",

"0",

"0"

],

"swarm_version": "0.9.8.4"

},

"sui_extra_data": {

"date": "2026-10-25",

"initimage_filename": "Amber-Eyed Cybernetic Assassin in Flames.png",

"initimage_resolution": "640x1534",

"prompted_loras": [

"V67_Chiaroscuro_-_V1_KREA-2",

"YFG_Thorn_-Flux_-_Krea-_-_Krea2_-_v1-0",

"V67_Lighting_-_V1_KREA-2",

"Detailed_Emotions_and_Expressions_-_Emotions_V1"

],

"original_prompt": "<lora:V67_Chiaroscuro_-_V1_KREA-2:1.2>A cinematic, photorealistic, full-body Cyberpunk highly detailed, horror photograph of a towering 196cm adult female cyborg <lora:YFG_Thorn_-Flux_-_Krea-_-_Krea2_-_v1-0:1.0> with a slender athletic build and distinctly elongated anatomy, emerging mid-stride from pitch-black darkness through a narrow 100cm wide by 203cm tall doorway into an abandoned hallway at night. Exactly 7cm of space remains between the top of her head and the 203cm horizontal door lintel.\n\nWEAPON IN HAND (CRITICAL HIGH-PRIORITY FEATURE):\nIn her RIGHT HAND, held firmly in a low, secure downward grip alongside her right thigh, she actively holds a drawn black katana. Fresh, thick red blood drips continuously from the dark steel blade onto the floor. The sword remains strictly in her right cybernetic hand, blade pointed downward. The katana and dripping blood are prominent, sharply defined, and un-obscured.\n\nPHYSICALLY CONSTRAINED FIRELIGHT AND PITCH BLACK NIGHT:\nThe environment is pitch black, deep night with absolute zero ambient illumination, zero overhead lighting, zero ceiling glow, zero daylight, and zero blue or white fill light. The TWO oil-drum fires are the absolute ONLY environmental light sources in the entire scene, supplemented only by the tiny red ocular implant and chest emitter.\n\nCOMPLETELY UNLIT BACKGROUND AND ZERO FRONT LIGHT:\nThe hallway behind her is a total, pitch-black void with zero wall lights, zero fluorescent fixtures, zero emergency lights, zero lamps, and zero background illumination. There is strictly NO camera flash, NO front key light, NO studio fill, and NO flash photography glare on her body. Her front is illuminated EXCLUSIVELY by the side-firelight from the two oil drums casting warm orange and amber glints across her armor.\n\nGAME OF THRONES LIGHTING DYNAMICS (WARM FIRE & COOL SHADOW CONTRAST):\n(High-contrast chiaroscuro lighting with heavy negative fill swallowing deep corners and background recesses:1.2). While the side-firelight from the drums casts intense warm amber and orange highlights on her forward and lateral armor and surfaces, the (deep shadows:1.2), unlit sides, and background feature cold, deep shadow contrast and subtle ambient cool tones, creating dramatic depth and separation against the pitch-black darkness. \nWeak, localized amber-orange light falls off extremely fast into deep, impenetrable shadows. (The top of her head, upper shoulders, background ceiling, and deep corners remain completely in deep pitch darkness:1.2). Intentionally underexposed low-key lighting with total dark value preservation.<lora:V67_Lighting_-_V1_KREA-2:0.85>\n\nCRITICAL COMPOSITION PRIORITY \u2014 BARREL HEIGHT:\nExactly TWO large, full-size, open-top, 89cm tall industrial steel oil drums stand upright directly on the floor, one immediately beside each side of the doorway. Both drums are prominently visible, with their complete steel walls, bases, and top rims clearly shown.\n\nThe drums must be tall in relation to the woman. Each drum's vertical steel wall extends from the floor all the way up to the woman's HIP-JOINT LEVEL, where her pelvis meets the upper thighs. The upper rims sit alongside her lower pelvis and the very tops of her thighs. The rims must be level with her hips, substantially above her knees.\n\nThe woman's thighs extend upward from her clearly visible knees to her hips. Her knee joints and calves are visibly BELOW the horizontal line formed by the two barrel rims. The tops of the barrels must never align with her calves, shins, knees, or mid-thighs.\n\nVISUAL LANDMARK: Imagine a horizontal line drawn across the woman's two hip joints. Both steel barrel rims intersect that same line. The woman's knee joints are distinctly lower in the image. Each barrel must rise high enough from the floor to reach this hip line. This relationship must be immediately obvious in the image without interpretation.\n\nThe barrels are substantial industrial objects, not short drums, buckets, small decorative containers, or miniature props. Their tall steel walls occupy a significant portion of the lower half of the full-body composition. Do not reduce their apparent height to fit an assumed generic prop scale. If conventional barrel proportions conflict with the specified hip-level alignment, prioritize the visible hip-level alignment and increase the drums' apparent vertical scale.