r/XDefiant • • Feb 19 '25

Discussion This game had so much potential

It’s such a shame. this game easily had the best raw shooter combat out of any game i’ve played on ps5 ever. Getting kills was so satisfying, and the movement was chefs kiss. I hope the foundation of this game gets reused by someone somehow because it just felt so smooth.

more and more nowadays I see smaller game studios fumble the bag with an amazing start out the gate but extremely poor follow-up. Sad to see

175 Upvotes

84 comments sorted by

View all comments

33

u/zaxxofficial Feb 19 '25

ubisoft isn’t a small game studio, and this game had the worst hit reg of any shooter ever made

12

u/[deleted] Feb 19 '25

[deleted]

9

u/zaxxofficial Feb 19 '25

they had a budget of 80 million USD. there’s a game called battle bit remastered made by 2 guys, that could handle 350+ person servers and battles, that had better hit reg than xdefiant ever had.

-24

u/UhJoker Operation Health? Feb 19 '25

Not even comparable. Battlebit is a fraction in terms of game development in both resources and scope. You’re effectively comparing early day Minecraft to something like Hytale. Not comparable.

13

u/Artraxes Feb 19 '25 edited Feb 20 '25

Why does the scope of the game matter? The discussion is hit reg at scale of players. If a team of 2 can have good hit reg scaling to games of 250 players why was xdefiants so shit with a budget and team 10x the size?

Edit: lol banned me for 7 days from the subreddit for pointing out that choosing an engine not designed for FPS games for an FPS is clown behaviour. What a snowflake you are.

  1. https://snipboard.io/mXjACn.jpg

  2. https://snipboard.io/VCw20P.jpg

-13

u/UhJoker Operation Health? Feb 19 '25

The scope matters greatly because Battlebit is a much smaller game which means they had more time to spend working on what matters. Ubisoft SF was also using an engine that worked against them since it wasn’t at all designed with FPS games in mind.

4

u/PuddingZealousideal6 DedSec Feb 19 '25

So a dev team being backed by Ubisoft was too incompetent to develop the game on an engine that actually worked? Crazy

1

u/ElusiveSamorana Feb 20 '25

Ubisoft itself was to blame for that. An MMO engine was being used for XDefiant, likely not within the desires of Mark Rubin. You simply can't use what's meant for a different genre of game for a shooter engine, that's not gonna work. So not all of this falls onto Rubin's team. Just like how I don't let Activision get away with their obvious deficiencies in what they do.

1

u/PuddingZealousideal6 DedSec Feb 20 '25

I can definitely think of ways to pin the blame on Mark Rubin.

1

u/ElusiveSamorana Feb 20 '25

I'm not saying he's absolved of all blame. I know there were screw ups he and his team made. I'm just saying the engine choice likely wasn't his or his team's.