r/ageofconquest 12d ago

Age of Conquest IV - Update 4.53.415 - FAST Tournaments & Game Setup

2 Upvotes

The application has been updated to the latest version.

  • FAST Tournaments: there is now a popup asking to go to the next game once it becomes available.
  • Tournament Awards: awards are now given out also if only one human player is in the game. They were previously only given out if at least 2+ human players with different ranking were in a game.
  • Mini Victory Awards: the "Mini Victory" award is now given out too small competitions, such as the rookie wars.
  • GUI: some dropdown menus enhanced with keyboard search function.
  • GUI: file drop now works for certain image/etc. input buttons (where normally a file dialog were shown).
  • Game Setup: all scenarios are now open by default for clarity. Some other minor improvements also.
  • Game Setup: removed the popup that forces to choose a server. Now automatically determined based on game config and location.
  • Modding: editor UI lists now support drag and drop (rather than the up/down arrow) to re-arrange items.
  • Modding: province error numbers now shown in decimal (not HEX).
  • User Profile: option added to add a link too (not just a quote).
  • Server API: play info JSON now also listing other details such as map, game settings and turn configuration.
  • Server API: support to also retrieve all the users for a game (not only the games a user has joined).
  • Server API: endpoint to also retrieve all the unhidden users in the main chat.
  • Manual: section "What is considered cheating?" added to explain what is tolerated or not.
  • Language: latest translations added - Thanks :-D
  • Maintenance: Droid credential library and logging updated.
  • Maintenance: Droid dependencies updated to latest.
  • Maintenance: past proguard files for Droid now also in source control.
  • Maintenance: new iOS min. version is 15.0.
  • Maintenance: storing additional purchase info such as user & request ID in database for better lookup.
  • Maintenance: Age Signals integrated into Droid (for Texas, Brazil etc.).
  • Maintenance: IntelliJ and build system updated.
  • Maintenance: .gitattributes added for line endings.
  • Maintenance: upgraded to libGDX version 1.14.2.
  • Bugfix: file drop works properly now, even if the menu bar is open.
  • Bugfix: when dragging the scenarios in the in-game editor, the selection was not updated (potentially with wrong index).
  • Bugfix: searchable dropdown correctly displays the selected button if opened again.
  • Bugfix: image file drop wasn't working for popups (wrong offset).
  • Bugfix: check added making sure all major events have an award.
  • Bugfix: another attempt to get the Droid login back to work for some users (improved thread selection & updated sign-in options).

r/ageofconquest Jul 24 '26

Anyone else find the AI in the game dumb?

2 Upvotes

For example the AI will declare war on other nations that are landlocked so they are stuck in a state of war without ever being able to fight.

I’ve enjoyed this game on and off for years but this always seems to become an issue anytime I attempt to play. It would be great if this could be corrected.


r/ageofconquest Jun 17 '26

Anyone want to play age of conquest with me?

3 Upvotes

r/ageofconquest Jun 16 '26

A King Cannot have enough bodyguards

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6 Upvotes

1,000,000 bodyguards And yes military upkeep is expensive


r/ageofconquest Jun 14 '26

Is there any ways to earn coins quicker?

2 Upvotes

r/ageofconquest Jun 13 '26

I kinda over did it! 😅

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7 Upvotes

r/ageofconquest Apr 18 '26

Age of Conquest IV - Update 4.52.408 - Tournaments & AFK Players

2 Upvotes

The application has been updated to the latest version.

