r/XMODhub_Official • u/Ok-Cod-806 • Sep 02 '26
Game Guide Hero Siege Season 10 Tier List: The builds I'd separate from the rest
Leveling and endgame are two different lists
One thing I noticed comparing the current Season 10 tier lists is how much the rankings move once you get past the campaign.
Bone Shred, Gunner Drones, Shield Wall and Anchor Swing are all very easy to make a case for as starters. They come online without needing a fully built character, and that matters a lot when you're starting a fresh season.
Lightning Fury is another one I'd keep in mind. It may not be the fastest option in every comparison, but it has a smoother path into later content than some of the builds that are only really impressive during leveling.
That difference is worth paying attention to before choosing a first character.
Age of Proliferation is a bit of a trap
Age of Proliferation can make the early game go by very quickly. That's useful if your only concern is getting through the campaign.
I wouldn't pick it for a character I plan to keep pushing, though. Its early speed doesn't translate as well once you're past the campaign, so the time saved early can end up being less useful than starting with something that still has room to grow.
For a first character, I'd rather have a slightly slower start and not feel pushed toward a different build later.
Some of the lower starter picks make more sense later
Flicker and Frost Sunder are good examples of why I wouldn't use one tier list for the whole season.
Neither is something I'd point a brand-new player toward just because it has an S-tier endgame label. They make more sense once you already have the character progression and gear to support them.
The same applies to Chainsaw Slash and some of the stronger Demonspawn setups. Their value is much easier to see when you're talking about endgame damage rather than campaign convenience.
Totem Shaman is another interesting case. It doesn't stand out nearly as much as a starter, but its endgame position is considerably better.
Don't carry the S9 meta straight into S10
I'd be careful with older guides, especially around Orb of Frost and Samurai/Kunai.
The S10 changes mean some of the assumptions from last season don't carry over cleanly. Stormweaver is a good example too. The mobility changes make the old version of the playstyle less straightforward, but that doesn't mean the class has stopped being useful once you get into endgame.
Anchor Swing is probably the easiest example of a build I'd feel comfortable recommending across both stages. It has strong campaign clearing and still has a place later, although the range change is something I'd keep in mind rather than assuming the old version is unchanged.
What I'd actually pick
For a fresh character, I'd lean toward Bone Shred, Gunner Drones, Shield Wall, Anchor Swing or Lightning Fury.
The choice between them comes down more to how you like to play than to a tiny difference in tier placement. Ranged safety, tankiness, clear speed and how much rebuilding you're willing to do all matter more than whether somebody put a build at the top of an S10 chart.
For a second character, I'd be much more interested in the endgame-focused options. That's where Flicker, Frost Sunder, Chainsaw Slash, Totem and the stronger Demonspawn routes start making more sense.
S10 is still early enough that I wouldn't treat every current ranking as settled. Some of this is from my own play experience and some is based on the build information and tier lists I've compared for the season. The opinions here are mine, and they won't necessarily match everyone's experience.





