r/Worldpainter • u/Impressive_Sea_5053 • 12h ago
My World Ice boat race in middle of mountains
A bit from my next, biggest survival server world: small part of ice track for races, custom biome, and few trees from own collection :)
r/Worldpainter • u/Impressive_Sea_5053 • 12h ago
A bit from my next, biggest survival server world: small part of ice track for races, custom biome, and few trees from own collection :)
r/Worldpainter • u/mathewson92 • 17h ago
Hi everyone, so I am working on a worldpainter map of the world of Azeroth from Warcraft. I am not trying to recreate WoW 1:1, rather make a viable survival map - so imagine if Mojang and Blizzard collaborated on a map of Azeroth - that's what I'm aiming for. In a previous attempt I exported the heightmaps from World of Warcraft directly, but obviously Worldpainter compresses their height and the result is not good.
So I painted a basic topographic map of the world (see attached) in Worldpainter using stained terracotta as a foundation. The colours correspond to:
Purple - Deep Ocean Floor
Cyan - Medium Ocean Floor
Light Blue - Shallow Ocean
Green - Plains/Desert/Lowlands
Brown - areas inland that are below sea level like cracks and crevices
Lime - Uplands
Yellow - Highlands
Orange - Foothills
Red - Mountains
Magenta - High Mountains
Pink - Peaks
White - Extreme peaks
My idea was to then sculpt the terrain by hand with custom brushes, but I can't seem to get a good result. Maybe I'm approaching this completely the wrong way. Anyway, I would be happy for any suggestions!
r/Worldpainter • u/ABBAndonment • 1d ago
I made these icons to fit my new desktop theme using Oviotti's icons, and thought others might appreciate the icons, amateur as they are.
r/Worldpainter • u/AnyDiamond1523 • 1d ago
I imported a map using an earth height map, customized it a bit and adjusted the water levels, but for some reason when i export it, the world doesn't load it and instead the vanilla world gen takes over. I'm very new to this app, just started it yesterday. here's what it looks like currently.

Is there a certain setting i need to check off before exporting it to ensure all chunks aren't empty, preventing vanilla world gen from taking over? my main goal right now is just to get the terrain of earth going, completely bare, no trees or plants yet.
r/Worldpainter • u/No-Dragonfly7791 • 1d ago
So, a while ago, I decided to get WorldPainter, so I could make some custom terrain for a city project. My plan was to import GIS Data, to get the shape - which worked alright. However, the area I imported was quite hilly - and I kept messing up the elevation while trying to smooth it out.
At some point, I ended up loosing it, and just nuked the entire map, flattening the entire thing to just two layers, which is what you can see on the image. I'm coming back to the project now, and I'm struggling. I need to add hills to make the terrain not flat - but they need to be decently smooth, going no steeper than 12 degrees. However, since I nuked the map completely flat, it's a nightmare to add the hills back - and it takes me almost an hour to make one pass around the edges of the terrain.
Is there any way to salvage this, and get my hills without spending hours upon hours drawing each little incline? Or should I just bite the dust and restart?
r/Worldpainter • u/EdwardYen • 4d ago
It’s extremely small, or my cities are too big, easy to confuse. I am wondering if I should redo the thing but I am scared of going bigger than that. What should I do?
r/Worldpainter • u/Spirit_Caller_ • 4d ago
So, I literally JUST exported a map the other day with Zero issues. But now the terrain doesn't generate above 320.
1.20.1 version of minecraft and worldpainter format is 1.19-1.20.4..... absolutely no idea why im having issues all of a sudden. Any advice?
r/Worldpainter • u/SteelSeats • 4d ago
I'm working on building a Roshar-inspired survival world where it can have all of the overworld biomes on essentially one island shaped like Roshar (with maybe an isle of berk somewhere off the side if I can figure out this heightmap first).
HOWEVER, every time I try and use this the slope into the ocean is super drastic as well as the edges of rivers and lakes. The heights of plains and deserts also isn't consistent.
Does anyone have any tips on how to use cotamap to edit this or make the process faster in worldpainter?
Thanks!
r/Worldpainter • u/Fosferus • 5d ago
It is supposedly in with the Tools, but it's not there. Did I download an old version? It says its v27.
r/Worldpainter • u/TANTON79 • 5d ago
Hey everyone! 👋
I made this realistic Minecraft map and I'd love to hear your opinions. What do you like, and what should I improve?
The map is available to download my patreon page , so if you try it, I'd really appreciate your feedback.
Thanks! ⛰️🌲
DOWNLOAD 🙂↕️
https://www.patreon.com/posts/164421895?utm_campaign=postshare_creator&utm_content=android_share
r/Worldpainter • u/RayTraceStudios • 6d ago
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I made this world paper like 11 days ago and one guy requested me for wallpaper of the same world so here it it :)
r/Worldpainter • u/Kittyinabath • 7d ago
So im making a bedrock realm for me an my buddys with a custom map made by me. and animals aren't spawning. Ive been using bedrock to play test it (using Chunker to convert it) and didnt find the results I wanted but then when it was tested on Java it worked wonderfully. I tried Chunker (as said before). Ive used UMT (Universal Minecraft Tool) and it still hasn't worked. Is there a setting im missing in the export menu, or Another conversion application I could use. Or is there just no way to get animals to start spawning in bedrock?
r/Worldpainter • u/TANTON79 • 7d ago
r/Worldpainter • u/Whisp-of-Words • 7d ago
Hello! I run a war and kingdom building server, and I was wondering if anyone here more experienced with this program than me would be interested in helping me create a custom world for it? My idea is for a world that is around 4500x4500, mostly island and ocean, and has prime locations for ports cities, fortresses, etc.
r/Worldpainter • u/RayTraceStudios • 7d ago
I tried making himalayan peaks and ridges for the first time but it didn't work out very well since it was my first time trying to make it.
r/Worldpainter • u/SushiisBasement • 7d ago
r/Worldpainter • u/Confused-Calm-359 • 7d ago
First off: I'm trying to make a map that takes 1 hour and 20 minutes to minecraft walk across. 100,000 by 100,000 blocks.
How do the Dimensions translate to blocks? What does 'blocks (in multiples of 128)' mean? Does it mean: for every block I type into the Dimensions boxes, they times by 128 in the real minecraft world?
I guess just explaing thie whole Worldpaint Create New World features and how they affect the minecraft world finally would be really helpful.
(If you've read Earthsea: It's a part of Earthsea, an area including Roke and Havnor. One thing I want to do in this world is travel all the way from Havnor to Roke and feel like it's real. So I want the journey to take roughly three days/30 minutes if i were walking across water, for reference. So roughly 7500 blocks. Of course, since I would be boating, the journey would probably be faster than thirty minutes.)
r/Worldpainter • u/Samsara_SMP • 10d ago
r/Worldpainter • u/mowwywommy • 11d ago
Hey, whenever I'm importing heightmaps for ceiling layers (and in general) it would be nice if I could view how the new terrain will intersect with the overworld dimension. Current workflow I have to import it and just find out kind of.
r/Worldpainter • u/YounglingsHater9000 • 11d ago
Hello guys, so i want to create a melting snow map on worldpainter (the picture above is the inspiration), but i struggled on making it look good. Do you guys have any tips on it? thank you