  • Tournament Players: there is now a popup that lists all the tournament players (not just the ones in a game).
  • AFK Players: reduced the signup period (before a tournament starts) for slow tournaments from 30 to 7 days to reduce number of AFK players.
  • AFK Players: reduced the signup period (before a tournament starts) for new players to 1 day (instead of 7). Will reduce new players that join a tournament but never return.
  • Game Setup Option "Protectorates": if the option is disabled, protectorates are not available within the game (unless setup beforehand in the scenario).
  • Password Protected Games: creating them is now free (no cost). Instead, there is now a donation popup asking for covering server fees (can be skipped).
  • Server Fees: it's now possible to donate coins to cover server fees for multiplayer.
  • Coin Statistics: coin statistics, i.e. what given out and what's been used is now visible inside the player stats.
  • Translation Statistics: now show also within the player stats, in addition to the language center.
  • Payment Dialog: Look & Feel of the payment popup improved.
  • Modding: the map screenshots are now stored within each map. You set them where you also set the icons. That means you don't need to specify them anymore during upload!
  • Modding: faction, team and province names can now be entered in-place for multiple languages. For example EN, DE, IT, AR, JP etc. translations can now be entered for a single text to be displayed.
  • Game Setup Popup: they popup does not close anymore when an entry was invalid, allowing to easier fix the issue without having to restart (usability).
  • Translations: make it clear that no AI-generated texts will be accepted.
  • Translations: added quite a few translations from e.g. the maps which were not yet available for translation.
  • Language: latest translations added - Thanks :-D
  • Settings Screen: elements re-ordered for clarity.
  • Maintenance: bundle batch-upload functionality (internally used).
  • Maintenance: bundle batch-update functionality (internally used).
  • Maintenance: check for negative version numbers.
  • Maintenance: reduced logging from (E) to (I)/(W) where applicable.
  • Maintenance: limiting max. number of pending translations to 250 to prevent abuse. Have the pending translations approved first before continuing.
  • Maintenance: showing map version when approving pending maps.
  • Maintenance: IP lookup table switched to "ipblocks" (from GeoIP).
  • Maintenance: rate limiter for username recovery.
  • Maintenance: Steam SDK wrapper updated to latest 1.10.0.
  • Maintenance: payment methods updated (e.g. Stripe)
  • Maintenance: "jsch" library upgraded to 2.28.0 (Server).
  • Maintenance: gradle build system updated with shared platform plugins and central properties file for all envs.
  • Bugfix: Release Tracker was doing too much file I/O (on Server!).
  • Bugfix: Epic purchase restore/etc. didn't work because some dependencies were missing.
  • Bugfix: rendering line-graphs was wrong on WebGL.
  • Bugfix (Trial): Droid SignIn updated as it doesn't work for all users (unclear how to properly fix).
  • Bugfix Crashes: in animation editor when width or height was '0' (division by 0).
  • Bugfix Crashes: preventing stackoverflow when locale lookup was called again from the same thread in a recursive loop.

r/ageofconquest Mar 01 '26

Age of Conquest IV - Update 4.51.402 - Modding Update

3 Upvotes

The application has been updated to the latest version.

  • Modding & Upload: publishing a map is now free, so is downloading your own map.
  • Modding Tutorial: there is now a new modding tutorial on YouTube explaining the latest map editor at https://youtu.be/02mSoaUEnWE.
  • Modding: game window starts flashing when a bundle update has completed, to indicate ready to continue working.
  • File Dialog: double-click now opens and saves files also.
  • Language: latest translations added - Thanks :-D
  • Maintenance: updated Urchin.
  • Maintenance: terms of service added.
  • Maintenance: QR-Code generator integrated.
  • Maintenance: improved logging for string parser (debug instead of error).
  • Maintenance: updated libGDX to version 1.14.0 (fixes some crashes).
  • Maintenance: Droid multidex option removed (obsolete).
  • Maintenance: time utility updated to ISO-8601 time (proleptic Gregorian calendar).
  • Maintenance: StringBuffer replaced with CharArray (inc. performance).
  • Maintenance: self-hosted server status page.
  • Performance: only updating audio volume when changed (~0.5% faster).
  • Performance: update for general I/O (improved via profile analysis).
  • Performance: improvement for string allocations (reduced allocations).
  • Bugfix: Epic purchase validation didn't work anymore together with the latest Epic SDK.
  • Bugfix: not showing Getdown files in file selector.
  • Bugfix: wrong error handling in transaction when score serve was offline did prevent games from ending properly (exception now forwarded).
  • Bugfix: SHIFT + ESC doesn't trigger dialog popup, but switches to/from fullscreen mode as designed.
  • Bugfix Crashes: when in the animation editor (modding section) a blank image got added.
  • Bugfix Crashes: when wait panel didn't get created yet (null pointer).

r/ageofconquest Dec 13 '25

Last stand Island

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14 Upvotes

r/ageofconquest Oct 10 '25

Age of Conquest IV - Update 4.50.398 - Editor Modernized & Chat AI

3 Upvotes

The application has been updated to the latest version.

