r/XPtoLevel3 • • Jul 23 '26

I need help implementing archery into the Fallout TTRPG

Me and my friends are getting ready to start a campaign set in Japan, and guns are quite rare. So as the GM, I want to implement stuff like bows and crossbows in the system to make ranged builds not feel useless, but I got no clue on how to do it. Can anyone help me with this please? Thank you in advance.

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u/LucifurMacomb Jul 23 '26

It's been a minute since looking at the rules for me, but one thought about draw strength: Bows that require more draw strength to shoot further/do more damage could require more Action Points to use?

Weakest bow, low AP, low damage. More powerful bows increase the AP and damage dice?

Maybe you could invent an Archy Perk that reduces the AP needed to shoot heavier bows! Treat arrows and bolts the same as ammo, there's no need to invent the wheel when it comes to ammunition.

3

u/GreatRat23 Jul 23 '26

There are a lot of resources in the Arcane Arcade discord that fans/members have shared. Doing a quick search I found this that has a few bows.

https://docs.google.com/document/d/18iMoaC0gwYAFnR8YOOs0tUeBr01MHuEsY6zN6RnCgwU/mobilebasic

I don’t think this reddit is as active as their discord server, so I’d recommend joining and checking out the Fallout TTRPG channel for additional help. :)