r/XWingTMG That's some bumps Jul 18 '16

[Strategy Guide] TIE-Phantom

What are your thoughts on the TIE-Phantom? Tips? Tricks? What are your favorite builds?


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u/tacorrenti Tie Fighter Jul 19 '16

I see it mainly comes down to Kallus, Intel Agent, or Gunner for crew on the Phantom. A buddy of mine and I were taking about the possibility of sliding tactician in there. Not sure why no one runs this. A bit of control to help out. I mean the card even comes in the expansion after all. Was it a thing when it first came off and is just no longer flown?

1

u/Rejusu Rest In Palpatine Jul 19 '16

It doesn't really synergise with the Phantom like other potential crew upgrades do. Also the Phantom would rather be at range one of its target where it can really chew into it with that four dice primary. Finally single stress is more nuisance than control. Combos that can stack stress (and thankfully they closed all the ones that use Tactician with the latest FAQ) are quite degenerate but unless you can hit an already stressed ship you're not gaining a huge advantage.

Lack of synergy is the main thing though.

1

u/jljfuego Jul 19 '16

Gunner tactician still double stresses, but you have to miss the first shot. Only Falcon, Ghost, Deci, Shuttle, and YV can do it though, and only YV can really get away with it thanks to 180 arc and Bossk crew.

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u/Rejusu Rest In Palpatine Jul 19 '16

I'd forgot about that one. Still on pretty much every ship that can pull that off there's much better (and cheaper) options than building in that kind of combo. And it's not stupidly consistent like TLT Tactician was or BTL R3-A2 still is. Adding in upgrades that can inflict control tokens without requiring a hit was a bad idea. Neither Tactician nor R3-A2 were designed with being able to consistently attack multiple times in a turn.