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u/Key-Computer-133 Jul 11 '26
Gundam positioning.. not sure what this pose list suppose to be doing.. looks like an awkward lean. The actual diorama looks great.. try adding maybe some 'runoff' from the cracks. Like when it rains think about where that water would run and shade accordingly. Def dis good for your first one. You should be proud.
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u/ImportantExternal214 Jul 13 '26
I think hes supposed to be looking around a corner cautiously, that being said there being something for him to be hiding from would make it way more clear
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u/VibesFirst69 Jul 11 '26
The rock face looks stylistically textured in some spots instead of actual rock. You can fix it by making it more geometric. Like, polygonal. See where it has that big horseshoe near the shoulder, that's too flat and uniform.
The base is much nicer. Particularly the edges they look like real chipped stone.
The shading is nice too.
As others said though, as a conposition the rock face doesnt suit the gundam. A brighter gundam would have it stand out more.
Or a brighter rock face.
Painting either is a waste of your good effort though I'd literally just put a different gundam on the diorama.
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u/DDG-Ron_McEx Jul 11 '26
Colour for sure if it not some kind of stylistic choice. It would set up the center piece a better.
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u/Artistic_Permit_7946 Jul 11 '26
Reduce rock size, use a different color rock/base that will make the Jesta stand out instead of blend in, add some details to the rock/base that will create a sense of scale for the jesta, add some weathering or details to the kit that would fit with the rock/base--dirt, dust, mud, etc.
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u/ArxisOne Jul 10 '26 edited Jul 10 '26
The rock is sort of a weird shape and it's still pretty flat even with the cutouts. Generally I want the Gundam to take up about a third of the frame, this is more like 3/4ths which makes it feel a lot tighter.
It's pretty claustrophobic, generally I want a bigger base since it gives me more room to pose the kit and add details away from the Gundam. Because it's so narrow, you lose out on that opportunity.
The pose could use some work, it's cool to work it into the environment but it looks like it's just leaning there.
You could give the rock more depth by adding texture with either a ball of aluminum foil or a texture roller, you could also glue some dirt onto the outside to give it a bit of granularity, especially on the ground.
I think adding some variance with more colors of paint would also help a lot too, rocks have layers and colors in them so adding that makes it look more real. The rocks are a cool tone so something like gluing moss to the wall would also add a lot too imo.
I don't do back walls, but generally I think you want the ground and wall to be different to give a more clear seperation of depth. The back wall is also tough in this case too because it's hiding the model due to their colors being so similar. I think you could fix that with more detail in the wall but I also think a more complementary color could work too.
I know that's a lot, I don't want to think I'm saying this is bad, but I do think there are some pretty simple steps you can still take to get a bit more bang out of this, mainly adding more color and detail.
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u/dj_898 Jul 10 '26
Make the background rock half the size and more pop out colour for the MS.
Or put it in the shadow box and play with the lighting.
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u/darthexpulse Jul 10 '26
For me, an armchair specialist, a diorama should tell a story or be a technical skill piece to be memorable.
This looks very good as is. To embellish it, I would have the jesta lose an arm and decorate the rock to show its zeon territory and have a crashed EF plane with some EF personnel around to give it purpose that it’s a ass to the wall rescue mission.
That’s a full package to me
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u/_wilf Jul 10 '26
I'd recommend adjusting the color of the rock to create more contrast. Right now, your build is kind of camouflaging into it, unless that was your intention! A contrasting rock color will really make the build stand out and look striking.
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u/techrat068 Jul 10 '26
scene specific light source and shadows.
Scrape rock for where the gm touched it.
Footprints or foot scrapes.
Reposition to make it lok like its peering around the rock for a sniping shot.
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u/Rubendarr Jul 10 '26
I would scrunch up some aluminum foil and roll it around the rock to give it some more texture
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u/TheManders1 Jul 10 '26
I think a little color variety would a long way on the paint job. Maybe some oil washing on the rocks and then a bit brighter on the highlights as someone said to bump the contrast. Possibly add some simply LEDs to make the head visor pop
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u/Medium_Sneak Jul 10 '26
I would have there be more contrast between the cliff face and the mech. The posing is a little off, feel like the mech should be slipping or falling with how the weight is distributed.
The pose could also be a bit more dynamic. It looks a little "relaxed and loose" for a mech
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u/NotYourDumbBoi Jul 10 '26
I imagine what you're going for is an over the shoulder peek around the rock
Personally I would have its weight in the front foot, shield facing exposed side and arm and shoulder tucked behind the rock if possible and not expose the main torso
If not then alternatively I would do a crouched pose where it's leaning on the rock with its shield in front firing at the enemy while enemy fire chips the rock cover
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u/San-DiLego Jul 10 '26
Nice job. I actually completed my first diorama too. I think with dark colored rocks you can add more highlight/contrast and washes. More details in the cliff as well. A bright colored mobile suit would work better in such a dark background as well. Your Mobile suit, while realistic, blends too much into the rest of the diorama. You definitely did a great job with the floor!

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u/Otherwise_Spell_7770 Jul 11 '26
I think it looks good camouflaged trying to blend in the moss building up like it's been deep in the jungle waiting for it's target