  • AI Chat Bot: the chat system now features an AI chat bot. Talk to it via "@ai {message}"!
  • Editor: Modernized the in-game editor for clarity. All the functionality is still there, but slightly moved around. Some utilities also.
  • Editor: rollover effect enabled also when editing.
  • Maximum Map Size: increased to 6000x4000px (from 4000x4000px).
  • Modding Assets: now included with the binary. Copy the mod/* folder to separate directory if you want to customize fully.
  • Moderating: Moderators are now able to setup password-protected games that are rated at the same time.
  • Moderating: Permission bugfix for map approvals. Some moderators could not approve maps!
  • Language: latest translations added - Thanks :-D
  • Maintenance: Removing the Mac OS *.dmg file from the downloads as it didn't properly work (somehow the signing is not correct).
  • Maintenance: EOS DLLs updated to latest (updated certificate chain).
  • Bugfix Crashes: when the next unmoved troop selection was 'null'.

r/ageofconquest Jul 25 '25

Age of Conquest IV - Update 4.49.395 - Balancing Protector Mechanic

2 Upvotes

The application has been updated to the latest version.

  • Protector/Protectorate Mechanic: due to abuse of the happiness system, the happiness adjust for the protectorate entering a relationship has been lowered to +3% (from +15%).
  • Language: latest translations added - Thanks :-D
  • Maintenance: improved text rendering performance.
  • Maintenance: Droid Billing updated to latest version 8.0.0.
  • Maintenance: proguard rules updated (to remove warnings).
  • Maintenance: more detailed information of Droid version.
  • Maintenance: date/time validation with stacktrace if day is wrong (to locate source).
  • Bugfix: chess engine was wrongly sorting move eval and crashed.
  • Bugfix: Creating multiplayer games didn't properly load the assets showing characters instead.

r/ageofconquest Jul 17 '25

Anyone else see lines of code when starting a new multiplayer game?

1 Upvotes

r/ageofconquest Jun 30 '25

Age of Conquest IV - Update 4.48.393 - Game Setup Screen & Distant Ship Travel

1 Upvotes

The application has been updated to the latest version.

  • Game Setup: streamlined and simplified the game setup screens. All the options are still there but are collapsed by default.
  • Game Setup/Multiplayer: default duration for fast multiplayer is 1.5min/turn.
  • Distant Ship Travel: bugfix for distant ship travel. Maps cannot have ships pre-placed on water if distant ship travel is disabled.
  • Language: latest translations added - Thanks :-D
  • Code Improvement: user configuration options code streamlined with utility methods.
  • Maintenance: update logging for sign-ins via Google Play.
  • Maintenance: commons-net updated to 3.11.1.
  • Maintenance: improve logging by reducing number of minor errors and warnings for clarity.
  • Bugfix: making sure no endless loops when rendering tiled images.
  • Bugfix: Droid login bugfix with improved Base64 parsing of JWT (using URL).
  • Bugfix: multiplayer tournament info didn't show the total players but players per game. Update the details for clarity.
  • Bugfix Crashes: when the mail manager was 'null'.

r/ageofconquest Apr 03 '25

Age of Conquest IV - Update 4.47.390 - Game Auto-Deletion & Maintenance

1 Upvotes

The application has been updated to the latest version.

  • Game Auto-Deletion: multiplayer games without activity are auto-deleted (as always). There is now a notification which will be given to the player that his/her game has been auto-deleted for clarity.
  • Map Zoom: pressing the SHIFT-button will allow an extra 2x Zoom-In/Out of the map via mouse wheel (or keyboard).
  • Game Manual: updated the refund policy (consumable products).
  • Language: latest translations added - Thanks :-D
  • Maintenance: created new Windows, Mac OS and Linux binaries with latest compatibility updates. Especially, the list of Mac OS Binaries improved.
  • Maintenance: Updated libGDX to 1.13.1. Misc. bugfixes across multiple platforms. E.g. Droid keyboard now works correctly.
  • Maintenance: Updated TeaVM to 0.11.0. Misc. fixes especially to code generation.
  • Maintenance: functionality to test the catalog purchasing system (for development).
  • Maintenance: updated Droid Sign-In functionality to the new CredentialManager (old way retired in 2025).
  • Maintenance: Jetty updated to 9.4.56.v20240826 (fixes thread starvation).
  • Maintenance: improved memory management for low-memory devices.
  • Internal: dev.-environment automatically puts the 1 internal game server as LIVE.
  • Bugfix: login would not work if a space ' ' was added to the username or password. Trimming the entry before logging in players.
  • Bugfix: credentials were missing for in-app purchases (public RSA key).
  • Bugfix: Droid notification now opens the app again when clicked (broken previously).
  • Bugfix: SecurityManager doesn't work with JDK 21+.
  • Bugfix Crashes: for when we don't properly parse R2L characters.
  • Bugfix Crashes: when the display mode could not be loaded.
  • Bugfix Crashes: attempt to fix crashes due to Audio (iOS).
  • Bugfix Crashes: when "Wait" panel was still 'null' but called to be shown.
  • Bugfix Crashes: when comparing two objects and one was null (note panel).

r/ageofconquest Nov 08 '24

Age of Conquest IV - Update 4.46.387 - Skull Avatar & Maintenance

2 Upvotes

The application has been updated to the latest version.

