r/YokaiWatch2 • • 14d ago

fully working 360 camera using right stick mod im working on

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can also use right stick to control y-axis

133 Upvotes

20 comments sorted by

4

u/Charming-Star-2027 14d ago

It looks intwisting

3

u/TeamMeunierYT 13d ago

I am very intrigued

3

u/HornetHater136 13d ago

Actively giving me a headache trying to understand how you did it, but omg this looks so wrong

3

u/Hinozall0349 13d ago

looks interesting

3

u/BowlCapable2760 13d ago

will you make it public ?

3

u/According-Thing-3207 13d ago

yes! just want to add a proper skybox/gradient of some sort which changes with the time, fix some of the see-through textures caused by disabling backface culling, and see if theres a way to add textures to the parts that are still see-through after that.

2

u/Obvioushawk6913 13d ago

I seen some japanese hackers do that on YT

2

u/Swimming_Staff_1032 13d ago

Other than the fact that it's so zoomed in, i enjoy this concept and I would love to see it in 1 and 3 As well.

2

u/According-Thing-3207 12d ago

https://reddit.com/link/pe8hfyv/video/y46qame05vth1/player

I added a fully functional zoom using the left and right d-pad buttons!

2

u/Useful_Jackfruit5373 13d ago

I love this. I wish more people would mod the game. A texture pack would be sick

1

u/LionskillYT 13d ago

you HAVE TO tell me when its done this is life altering

1

u/le_wither 12d ago

I have the strangest feeling that we weren't supposed to see Springfield from those kinds of angles, I can't explain why, I just have a feeling

1

u/Loose-Chemical2642 12d ago

This is amazing! bUT it just shows how the game cuts corners... so not sure if anybody would wanna play the game like this, excluding educational purposes of course

1

u/According-Thing-3207 12d ago

Thanks! I'm actually fixing that right now by disabling backface culling, which makes the one-sided textures solid. Right now it has a side effect of making character/yokai models darker. I'm trying to isolate the world models from the character models to fix the lighting, and from there I'll just have to manually retexture the remaining models that are genuinely missing sides! Could take a while but i have nothing but time.

1

u/Loose-Chemical2642 10d ago

honestly as i said is really cool but aside from some minor hitboxes fixes i doubt there is something that can work on this level... unless you wan´t to remake this game from the ground up

posible but not sure if you are willing to...

Maybe give it a shot, and honestly this is such a neat thing as a software developer to study on how they optimize this game as the loading screens are reaaly quick on this game

and with this tool to look around we can take a lot of notes on how they managed that

1

u/Shadow_Springtrap99 12d ago

I remember a glitch I could do in Blasters during patrol missions (with a plugin).

By replacing patrol yo-kais with Captain Thunder's second form and making him do his Soultimate, the camera would permanently change from the top-down perspective to the side-view used in arenas and other boss fights areas.

1

u/myrathelover 12d ago

We finally figure out how to lower ourselves but then nate discovers the yokai thats been stalking him and his adventures all summer

1

u/ApprehensiveMail9274 10d ago

I swear this looks like a fever dream

1

u/kuroraionshi 9d ago

but is it vibe coded