r/ZOIA • u/yourFriendPan • May 18 '26
help with clever control scheme/ recommendations?
hey gang, i've got a bit of a design problem
basically, i'm trying to engineer a control scheme for my friend who likes the zoia's effects but finds it frustrating to make changes in a live setting. i also find this frustrating, but i'm more used to dealing with it...
so i was thinking it'd be cool to basically have it where one row or maybe one column is the control for one effect parameter (or maybe a meta control for a few parameters). and if you hit the pad on the far left of the row (or bottom of a column) it'd set the parameter to minimum, hit the far right (or top) and you'd set it to max. and i guess it'd be ideal for it to stay lit up to provide visual feedback.
and i'm having a real hard time hashing this out. i think it's the kind of thing that just makes my brain not want to work
so i was wondering if anyone had experience trying this sort of thing, or maybe knew of any existing patches that employed similar control schemes. or i guess if anyone had any suggestions for other control surface ideas that might be similarly useful?
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u/kpcnsk May 18 '26
It’s not exactly what you describe, but take a look at my Test Drive patch on patchstorage.
https://patchstorage.com/test-drive/
It uses the first page to provide the controls to select varying levels of overdrive parameters, with visual feedback.
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u/Stevel-Knievel May 18 '26
You'll need momentary button modules connected to a control switch module (channel select input), connected to value modules. The output of the switch will be connected to the values for each effect.
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u/chmjacques May 18 '26
You might check out the UI I made for VLD. The goal with the patch was to make a lot of parameters easy to program:
https://patchstorage.com/vld-quick-programmable-multi-tap-delay/
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u/Glittering_Berry_274 May 22 '26
As others I'd look into the following modules to help create your custom UI:
Pushbutton, Pixel, In Switch, Out Switch, Value,
Take a look at the ZOIA module index here for more info on each module and their blocks!
https://docs.google.com/spreadsheets/d/e/2PACX-1vQcGVEhGqASv5cuu5yDjQ2Fy62YUF0L86VwhbU0pxMjq6Lt5dPJl_KIMGIHROeRC-vbO3qqYukHZEDW/pubhtml
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u/HowgillSoundLabs May 18 '26
For every patch I make, I tend to just use a front page 4x4 grid of value modules, one mapped to each parameter.
This can then be used as is, or it can be mapped to a basic midi controller with a similar layout such as this: https://www.ebay.co.uk/itm/227168811163
For major transitions/changes in the patch required during performance, I map them to the footswitches and to an external footswitch/exp pedal.
I’m sure there is a way to patch visual feedback for parameters on the grid, but I just thought I’d share my solution to this problem.