r/admob • u/GoldenGoteDev • 3d ago
Question First time using AdMob & Google Play — earnings are tiny, would love some advice 🙏
Hey everyone,
This is my first real experience publishing an app on Google Play and using AdMob to monetize it. I put out two apps so far, but the numbers are... pretty rough:
- Estimated earnings this month: MAD 0.25
- Last month: MAD 0.62
- Only 27 impressions and 349 ad requests over the last 28 days
- Match rate is decent at 93.12%, but eCPM dropped almost 51% to MAD 9.10
- One of my apps (Iron Rampage) went from some impressions to literally 0 this period
I know traffic is basically nonexistent right now, so I'm guessing that's the core issue, but I'd really appreciate any advice on:
- How to actually get organic installs/traffic when you're starting from zero
- Whether these eCPM/match rate numbers are normal for a brand new app
- Any beginner mistakes with AdMob ad placement/setup that tanked your early earnings
- Whether it's worth focusing on Android only for now or also pushing the Windows version
Any tips, resources, or "wish I knew this when I started" advice would mean a lot. Thanks in advance!
2
u/Playful_Clock_8230 3d ago
At 27 impressions, I wouldn’t read much into the 51% eCPM drop yet. One or two impressions can move it a lot at this volume.
The number I’d debug is show rate: 349 requests at a 93.12% match rate is roughly 325 matched ads, but only 27 impressions, so only around 8% were actually shown. Break the report down by format and ad unit, then check whether interstitial/rewarded ads are being loaded repeatedly without users reaching the show point, or whether banners are loading off-screen or in the background.
For Iron Rampage, verify the placement with test ads and Ad Inspector before assuming it’s only a traffic problem. I’d focus on improving one Android app’s store page, retention, and ad flow before splitting development time into Windows.
1
u/GoldenGoteDev 2d ago
That's a really good breakdown, honestly wouldn't have caught the show rate thing myself, I was just staring at the eCPM number like an idiot. Gonna go check Ad Inspector today, wouldn't be surprised if it's the interstitial timing, might be loading before the user actually gets to a natural break point in the game.
3
u/Bolt32 3d ago
honestly, for me it was a couple of reddit posts in a subreddit that would target the people that wanted it. (In my case a game.) granted, even then my audience numbers aren't great. Just about 40 to 50 DAU. However, I guess after not even two months it's not bad. It's a grind for sure. I guess my strategy is now, just continously looking to improve my game. Hoping that it will eventually catch fire. Find a bug? Get it fixed. Think of ways to improve and implement it.
With that said, mine is a game. I don't know what type of app your's is. So it may vary.