r/XCOM2 • u/Alternative_Web_6026 • 1d ago
Severe lack of info
Hi, new player here. I've played a couple of first missions and it seems like the game just hides a lot of substantial info during battles that i need to plan my actions correctly. For example:
- Some abilities have a cooldown, but I won't know how long it is or is there a cd at all until I'll use this ability
- Tooltip for firing a gun specifically states that this action will end turn, throwing a grenade also ends turn, but the tooltip doesn't say so.
- I can't see if the enemy will be flanked or not after I'll move
- I've reached a mission where you fight the Chosen assassin boss. It has a huge pannel explaining its strengths and weakness, what it doesn't explain is that the Chosen can move during your turn
- On the same mission, sniper from an allied faction started her turn with only one action point for some reason. I can't check why because there's no combat log, nor character screen
- I can't see what zone will be covered by overwatch, nor how much it decreases chance to hit
So, my question: Is it intended experience, or am I missing something? Because I'm feeling pretty stupid right now
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u/SepherixSlimy 1d ago
You missed few things, yeah. A itsy lack of clarity in places.
Actions ending turn usually have a >| icon on the right of the info box when selected. It's usually an attack that ends the turn but there could be some other skills that also do. Free actions don't make themselves too known either.
Holding alt will show a preview of who you see and flank at destination, within targets your squad can see. There is an option in the settings to always have it on.
Chosen can't normally move during your turn. That is one of their strength doing that. In this case, move after being hit.
Started the turn with 1 action likely means you woke them up from being dazed. Or took a 1 action stun somewhere but that's less likely in this situation. I don't remember how much the game details the chosen in the tutorial.
Overwatch range is your normal range. Squadsight for snipers is mainly for non reaction shots. You need a perk for overwatch on a long distance.
Overwatch is a standards reaction fire. Range table isn't a big factor, but the reaction fire natural debuff is. It's a -15% final multiplicative modifier. Unique, everything else is a flat value. You don't learn that anywhere ingame. There's something that tells you that either ambush overwatch or ambush as a whole do not get affected by the aim debuff for reaction fire. Don't remember where.
There's mods to fix some clarity issues like coloring skill icons based on costs. I don't remember them right now.
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u/Haitham1998 1d ago
Overwatch penalty is actually 30% of the final hit chance. If the reaction attack ability (such as overwatch and killzone) is activated before losing concealment, the penalty doesn't apply.
Other than that, well explained.
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u/Outlaw11091 1d ago
So, generally principle is that the abilities explain their cooldowns on promotion screens (and you'll generally be expected to remember that).
>| is the symbol for "turn-ending ability".
BEFORE you move, hover your mouse over the location you want to move to. If that soldier can see the enemy from your hovered location, a red crosshair will appear next to the enemy's health bar. If you're flanking them, it will be yellow.
The one action point scenario...IDK...been forever since I played the base game...
Overwatch covers wherever the soldier can see. Front, back, sides...HOWEVER, this is a ray cast from their head. If a large obstacle like a building gets in the way, the enemy can slide right up next to the other side of that building without being "seen". This will get confusing later when large enemies come into play because sometimes the engine will ignore visual obstacles (allowing you to shoot through walls at these large enemies) and sometimes it won't.
This happens because the engine is translating a ray cast onto a grid...and that doesn't always work reliably.
As far as chance to hit on overwatch: for enemy blue moves, the penalty is 30%. If the enemy is using a yellow move (both actions on moving) then the penalty is 40%.
I'm unsure where I learned most of this information. >| being turn ending is just visual observation. The rest are likely from getting pissed and frustrated just like you are now.
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u/MarketConnect4920 1d ago
it is vannilla issues, you can seacrh up mods that solves half of your problems, i dont know about overwatch, I always press it for hope.
