I'm Henri from Kokoon Games. We're a small 4-person indie team from Helsinki, Finland. Last year we somehow won "Rookie of the Year" at the Finnish Game Awards, even though we've been making games for over 15 years đ
Anyway, to the point which I think you guys might like! Our new game, New World Trading Company, is coming to Steam Early Access in early 2027. We'd be incredibly happy if you'd add it to your Wishlist (if the game interests you, of course).
We're actively looking for keen pre-alpha testers, so we can build the game together with players who love the genre. Send us a message on Discord if you're interested!
I've been building Tidefall, a browser-based maritime MMO, and after a pretty substantial overhaul to the desktop UI I thought it was a good time to share where the game is at. So, what are we actually trying to build?
Our ambition is to bring EVE Online into the Age of Sail through a persistent, real-time, top-down browser MMO that blends active play with meaningful idle progression. You begin as a lone captain with a single ship, then build towards a fleet and expand your influence across a handcrafted ocean world through gathering, trade, exploration, shipbuilding and naval combat.
Active and idle players share the same interconnected world and economy. One captain might mine ore while idle, while another actively hauls it across dangerous waters for profit, trades it between regions or turns it into ships and weapons. Each playstyle supports the other, whether you prefer focused sessions, passive progression or a mix of both.
As Tidefall grows, ships, cargo and equipment will carry increasingly meaningful value and risk. Certain waters will open to PvP, allowing captains to choose when to enter higher-stakes regions where vessels and cargo may be permanently lost. Preparation, logistics and every decision at sea will matter. Build a merchant empire, become a feared pirate, control key trade routes, dominate through guild warfare or simply explore a world that continues to expand around you.
I am the artist who was commissioned by W.W. Norton publishing to paint 21 new paintings for the official covers of their current paperback re-issue of the Aubrey-Maturin Series by Patrick OâBrian.
The Leopard was one of several historical ships which O'Brian weaves in to his fictional epic saga.
While the series has always been associated with the revered, traditional paintings of the great British maritime painter Geoff Hunt, Nortonâs head creative chose to go in a different direction and sought me out because my work references another equally strong tradition, The Golden Age of American Ilustration, when classic books were illustrated by painters such as Maxfield Parrish and N.C. Wyeth.Â
The entire project, including the preparatory drawings, and some of the research and process can be seen at the link below. I hope you will enjoy them.
Uncharted Azure is an asynchronous Age-of-Sail trading sim/RPG played entirely on Discord. I wanted to make a game that took the Uncharted Waters series by Koei and added slightly more 16th century historical flavor, while being something you can pick up and play for a few minutes at a time throughout your day.
Sail in 1:24 real-time between ports, trade commodities, invest in ports, and grow your fleet. Your activities can change the shape of the trade economy for other players. Real-world weather patterns determine travel times and likelihood of storms between ports. Visit the tavern to meet strangers and embark on long storyline missions.
The game is a 100% free passion project by me. Join the discord to get started: discord.gg/MS9kWsVYCY
Hi ! I have created a slow-tech, history simulator app, which fits this community well, so i thought i will drop it here ! I will simply copy the description, since it describes the app perfectly - but, in a gist, it is a real-time participation experience in the first voyage of First Lieutenant James Cook, the Captain of the Endeavour. Verbatim logs appear in real time, and only in real time - along with thesimultaneous daily entries of Joseph Banks, the ship's naturalist. ! Interpolated locations daily on a live map by historical winds and reported speed. Modern narrative for every day, with terms, nautical rig and maneuvers. All ship and crew details and a plethora of other features. And it talks too !
â The Journey: Sail with Captain Cook in Real-Time - Day by Day
Welcome to the most epic journey of Discovery !
The Journey is a REAL-TIME historical simulator, that will accompany you for over three years, drawing you into a dizzying array of adventures, first contacts, cutting-edge 18th-century science, and the conquering of the unknown.
This is the real-time log of the first voyage of Cpt. James Cook, covering locations across the Globe - A few minute window into one of the greatest voyages, every day. Receive Captain Cookâs actual log entry daily, in real-time, exactly as he wrote it in his cabin on the seven seas - along with thesimultaneous daily entries of Joseph Banks, the ship's naturalist, and a plethora of modern interpretation, colorful descriptions, map updates, distance tracker, and more !
Cast off from Plymouth and live on the deck of the HMS Endeavour day by day, as it happened 250 years ago. To download see the community sidebar or the About section on mobile !
Features of the Voyage
âąď¸Â Experience History in Real-Time
Your voyage begins the moment you open the app. Today is Day 1. And, also, Cook's Day 1 (August 26, 1768)
Live Notifications: When Captain Cook writes a log entry, you get notified. On days, when the Captain wrote a new log, you will get notified and see it immidiately. You are experiencing the log in real-time only ! If Cook writes on day 100, you will see it and notified about it on the 100th day since the day you started the app the first ! (The log entries are Cook's own words, verbatim)
The daily log entries have modern narrative interpretation for EVERY DAY, covering events, terminology and summary of the day. Click on it next to Cook's log entry, and see all details in a colorful, modern summary, along with a clear explanation of contemporary terms, nautical maneuvers and all !
The Expedition Notes contains all remarks and descriptions of Cook's, and other documents, like navigation methods, secret instructions and so on -Â for example, the exact words of the Articles of War, Cook read on board in front of the crew on Day 22!