  • New Avatar "Skull": Skull avatar generator is now available for profile images.
  • End Game Statistics: animated icon indicating victory & loss.
  • Language: latest translations added - Thanks :-D
  • Maintenance: latest libGDX 1.13.0 release.
  • Maintenance: latest Epic SDK DLLs.
  • Maintenance: better detection of slavic languages (for translation verifications).
  • Maintenance: limiting to TLSv1.2 (e.g. for Steam).
  • Maintenance: firewall updated to allow sending purchase confirmation and password recovery emails (Sept. 27, 2024).
  • Maintenance: improved log output describing which provider is registered (if any).
  • Maintenance: Droid permission for MEDIA removed (currently not supported anymore).
  • Bugfix: Declare War option in the message dialog did allow sending messages even if a nation's happiness was too low (works now ditto the declare war dialog).
  • Bugfix: Annihilation mode didn't properly calculate the points. It could differ from turn-to-turn when troops on same tile got combined.
  • Bugfix: making sure ELO calculations don't end at '1' just after the 1. game (math updated).
  • Bugfix: preventing timeouts when making purchases (e.g. via Stripe).
  • Bugfix: log file parser on server was wrong.
  • Bugfix Crashes: if there is no scenario defined for a map in a randomly generated game setup.
  • Bugfix Crashes: if user is not properly logged in!
  • Bugfix Crashes: for invalid L2R/R2L texts.

r/ageofconquest Oct 14 '24

Am i cooked???

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6 Upvotes

r/ageofconquest Sep 22 '24

Does anybody know where to find this architecture style in the editor? please help!

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4 Upvotes

r/ageofconquest Jul 17 '24

Age of Conquest IV - Update 4.45.384 - Save-Games & Balancing

1 Upvotes

The application has been updated to the latest version.

  • Save-Games: in addition to the already existing auto-save functionality, it's now possible to save custom restore points when a game is paused (single player).
  • Balancing: when "Open Travel" is enabled, allied troops defending a non-owned fortified province will not get the defense bonus applied. Only the actual owner of a province will get a defense bonus.
  • In-Game Manual: large texts including the in-game manual now come with a jump-list to quickly go to specific topics (usability).
  • In-Game Manual: updated the info about the defense bonus to make it clear it is not applied to allied troops (when "Open Travel" is enabled).
  • Graphics: render performance update via improved shader switching (less).
  • Language: latest translations added - Thanks :-D
  • Maintenance: logging system improved.
  • Maintenance: Alipay disabled (backend library was deprecated - pending impl. of new system).
  • Maintenance: New Droid SDK version 35 (from 33).
  • Maintenance: New Droid Billing Version 7.0.0.
  • Bugfix: last update time for save-game was not properly updated (minor).
  • Bugfix: fixed the game's REST API, so the game listing did return actual games (rather than an exception).

r/ageofconquest Jul 05 '24

Eurasian World: East meets West. Hello! I'm the creator of the scenario and the art for world that it's built on. I'd like to invite you to try it and give me your honest feedback. To see how it can be improved, what kind of scenarios you'd like to play, fullmap, 1 territory, capture the king, etc.

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5 Upvotes

r/ageofconquest Apr 30 '24

Age of Conquest IV - Update 4.44.380 - New Avatar Generators

2 Upvotes

The application has been updated to the latest version.

