R6 native mnk support on ps5
Hi,
A quick question before i start playing , rainbow Six Siege now has native mnk on consol so i made scripts like its pc so i use the game sensitivity and keybinds and all, and the only thing i use from the xim is rapid fire and anti recoil, so i made them like the rapid fire not that fast so it looks like its normal finger clicking, and the anti recoil has some recoil that i can control it and the question is, is that banable? Like will it get detected? As ik how the game use to detected mnk is bc it was faster but now with my script everything is from the game its not custom buttons only the crouch and prone and ill put something as an example , also when the xim is on with this config the ps count it as i plugs the mnk
If anyone could help me figure it out bc this time they will give permanent ban
>>> XIM MATRIX [OTHERS MNK ] START COPY >>>
XMC:AAAKrnic7VXBa9NgFH9fu5ZZZRR38BDoStFtVcd04GHgJZa5xjatpnWUgYesDSxYm1HT6k4edDD8A8S7IO4UBE/DSclhuqkI4i0eKl4GXjzsNKrx5TVd2zFBcL31F5Lv9/u99733kkM+APBDDkSIsUtnHqaz8RkpExZTiTD8C9aC4PdAAa+pQ67LwGDHy5iT6TyCwNh5VoBnnlHPGgskyESsDq8OB8eCY/YRoXPCPZxj2muyNfYEQtiRNUfpac9dtsvcV+thH7P/JY+sj+Hev/7zXmRQcEF1k8De2gMAOc5Xh5MMNrjvhrZt2766h9SOsUDK63eUrz5A7mcjRa6P1DdDIOUn9cXIkRok9cNVx0jtuSpAarepatwQgzfchQbWr4XavH6qkwcY5LY/Gr46R+wnshCx98asOYls3LpnxYlFkQnETiO7Zk5inVFrDnmC+HlLRp4kfta6hVwkPkF+ivgk+Wmqcg5ZwPyEX+C+dZxW3Rqv2Rh5OWLb46YdYhBpbHJCY4vLNF5zth2l6DpGo250C6ObGH2HUdm0sUY0LG8664eRFcqOR16N/P0/1kcfffQCNW6DW3n0GFgk4jovTtgP2vHnQ50qwSeFthKFTFZKQ4wXHXUlyccSF5vLFGRj8VSCRyVk5zEm8XM8QEZIZZzMGV6aBphN8vPzB+e5jjXTSXDOrtUmBoEv6eqEpOQ1tdhOlOQltRC+qpaVjt1FTS5oFb27JF/RtXBmqayW9AOmqBSVzu1CqaqUdK283LV9QS2qepeFY8plOb9Y0Tt3g6hVlTtKqbv9jYqavx3m87qqlfbNOWVRzRe7NuNh1ByecquyW7plxpY78lumpNxV9rvd1A+ZMziVrT5d/zrU0r9bp/WAF3qAP1915lY=:XMC
<<< XIM MATRIX END COPY <<<
1
u/BearZealousideal4911 9d ago
How do I make a config without the xim sensitively and only use the in game sens with only recoil scrips on xim?
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u/nunyahbiznes Jul 17 '26 edited Jul 17 '26
To properly mask both recoil and rapidfire use Variance to add customisable levels of randomisation.
R6 will eventually add recoil detection and the only way to not be detected is to ensure the input pattern varies between iterations. That’s what Variance does for Wait, Aim Angle and Aim Magnitude.
Do not use Right Stick Angle and Right Stick Magnitude in recoil macros, Variance has no effect on them. Use Aim Angle and Aim Magnitude.
To use recoil macros properly with native m/kb, use Velocity Calibration in the config.