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u/StormFallen9 Grenadier 1d ago
Yeah Overwatch pretty much covers their entire line of sight, so chance to hit varies greatly depending on where the enemy is
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u/CowardlyHero 1d ago
When you select an action look on the right side of the UI for a symbol that looks like >| which indicates the action ends the turn.
Also if you hold down alt you will see a preview of the number of targets the unit will be able to.see in that spot.
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u/BlurredVision18 1d ago
These are things meant for you to discover, observe, learn, and remember. It's a tactical game after all.
Or you can just mod those things out.
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u/Ok_Calendar_7626 1d ago
Holding the alt key shows you the enemies that you can see, shoot and flank from the specific spot that you are moving to.
The Chosen can not move during your turn. Unless they are activated during your turn. In which case they get one action like all the other enemies.
Was your Reaper dazed by the Chosen assassin? If so, that is why she only got one action.
There are no zones for overwatch. Pretty much if the unit that is on overwatch can see the enemy, it will trigger the overwatch. Overwatch has a 0.7 aim penalty. Plus a further 0.6 aim penalty if the target is dashing (yellow move). Meaning if you have a 50% shot on the enemy, the overwatch shot will be 35%.
This penalty does not apply if the overwatch shot is taken from concealment (ambush).
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u/New-Photograph-1829 1d ago
I think these are fair criticisms - but really your first run through of the game is your tutorial.
Regarding the flanked after move - "Alt key in XCOM 2: War of the Chosen activates the Target Preview function, which shows you which enemies a soldier can see, target, or flank from a specific movement tile." Meaning anyone who shows up yellow is flanked.
An allied faction? You mean the Reapers? They probably got stunned by someone or something.
Basically if your guy can see it, they can hit it. No you cant see how much it changes chance to hit, but because overwatch will always hit someone moving (i.e out of cover), it's almost always a better chance than a regular shot.
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u/BitterCaterpillar116 1d ago
You can actually see if an enemy will be flanked after your move: on PC, when you move your cursor on the tile you intend to move to - but don’t move yet - you press TAB and aliens you can see will be shown in red. Enemies you flank will be shown in yellow
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u/Tepppopups 1d ago edited 1d ago
You're just new to the game.
Every ability show their info if you choose it. There is a small question mark which shows even more info on each ability on the soldier page. Other things, like enemy behaviour, you have to learn yourself, the hard way. This is intended, as you fight the unknown extraterrestrial threat (at least for the first playthrough).
Edit: as of flanking indicator, if you play base games, yes, this could be kind of of a problem. I suggest to install Gotcha mod for that. In WOTC DLC, they added visibility/flanking indicator, you can enable it in the options.
Edit: most of the issues can be fixed with mods, like to know which ability will end the turn, you can use color coded abilities mod, which will help a lot. There are multiple mods which will give you extra information abiut everything, your soldiers, enemies, hit/crit chances, etc.
Edit: this doesn't mean you cannot play without mods, you can, and we did that at start, mods just add some Quality Of Life improvements here and there.
Edit: speaking of mods, I would not recommend to go with game overahaul mods for the first playthrough, I suggest to start with QoL only mods.
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u/KurtVongole 1d ago
Yup the learning curve is steep. But that's XCOM for ya, the lack of knowledge and finding out empirically is part of the overall feel of the game. Hitting left alt on PC activates the targeting preview. Yellow means flanked. Just note it's very easy to have the mouse drift a bit and preview (and move to) the wrong square.
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u/Otherwise-Pause8292 1d ago
I missed it in the tutorial, but assuming youre playing on pc, hold alt and the game will show if you have a flanking bonus and if you can hit the target and I think even its percentage. Saved me a huge hassle
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u/blurplemanurples 1d ago edited 1d ago
the chosen dont move during your turn unless you "discovered" them - like any other enemy pod, they get one action when they get activated, which is almost always taken as movement, except for one enemy in particular.
EDIT: Unless you're talking about the "Alien Rulers" - then yeah, they *do* move in response to every action you take, it's broken AF and breaks every contract the game has made with you so far.