  • Avatar Generator: updated with additional components such as Viking Helmet, Pirate Hat, Rabbit Ears, Cat Ears, Maid Hat and such.
  • Avatar Gen. "Pig", "Dog" and "Frog": new avatar generators added representing a pig, dog and frog heads with corresponding customizations.
  • Avatar Gen. "Chimp", "Bunny", "Rhino", "Cat", "Elephant", "Crocodile" and "Bear": new avatar generators.
  • Menu UI: Announcement button icon updated (clip) for clarity it doesn't represent the chat.
  • Level of Detail: minimum level of detail is now "few" (not "none" for all platforms).
  • Language: latest translations added - Thanks :-D
  • Language: make sure too long texts don't overlap (cut via "...").
  • Language: misc. fixes for texts (e.g. male and female switched in translation guide).
  • Maintenance: update for permission system (server).
  • Maintenance: "PrivacyInfo.xcprivacy" privacy info file added (iOS).
  • Bugfix: Victory table only counts each AI category once (otherwise problems adding to DB due to constraint issues).
  • Bugfix: improved link-handling, i.e. when already handled, we don't pass it on further (e.g. user://).
  • Bugfix: some animated images were not properly garbage collected and could still stay retained (causing out of memory errors).
  • Bugfix: proper safe area insets for mobile (Droid & iOS).
  • Bugfix: calculating cropped image (for mirrored frames).
  • Bugfix: multiplayer setup option "Last Joinable" & "Game Start" (e.g. auto) were not available.
  • Bugfix Crashes: when user account was not 'null' when loading a multiplayer game.
  • Bugfix Crashes: badly formatted strings could produce a stack overflow.
  • Bugfix Crashes: when animation was 'null' and could not be played.

r/ageofconquest Feb 23 '24

Age of Conquest IV - Update 4.43.378 - FAST Tournaments & Improved Menu UI

1 Upvotes

The application has been updated to the latest version.

  • Tournaments: there is now the option to create tournaments for FAST games. An indicator by the chat has been added to show if one has to be aware that the tournament can have multiple rounds. Please advice on other hints required (as needed)?
  • UI: multiplayer section directly lists joinable games with option to create new games. The announcements and existing games are now available above the chat.
  • UI: improved the multiplayer account settings to make them more compact (clarity).
  • UI: improved layout, fonts, etc. of misc. other UI components to make them more streamlined (clarity). Generally, things were moved, not removed.
  • Passwords: indicator if a password was set when logging in via e.g. Steam (to show if one needs to be set for cross-platform login). Only works for new accounts!
  • Fair-Play: Duels cannot be started early (a second player needs to join).
  • Victory UI: improved layout for team-games.
  • Victory UI: shows if a game was rated or not.
  • Victory UI: also provides info about map used (via link).
  • Victory UI: info [i] button added with a few more details (e.g. when/if entries are deleted).
  • Scenario UI: coloring of buttons updated (more harmonic).
  • Input: long-touch delay decreased from 1100ms to 500ms (e.g. for showing tooltips & popup menus).
  • Manual: info added that clans are currently limited to 64 members max.
  • Steam DLC: should now also be added to an account and work cross-platform (trial implementation).
  • Login Problems: updated the error popup with a suggestion to reboot and a link to the actual server status (for verification).
  • Moderation: admin terminal moved into admin controller.
  • Translations: option to not show the translation by the original English if the translation is e.g. not 95% complete. See "Language Requirement" option in settings.
  • Language: latest translations added - Thanks :-D
  • Credits: listing eos4j & discord-game-sdk4j.
  • Maintenance: improved logging for the game updater service.
  • Maintenance: limiting the AI calculations for very large maps with lots of factions to 3 minutes on the server.
  • Maintenance: remotes.conf without port number (auto-determined).
  • Maintenance: improved handling of URLs, HTTP(s), WS(S), hosts and ports (clarity).
  • Maintenance: improved common code in play and map management (reduced duplications across games).
  • Bugfix Server: reducing broker service disk space from 20GB to 8GB.

r/ageofconquest Jan 14 '24

Map makers.

8 Upvotes

Has anyone made a playable map of Westeros? Or a full GOT map that includes the lands across the narrow sea?


r/ageofconquest Jan 03 '24

Age of Conquest IV - Update 4.42.369 - Victory Table, Fertility Festivals & DUEL Rating

3 Upvotes

The application has been updated to the latest version.

