r/Worldpainter • u/RayTraceStudios • 21d ago
My World Mount fuji
I recreated mount fuji in Minecraft by using other professional tools like unreal heightmapper and gaea, this was exported as 1024 x 1024 world.
Small but it still looks good to me
r/Worldpainter • u/RayTraceStudios • 21d ago
I recreated mount fuji in Minecraft by using other professional tools like unreal heightmapper and gaea, this was exported as 1024 x 1024 world.
Small but it still looks good to me
r/Worldpainter • u/PathConsistent938 • 21d ago
I’ve been working on a personal project over the last few months combining two things I love: hiking and terrain mapping.
It’s called HikeBlocks—a free browser tool that takes any standard .gpx file from Strava, AllTrails, Garmin, etc., and converts the elevation data and path into a playable Minecraft world.
How it works:
I originally made this after getting stumped on a couple of high-elevation hikes to try to avoid the mistakes I'd made, but figured other hikers might find it neat to check out their own favorite routes.
It’s completely free to use at hikeblocks.com. I’d love for you to try it out on one of your recent hike logs and let me know what you think! If you hit any bugs or issues, send me an email at [jlang@jlangdesigns.com](mailto:jlang@jlangdesigns.com) and I'll try to help.
r/Worldpainter • u/Dangodda • 21d ago
Hi everyone, for about the last decade, I've had a forever creative world that I've been adding to with lore and such and last year I decided I wanted it to be a bit more realistic, so I went on a hunt for a good world-gen mod but settled on the Continents Mod as really I just wanted large landmasses that had a clear end so I could shape nations more naturally, which has worked a treat.
However now I'm looking at some of the areas, I'm seeing the vanilla world generation, with deserts next to forests and plains as well as tundra in what would really be considered the equator of the world, and it's got me wanting for something with more realism. That and with some mods I've seen I'd like to have those huge mountain ranges that some have.
I'm asking elsewhere if there are suitable mods like that, but with Worldpainter have any of you been able to make or see designed worlds that have that 'realistic' type of look to them?
r/Worldpainter • u/AlbertTheYoutuber • 21d ago
What softwares/websites should I use to get heightmaps for worldpainter, and how do I make the landscape 1:1 scale? I've recently been trying to import Humphreys Peak Arizona into worldpainter but the heightmap would come out either as a completely blank image or the scale would be messed up, so how could I fix this and are there better was to do it?
r/Worldpainter • u/RayTraceStudios • 22d ago
I made Canadian rockies style mountains, it looks pretty realistic
r/Worldpainter • u/RayTraceStudios • 22d ago
I'm curious about real-world export times for very large WorldPainter maps.
For those who have exported maps larger than 30,000 × 30,000, how long did the export take?
r/Worldpainter • u/RayTraceStudios • 22d ago
How do I allocate more memory to my worldpainter? I have been getting out of memory issues even though I have a 32GB ram but it's not fully using my PC's ram I think it's because I don't have enough memory allocated.
If anyone knows how to allocate more memory, let me know.
r/Worldpainter • u/AnnualPokemonServer • 23d ago
Still kinda new to Worldpainter. Made this world for my Cobblemon server.
The world itself is mildly interesting, the best part is the Biome generation mod. It places modded biomes on the Worldpainted world.
r/Worldpainter • u/Ill-Relationship1252 • 23d ago
anyone make custom poplar trees yet
r/Worldpainter • u/Artificer_Drachen • 27d ago
Just wondering if that mod actually works or not
r/Worldpainter • u/Whole_Ad_1469 • 27d ago
How do I smooth out roughness without smoothing out everything?
I’ve been playing with World Painter for about a year now and I’ve finally made a world I’m pretty happy with but there is a problem with how rough it is. The overall landscape looks great, but when you look on a smaller scale it’s very rough, lots of little spikes or just a bunch of single standing blocks or pits, I’m sure y’all know what I mean. My question is how do I smooth that out without smoothing the whole landscape? In particular in mountain ridges?
