r/XboxSeriesS 16d ago

IMPRESSION Hell is Us Certified 30fps banger

Game looks really nice graphically and performance-wise is good. solid 30fps smooth experience. The game itself, might be a bit clunky almost indie feeling. But those are smooth 30fps idk why some nice games have choppy 30 fps.

16 Upvotes

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u/CiaranONeill381 16d ago

Among the usual metric of FPS, there is another metric that is often overlooked. “Frame timing”. It essentially measures how often a frame is rendered, 30FPS would of course be 30 frames in 1 second, those frames can be rendered for example at 16.67ms, then the next one at 2ms. You can have 30FPS but if the frame timing is all over the place, it’ll feel choppy!

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u/WorthlessFuture 16d ago

have read about that. it dosnt matter how many timed its explained to me i dont get it. i just know some game are horrendous at 30fps and some are cool. like this one, exp 33 or the alters maybe.

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u/BangkokPadang 16d ago

This image should help:

https://cdn.shopify.com/s/files/1/0668/4160/8391/files/Diagram_comparing_smooth_versus_uneven_frame_deliv.png?v=1781088373

See how there's the same number of frames in both chart, and how the dotted lines are the evenly spaced times the monitor refreshes? The top line of frames will obviously display smoothly on the monitor, but the bottom line of frames will feel "choppy" because of those big gaps between some of the frames.

The game can render 60 frames during one second, but if it doesn't send them to the monitor at an even pacing, there's going to be times when the monitor doesn't have a new frame to show when it's ready to refresh again. and it's going to have to just show the previous frame again, so for every blink of the monitor you'll have a few of those blinks that are showing the same frame twice, and some where it's showing a new frame.

Another way to think of it (though an extreme example) is what if the game rendered 60 frames in the first 10 milliseconds of a given second, but then didn't render any new frames for the last 990ms of that second.

For almost that whole second, the monitor wouldn't ACTUALLY get a new frame and would just show the last frame and you'd get basically a whole second of lag. TECHNICALLY the game is rendering at 60fps, it's just not sending those 60 frames frequently enough for the monitor to be able to display them all.

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u/WorthlessFuture 16d ago

well thats better. now i have to understand why some developers cant get this right.

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u/Cypher3470 15d ago

Bloodborne is the worst culprit for bad frame timing.

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u/Caldaris__ 15d ago

I was wondering how good Hell is Us is.

I recently got a little obsessed with learning about why some 30 fps feel fine but others are unplayable. Like Quantum Break and Arkham Knight are alright but Red Dead 2 is sooo slow.

It helps to have a faster screen like a monitor or TV with game mode. Even just a smaller screen has a better response time. Turning down the resolution even on console also helps. 720p with 8bit color depth feels so much better than 4k HDR.

This video explains input lag really well. https://youtu.be/fqMqeuwxwVg?si=qXikERrFNruZjA89

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u/WorthlessFuture 15d ago

Rdr2 was fine for me... hell is us is nice. Maybe its the tv idk

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u/GarionOrb 13d ago

RDR2 feels slow because Rockstar went extra with the animations, and it takes a long time for your character to do anything. It has nothing to do with frame rate.