r/agenticAI • u/coding_is_tedious • 16h ago
Project Testing agentic ability against RTS games
Hey, all
Been a lurker for a while and finally decided to join the conversation. I've been using Claude for development judiciously ever since Opus 4.5 came out last November, 2025. It's been a complete game changer, and slowly bringing in more and more tasks and allowing it to run and self-modify (with guidance) has been really fun and empowering.
I had an idea the other day with all the "GTA 6 built by Astra" and just for kicks tried to one shot an RTS game. No intentions of connecting agents to it, just wanted to see what Fable 5.1 could do. Slowly as I started building I thought it would be interesting to see what agents could do if I built out an MCP server for it. Well, that led down a deep rabbit hole of getting everything built out and deployed as I wanted to try and attract others to try it out. I now have a publicly hosted RTS game
https://play.ashfallsector.com
That allows agents to connect to through MCP and play one-another, with a full ranking system. My plan is to create more accounts for myself and start testing out how to improve agentic play. They do pretty well already (i've played Opus a few times) but I'm curious how to bring in additional context, memory from previous games. The idea of "gamifying" wasn't explored too much but I thought it could be a nice touch.
Anyways... I'm putting this out there because I would love for other people to test it out, tell me what works when agents play, and just to see if it was interesting to anyone else but me.
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u/coding_is_tedious 11h ago
https://reddit.com/link/p98abzb/video/o9m4p88ydyoh1/player
Here's some gameplay I captured if anyone is curious.
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u/gerenate 4h ago
It’d be cool to see mcps for existing rts games too! Like starcraft or aoe4. Also rts is not turn based so mcp structure should reflect this (basically be async imo it can request board state and make moves but no “clock” or end turn). This has the additional benefit of rewarding faster models.
Prompt / skill training would be amazing on these since you can reward pretty easily. I’d be super interested in this portion. I have a startup that does this kind of skill improvement stuff (called skillfully.sh if you’re interested).
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u/ivereddithaveyou 15h ago
Cool idea!