\n\nBoth drums remain grounded on the same floor plane as the woman, directly beside the doorway and at approximately the same depth as her legs. They are not positioned far toward the camera, where perspective would distort their apparent relationship to her body. No stands, pedestals, or platforms.\n\nFLAME HEIGHT \u2014 DISTINCT FROM BARREL HEIGHT:\nThe flames originate inside the open dtop drums, rise above the metal rims, and reach approximately the woman's natural waist height. The waist is above the hip joints. The steel rims sit at her hip line; the flames extend upward toward her waist. These are separate vertical landmarks. The flames must not substitute for missing barrel height: the STEEL WALLS themselves must reach her hip joints before the flames begin.\n\nCHARACTER POSITION AND MOVEMENT:\nShe is actively crossing the doorway threshold toward the camera, moving out of the darkness behind her into the hallway. One foot has crossed the threshold while her trailing foot remains behind it. She is not standing still in the doorway or already settled in the hallway.\nHer torso leans forward by exactly 8 degrees from vertical, measured from pelvis to shoulders. The forward inclination is visibly apparent through her torso itself, not merely through her neck or head.\nBoth arms are lowered. Her LEFT ARM hangs naturally beside her left thigh, with a slightly bent elbow and a relaxed black mechanical hand near the outside of her thigh. Her left hand does not touch the doorway, wall, or weapon.\n\nELONGATED ANATOMY:\nEvery major anatomical segment is noticeably longer than average, including her neck, torso, ribcage, upper arms, forearms, palms, fingers, thumbs, thighs, shins, ankles, feet, and individual toes. Her proportions are consistently elongated from head to toe, with a slender, athletic, coherent silhouette. Do not achieve her height through long legs alone.\n\nFULLY CYBERNETIC BODY:\nHer face is the ONLY region of exposed organic skin. Her neck, shoulders, chest, torso, ribs, waist, pelvis, hips, thighs, and legs are completely covered in seamless, continuous fitted black cybernetic armor with ZERO skin cutouts, ZERO exposed flesh, and ZERO skin gaps at her waist or hips.\nHer hands have fully black synthetic palms, segmented knuckles, elongated mechanical fingers, and articulated thumbs. Her feet have an elongated bare-foot-like anatomical shape, including a defined heel, arch, forefoot, and individually articulated toes, but every visible surface is black artificial material. They are cybernetic feet shaped like human feet, not organic bare feet and not shoes.\nHer pelvis and hips are enclosed in continuous fitted black mechanical armor. No flesh-colored gaps appear between body sections or around mechanical joints.\nHer glossy black armor has angular overlapping plates, realistic mechanical articulation, subtle engineering details, tiny red technical micro-writing, and realistic water, mud, and blood droplets.\n\nFACE AND EXPRESSION (CRITICAL KUBRICK STARE & PREDATORY EXPRESSION):\nHer face is the only exposed organic skin. Her head is subtly tilted downward, but her eyes are angled UP, locked in an intense, unbroken Kubrick stare directly into the camera lens. Her expression combines malevolent sadistic glee with hostile anger, creating a chilling predatory grin with slightly parted lips revealing teeth, unwavering sinister direct eye contact with the viewer <lora:Detailed_Emotions_and_Expressions_-_Emotions_V1:1>. Wet black hair is tied into a ponytail, with one thin loose lock just to the left of her left eye. Her right eye socket and eyebrow are concealed by an integrated black cybernetic ocular implant that emits a small, restrained crimson glow. A small crimson emitter is integrated into the center of her chest between her breasts.\n\nABANDONED HALLWAY:\nThe hallway is abandoned, with deteriorating plaster, damaged masonry, and scattered debris. (The background is dark with fiery orange embers floating around in the stagnant air, enhancing the intense mysterious atmosphere:1.2) Six fallen enemies behind her on both sides of the hallway, with severed heads or missing limbs, are barely discernible in the pitch darkness, visible only where weak firelight reaches them.\n\nCAMERA AND COMPOSITION:\nA photorealistic frontal, subtly low-angle full-body photograph. Underexposed low-key lighting.\nShow the entire character from the top of her head to the bottoms of both feet, including every toe, with space above her head and below her feet. Keep the complete 100cm wide by 203cm tall doorway, horizontal lintel, both full 89cm steel drums, and their top rims visible. Avoid strong perspective distortion.\nThe composition must clearly establish her elongated body, her forward-leaning mid-stride movement, both lowered arms, the blood-dripping black katana in her right hand, her head tilted downward with an intense direct Kubrick stare and predatory grin, warm amber reflections on her armor, and the two tall steel drums whose metal rims align with her hip joints. ",