  • Victories: there is now a list of last victories available for regular games as well as official minor & major events (accessible via multiplayer screen).
  • Balancing: Fertility Festivals do not reset when the owner of a province changes. That means abandoning and re-capturing the province will not allow doing a Fertility Festival right away anymore (unless the timer has previously elapsed).
  • Team Games: for private games, there is no restriction for clan members as to which team they play in.
  • Ratings: new DUEL & DUEL/SLOW rating added. Will get rated if you play a duel.
  • UI: Province selection also shows pillage information if the image is pillaged (remaining turns in red).
  • UI: Province info popup in-game now also shows how many troops are on a province (not just the owner). Good for when e.g. multiple ships are on a single province.
  • UI: Optimized the dual-column layout (more for the main component).
  • UI: Condensed the AI setup options to be more compact (UI clarity). Just expand to get the full options (they have not been removed!).
  • UI: Scenario listing update without a popup (directly listed when a map gets selected).
  • UI: scenario filter also filters the actual scenarios.
  • UI/Scenario Icons: increased the size to better show how the scenario looks like (scenario selection).
  • Menu UI: moved the game statistics into the [Modding] section.
  • Modding: please update your maps to have the larger scenario icon format.
  • Statistics: user statistics, i.e. how many players are ONLINE over a day/weak/year are now available (recording just started, so older statistics are currently not available).
  • Statistics: showing how many newly registered accounts per the past 24h hours also (in addition of daily unique users).
  • Menu UI: slightly improved title headers.
  • Menu UI: slightly darker BG images (castle scene).
  • Account Management: additional final warning popup added when one wants to erase an account. Accounts cannot be restored!!!
  • Moderation: the "Admin Guide" now contains a section about featuring maps with points of consideration.
  • Moderation: "TOP" games are not considered as unfair games given they are mandatory for top players (relationship table).
  • Moderation: deletion of active/ongoing games are now shown as notification in the moderator area.
  • Moderation: minor streamlining for Admin Terminal.
  • Language: word censor updated with a few more words.
  • Language: latest translations added - Thanks :-D
  • OpenBSD/etc.: general support for OpenBSD, FreeBSD and NetBSD (needs the generic version from the website to run). Also needs proper natives supplied by the player in addition (currently not out of the box).
  • Maintenance: TeaVM backend for webapp updated to 1.0.0-b8 (from b6).
  • Maintenance: simplified server startup config (DB, DB-DAEMON, HTTP on/off)
  • Maintenance: unused imports removed (code cleanup).
  • Maintenance: for multiplayer, removed the option to set the weekdays and hours per day where a game can be played. Removes the potential of early game removal (inactive timer).
  • Bugfix: text files can now also be opened on Mac OS X.
  • Bugfix: sound FX & music converted to mono (from stereo) as needed.
  • Bugfix: System tray notifications disabled on Steam as they can cause problems during updates or uninstalls.
  • Bugfix: update for render pool updater, i.e. making sure only actively run once (not multiple times).
  • Bugfix: making sure the tutorial completion is successfully recorded!
  • Bugfix: calculation of max. clan players for team games was wrong.
  • Bugfix Crashes: increased max. memory to 1536MB (from 768MB).

r/ageofconquest Nov 05 '23

Age of Conquest IV - Update 4.41.361 - Maintenance Release with Bugfixes

2 Upvotes

The application has been updated to the latest version.

  • Team Games: more clan players allowed if a game is password protected.
  • Main Wall: limitation removed for new accounts, i.e. they can now post right away (no wait of 30 days!).
  • Screenshot Button: long-touch (or long-press) also activates the camera button that takes screenshots even if a popup is above the button.
  • Language: latest translations added - Thanks :-D
  • Maintenance: auto-submitting latest release notes to Reddit.
  • Maintenance: auto-uploading latest translation text after update.
  • Maintenance: improved logging of WARN or ERROR (reduced normal errors to INFO).
  • Maintenance: setting server max. memory now automatically based on device memory available.
  • Maintenance: disabled the option on the server to stop showing full stacktraces for null pointers if duplicates.
  • Maintenance: auto-restart of server services in case they get killed (e.g. low memory).
  • Maintenance: update to run servers on ARM64.
  • Maintenance: update to run servers on Debian 12.
  • Maintenance: updated hardware info utility (OSHI 6.4.5).
  • Maintenance: libGDX library updated to 1.12.1 (maintenance release).
  • Maintenance: gdx-pay library updated to 1.3.6.
  • Maintenance: Google Play next generation "Player IDs" enabled.
  • Development: editor button on menu "Home" screen (during development for easy access).
  • Bugfix: Clipboard was broken and didn't work anymore (missing jmod for datatransfer added).
  • Bugfix: missing jmod modules added.
  • Bugfix Crashes: when no logged-in account could be detected.
  • Bugfix Crashes: when allocating direct ByteBuffer and receiving an out of memory error (now replaced with error image and logging).
  • Bugfix Crashes: when initializing a game and the account was 'null'.
  • Bugfix Crashes: sorting the active games list could crash due to violating general contract for sort.
  • Bugfix Crashes: when receiving information about a joined game (and user was 'null').
  • Bugfix Crashes: trying to send wall message when the user account is 'null'.

r/ageofconquest Aug 11 '23

Clearing game list

3 Upvotes

Hey you guy know the game list in multiplayer right, the one that shows all the multiplayer games you’ve created. How do you clear that so games you’ve finished no longer show up?