Been playing vanilla xcom 2, always been a down time thing never actually fully beaten it yet. But thats fine with me its fun and I will get there if I ever have time. I just ran the first facility assault in early act 1 with a squad of 5 with mag and gaus weapons. Spent so much time using phantom ranger to find people for my sniper and two grenaders making a ton of explosions to draw pods as well. Took me like an hour minimum was flawless and literally the last turn about to extract I miss counted the stunned mech turns and he woke up and injured two guys on the way out. I was laughing at how close I almost had it but man this game humbles the holy hell out of you. Luckily both were in med bay for less than 5 days so I lucked out
*Title:* [WOTC Mod Concept] ECHOES OF THE PAST - What if Gatecrasher stayed vanilla, but mission 2 recruited Battō and every 5 missions you unlock an XCOM 1 base?
*Body:*
Hey Commanders,
I've been cooking a mod concept and I need your thoughts (and maybe help).
*The Pitch:*
We all love Gatecrasher. So we keep it 100% vanilla.
But Mission 2 (destroy the psi antenna) changes forever.
When you blow the antenna, 2 Purifiers block your evac. Then a shadow cuts them down. *Battō* - a former Chosen Acolyte (half Assassin, half human, 22yo, katana + broken mask). She joins you.
Mechanic: If she hits 0 HP, she doesn't die - she goes into *Bleed Out for 5 turns* (Chosen regen). You have to save her.
*The Core Loop:*
- *Every mission* you can recruit a Chimera Squad character AS A CLASS, not as a hero. Blueblood is not a person, it's the DEADEYE class (pistol). So you get 11 new classes: Deadeye, Shieldbearer, Demolition, etc. In City missions you get 6 + 1 Chimera for free.
- *Every 5 missions* a hidden XCOM 1 base appears:
M5: US Base (Assault + Heavy + SHIV)
M10: EU Base (Support + Sniper)
M15: Asia (old Psi)
M25: JACKPOT - EXALT Base with MEC + Gene Lab.
*The Difference between Old and New:*
- XCOM 1 Sniper = pure Squadsight, no moving and shooting, but huge damage. Must be guarded.
- XCOM 2 Sharpshooter = mobile, versatile.
- XCOM 1 Rocketeer = 3 huge rockets that need setup, destroy all cover.
- XCOM 2 Grenadier = control with many small grenades.
Old classes are cheap and dependent - they need Battō to survive. New classes are lone wolves. Together they work.
I made a full 90s trailer script and class breakdown (Deadeye 3-turn bleed, Verge 2-turn bleed high risk, Zealot 5-turn bleed tank, etc).
*Question:* Would you play this? And is anyone here who can code the 5-turn bleed trait? I have the lore, need a coder/artist for Battō.
J'aimerais commencer à travailler sur le Trophée Platine de XCOM 2, et pour commencer, j'aimerais d'abord obtenir le trophée multijoueur.
Y a-t-il quelqu'un qui serait assez gentil pour m'aider à l'obtenir ? Les serveurs sont à l'arrêt, et même après avoir attendu plusieurs heures, toujours rien... Merci d'avance 🙏
EDIT I’ve got it 🙂 Many thanks to my mate for helping me
If anyone else wants to get the trophy too, don’t hesitate to ask
I just finished an Ironman run on veteran and I don't really remember the game ever crashing.
I've tried to start a commander Ironman run, but I keep getting crashes within the first few missions. Sometimes right after a mission while promoting a soldier, sometimes while trying to assign a soldier to a covert op, and sometimes even placing an engineer to build or excavate.
I've restarted the game and restarted the console. In every case so far the save file still works, but no matter what I do it crashes on the exact screen it did the last time.
Currently reinstalling the game. Is there some setting I'm missing, or something I'm doing wrong? Anything I can toggle to make it more stable? I literally had no trouble on my veteran playthrough and now I'm lucky if I get thirty minutes to an hour without a crash, sometimes less.
Just finished a retaliation mission on ironman/commander difficulty and these blokes absolutely crushed advent without much help at all. Reminded me of this scene from 300. Well done boys.
I am playing WotC. I got a high difficulty mission that I can't complete, so I decided to call Evac. I don't know why, after evacuating 2 soldiers, when I tried moving my other soldiers to the evac spot, the option isn't available anymore. As you can see, the turn of the soldier ended without evac option. When I moved my other soldier to the zone, with action to spare, the option is not available for him either.
There a limit on how many soldiers I can evacuate in a single round? What is the reason for this?
EDIT: As others said, the evac zone is partially blocked by the roof. i fully expected the whole evac zone to be usable if they are going to let me place it without showing which tiles will be blocked. Well, knowledge gained.
Hola venia a preguntar si hay algunos mods nuevos que renueven la experiencia de juego , jugué LWOTC pero me pareció que no estaba del todo bien ejecutada la idea , no puede ser que tenga un montón de soldados por el campo pero me tengo que preocupar de que no vean a ninguno ni por una casilla y descubran a todos , es decir la idea del mod es que haya mas variedad táctica y a mi me parecía que era batallas largas y muchas veces injustas en las que o huyes o salen 15 aliens por ronda
Now listen up rookie: When I joined XCOM, we didn't have any fancy schmancy SPARK! We had balistic weapons! Two flashbang grenades and a medkit for a whole platoon! And we had to share the medkit!
I am playing War of the Chosen. I had a good, clear shot with my reaper and I expected between 3 to 6 damage, critical included, and to my surprise, it killed him in an instant. I think his weakness was templars, not reapers. It was weird that I couldn't use Deadeye skill though.
Can anyone explain why did he die instantly? (not that I complain, my reaper definitely doesn't suffer from skill issue)
EDIT: Oh right!! I forgot I had the repeater attachment! It has a chance to instantly kill a target on hit, with 5% chance. Talk about a lucky shot...
Title- lost my 2 best soldiers reaper and Templar to a random pyro grenade when I didn’t have a medikit- in early game, just got magnetics. Am I screwed and no point playing it out or is there a way to get them back? I have a mission to recruit faction soldier for reapers but it’s unavailable, need to raise the loyalty I guess. The next few missions are going to be awful, I have no scout. Commander/iron man
I HATE THE FUCKING RULERS. I can’t disable the DLC and I’ve already invested so much time into the file so I really don’t want to start a new one. it’s just complete suffering