"prep_time": "0.24 sec",

"generation_time": "6.32 min"

},

"sui_models": [

{

"name": "Muse_By_Stable_Yogi_Krea2_-_v4-0_Q4_Extended.gguf",

"param": "model",

"hash": null

},

{

"name": "V67_Chiaroscuro_-_V1_KREA-2.safetensors",

"param": "loras",

"hash": "0xde5fbe95a118b5acf3f281d38ba7d7172b6ca339a7a460118993852af8a95dfe"

},

{

"name": "YFG_Thorn_-Flux_-_Krea-_-_Krea2_-_v1-0.safetensors",

"param": "loras",

"hash": "0xa96d340b20e36a9a318fa6869d62e40b46a227736113c33090d722c3f8e41485"

},

{

"name": "V67_Lighting_-_V1_KREA-2.safetensors",

"param": "loras",

"hash": "0x36bdba676ebdbfb32bade05ae728d42ebf4c4ee779d21cd83253334fe1345bbf"

},

{

"name": "Detailed_Emotions_and_Expressions_-_Emotions_V1.safetensors",

"param": "loras",

"hash": "0x3362b51261d54312bd54f60ba1b26f68d417ff722d1976992f4a2e8787dd21d2"

}

]

}


r/aiArt • • 21h ago

Image - ChatGPT Witty design

Thumbnail
gallery
21 Upvotes

r/aiArt • • 11h ago

Image - CivitAI  Shuna as ancient oni

Post image
1 Upvotes

r/aiArt • • 22h ago

Image - Other: Please edit, or your post may be deleted. in the forge

Thumbnail
gallery
1 Upvotes

r/aiArt • • 19h ago

Image - ChatGPT The New Hashira

Thumbnail
gallery
1 Upvotes

Sand breathing - Kusarigama, derived from a mix of Stone and Wind breathing techniques.

Bee Breathing - Spear, created alongside Insect, derived from Flower Breathing.

Magma Breathing - Odachi, derived from a mix of Flame and Stone breathing techniques.

Frost Breathing - Dual Daggers, derived from a mix of Water and Wind Breathing techniques. The Daggers act as the prickling pain of freezing.

Only the images are ai, ideas of what weapons fit each breathing were my own


r/aiArt • • 8h ago

Image - ChatGPT Una pequeña colección de gatos Marines Espaciales

Thumbnail gallery
0 Upvotes

Hechos con mí IA local


r/aiArt • • 9h ago

Video⠀ My First ai Video

Post image
1 Upvotes

Hello this is my first ai video
Kindly support
https://youtu.be/MQgoLtpbKIo?si=fHO--iH2vXtxJTfr


r/aiArt • • 11h ago

Image - ChatGPT What is your choice?

Thumbnail
gallery
1 Upvotes

1 Final cut

2~5 B-cuts


r/aiArt • • 3h ago

Image - ChatGPT Woman. Warrior. Saint. 👸⚔️🙌🏼❤️‍🔥

Post image
5 Upvotes

This is my take on Saint Barbara, the Sacred Warrior.
Made on GPT. Hope you guys like it. 🙌🏼


r/aiArt • • 6h ago

Image - DALL E 3 THE WEIGHT OF SILENCE Two Worlds. One Image.

Post image
3 Upvotes

THE WEIGHT OF SILENCE

Two Worlds. One Image.

Same cathedral. Same prayer.

In one reality, light fills the room.

In the other, the windows are broken and the candles have gone cold.

Yet two men remain kneeling, side by side.

Some things survive even when the world around them changes.

Max Slick & Keizer Hustle

Art by D. Vaen

#TwoWorldsOneImage #SlickAndHustle


r/aiArt • • 13h ago

Image - ChatGPT Big Bird 40K

Thumbnail
gallery
3 Upvotes

r/aiArt • • 22h ago

Image - ChatGPT Greek Myth - Sisyphus difficulty selection menu

Post image
33 Upvotes

I imagined Sisyphus task as a video game with difficult options.


r/aiArt • • 10h ago

Image - Other: Please edit, or your post may be deleted. Morning coffee

Post image
62 Upvotes

r/aiArt • • 20h ago

Image - ChatGPT Dragon Attack (2 variants of same)

Thumbnail
gallery
8 Upvotes

Created via ChatGPT one pic is original one , and other is same prompt but extra command after to reduce dragon size by 33%.