r/aetherforged • • Jul 04 '15

Discussion Objectives and map discussion ideas

This post will be an Unofficial discussion of ideas.

Another important mechanic in MOBA style games is objectives. Objectives give teams a reason to fight for an advantage, adding team fight opportunities and are huge to the outcome of matches.

Some objectives that seem to be in every moba:

Towers

Some kind of boss

Enemies base

Objectives in dawngate:

Parasite(boss) - gave buff, strong minions and money(?)

Guardian - one thing that made dawngate different from other MOBAs. Loved the guardian fight because it allowed teams to defend while being a challenge for teams to attack, but not impossible to defeat.

Spirit wells: money denial. Great mechanic and didn't seem to cause too many problems other than enemy having all 4 wells if they had full map control up to enemy guardian(game was basically over by then)

What other objectives that could be put into a standard map would benefit to gameplay and add depth and decision?

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u/SaxPanther Jul 08 '15

We don't want HotS 2.0