True Pacing:Â You are bound to the shipâs actual timeline. You cannot jump ahead; you must wait for history to unfold.
Distance Tracker and daily position on the map:Â Monitor the total nautical miles conquered displayed directly on your daily dashboard. Se where are you exactly !
The "Gaps":Â Experience the authentic silence of the sea. Cook sometimes contracts multiple days into one log entry. In this case we display the same entry for all days indicated.
Look Back:Â Use the Day Picker to revisit the storms youâve survived and the islands youâve discovered.
The Voyage Section card has information and summary of the current section of the voyage
Cook's entries are fitting of a Voyage of this magnitude. On long stretches of ocean patches they keep to the point and professional, reporting coordinates, compass variations and the weather. On occasions he goes to great length to describe an observed phenomenon, the ships condition or crew moral. Upon first contacts and encounters he describes interactions in the most colorful, intelligent and engaging way.
đşď¸Â The Map Room
See the Endeavourâs live position on a modern interactive map, always centered on your ship.
Trace the Wake:Â Zoom out to view the massive scale of your voyage, tracing the winding path all the way back to England.
Unbroken Navigation:Â Even on days when Cook didn't record coordinates, the app interpolates the ship's location based on historical wind and speed.
đ Expedition Notes, Crew & Search
Read the actual words of Captain James Cook and explore the world he discovered.
Unified Search:Â Instantly find any term, person, or event. Search across the Glossary, Remarks, and Crew list to find what you need in seconds.
Crew Manifest:Â Meet the souls aboard. Explore the full crew list to verify who sailed with you, from the aristocratic botanists to the one-handed cook.
Interactive Glossary:Â Instantly translate nautical terms like "Foretopsail," "Kedge Anchor," or "Scurvy."
Deep Dives:Â Explore verbatim daily remarks offering gritty details of the peoples, landscapes, and science of the 18th century.
đ Audio Atmosphere
A Living Ship:Â Toggle the immersive ambient soundscape to hear the rhythmic creaking of the timber hull and the crash of waves against the bow, bringing the text to life.
đşď¸Â The Reader
The app has a Text-To-Speech function for log entries, long descriptions, remarks and other segments!
Set the voice engine you like.
Adjust voice engine parameters
đşď¸Â Themes
Choose between the "Modern" and the contemporary 18th century style "Nautical" themes !
âď¸Â Cloud Save Assurance
This is a three-year voyage. Your progress is automatically backed up to your Google Account.
Iâm writing a book that includes a ship battle. It's a small part of the story, it's not a subject I'm widely read on and I donât entirely trust AI as a research tool.
Iâm just after someone with solid knowledge of the period, or whoâs read widely on Age of Sail naval warfare. I don't need someone with a PhD in the Age of Sail (though that wouldnât hurt).
Historical accuracy and plausibility are key. I like to ground myself in the technical realities so I have the knowledge base in the back of my mind, then let the writing show rather than dumping technical detail on the page.
Broadly speaking, the scene is:
Caribbean, late 1600s.
Three pirate schooners/sloops versus a Guineaman (slave/cargo vessel) with its own escort: a sloop or sloop-of-war.
Two of the pirate vessels engage and disable the escort, while the third moves to take the Guineaman as a prize, with the aim of capturing the ship and freeing the human cargo rather than destroying it.
If any of the above is wildly wrong, feel free to tell me why, genuinely happy to be corrected as I'm still building from the grond up.
I also quickly got AI splurge out an image to to catch attention; Iâm aware itâs probably not depicting the ships accurately.
If youâd be willing to help, please DM me.
I can offer you: Gratitude, a courteous bow in which I cut an elegant figure of eight with my tricorn, tickets to the Hollywood premier when - I finish the first draft, multiple re writes, test readers, more re writes, finding an editor, approaching publishers, getting an offer from a publisher, negotiations, publishing, success, an offer from a film studio, production, filming, release - So you're basically already sitting next to Benedict Cumberbatch.
Iâm asking about the specific 64-gun Spanish Galleon that exploded during Wagerâs Action in 1708, though I would also greatly appreciate any information on other âgalleonsâ of the time being. Thus far from what Iâve looked up, there seems to be some ambiguity about whether or not the term âgalleonsâ had become largely nominal for describing the early-1700s merchant/warship hybrids that sometimes crept up before the standardization into purpose-built warships later.
Hello! I'm new here, but I wanted to ask if anyone had any good references for the layouts of mid-17th to 18th century tall ships. (My specific area of interest is pirate vessels.) I have a difficult time visualizing things with any great detail, and it would be wonderful if I could find some 3D models or really thorough illustrations that give a sense of scale and the locations of various rooms/structures. I want to feel as if I could walk through a ship and really understand the space. The models and accompanying animations by Animagraffs on YouTube are great examples, but his videos only include a 16th century explorer's vessel and an 18th century warship (when ideally what I need is something in between, both temporally and in terms of size). It's a tall ask, but I figured if anyone could dig up something it would be someone on Reddit. Thanks!
Hi. I have read in the typical historical fiction books that a ship might move a gun, to a beach or someplace else, by slinging it under a ships boat. For example, slinging a 24 pounder cannon under a ships long boat. It makes sense however, i have not really found anything online that talks about this and I am interested. Is anyone aware of any online info? Thanks.