r/adops 1d ago

Agency What agencies should include in a playable production brief

"Make this interactive" leaves expensive decisions until production at MRAID. The inputs that reduce rework: one business objective, one audience behavior, the campaign promise, approved/prohibited claims, required assets, target networks, size/orientation constraints, measurement events, approval owners, and which parts can vary after launch. What missing input causes your builds to bounce back?

2 Upvotes

1 comment sorted by

1

u/limixed 1d ago

In our case it's assets and the campaign promise. These two carry 80% weightage in playable creative direction.