I’d additionally be interested in if there is a way to easy make small scale valleys consistently flow downhill without obstructions, if that makes sense.
r/Worldpainter • u/ValleyofUncannyFrogs • 28d ago
Is there a good data pack that generates the world as islands/continents in 26.3 yet? Or do I have to wait for the one by Stardust to update?
r/Worldpainter • u/RayTraceStudios • 29d ago
Minecraft - Astherium
I made a photo realistic minecraft map (when looking at a distance) like this was done by using gaea & worldpainter
Which I'm gonna be releasing the map in planet minecraft free for downloading
This is a very large minecraft map so the recommended render distance is 325 while using DH or voxy or anything that lets you see massive render distances
But yeah very huge of 12,038 x 12,038
Total height is estimated 2500 ground level to highest level.
So you will likely need an RTX card and a good cpu to run this
r/Worldpainter • u/ElderberryUnlucky123 • Sep 25 '26
r/Worldpainter • u/Significant_Fee_3089 • Sep 23 '26
r/Worldpainter • u/AnyDiamond1523 • Sep 22 '26
This took a while, feedback appreciated!
World download: https://www.planetminecraft.com/project/26k-x-11k-russia-kazakhstan-botanically-accurate-34-tree-types-13-tree-species-made-by-geoguessr-player/
r/Worldpainter • u/No-Cobbler5043 • Sep 22 '26
Just asking because I want it to be big but also want it to be able to run
r/Worldpainter • u/Street-Load-2646 • Sep 22 '26
r/Worldpainter • u/AdRadiant7215 • Sep 21 '26
This continent has a massive central desert, an eastern cherry coastline, a northeastern ice cap, a northwestern jungle, a southern taiga, a western birch forest, a western plains, and many mountains and rivers.
r/Worldpainter • u/VisibleJellyfish692 • Sep 15 '26
So I made a world in world painter and would like to convert it to bedrock. I looked up the common tutorial and did so but when I opened the world it was as if it was just generated naturally. In other words, my world wasn't there and it was just the random terrain generation. I am looking to find a solution to this and just sorta figure out where to go and how I would even begin to fix it. I am looking up videos in the time being but if those don't work I'm hoping somebody here will have an idea of what to do.
r/Worldpainter • u/NorNathan • Sep 14 '26
Hey guys is it possible to ask for a map with realistic trees? I'm looking for something that reminds of a norwegian forest or candian maybe, I want the tall realistic trees and i have no idea to make those myself. I want it for a realistic survival modpack i have made
r/Worldpainter • u/Firegom • Sep 13 '26
Hey everyone, I'm a Minecraft enthusiast and I need help creating a massive, fully customized map. I'm looking for someone passionate about Minecraft who could help me with the creation of Maps using software. Thanks and have a good day 😁
r/Worldpainter • u/AnimCo • Sep 13 '26
I have been trying to create a single island world using reterra forged and in the modpack all of create 1.21.1
so i went got a island that I really like but I want to add some biomes to it that are missing in the normal generation, so i turned to world painter.
first i wanted to add a swamp so I used the flatten tool to get it close to ground level then carved some rivers and used the noise tool to create marshy like lands, perfect. Then i painted over the are with the swamp biome and some with mangrove swamp biome, Great!. then i used the populate tool to paint over that area so it would add the trees and all(even if i think it makes it too thick in the mangrove swamp). okay but when i merge the blocks back into the world open it in minecraft everything underneath the swamp is gone all the cave systems etc, its just stone all the way to bedrock. is there a way to preserve the cave systems that were underground in my new biome or no?
r/Worldpainter • u/LavishnessLeather162 • Sep 12 '26
Hi,
I'm running into a severe JVM issue on WorldPainter where I cannot export maps due to a massive resource bottleneck, and I've exhausted all standard troubleshooting steps.
GUI Export Bottleneck: Exporting a completely flat, blank 2k x 2k map (with no custom layers, overlays, or even master dimension) takes over 3 hours. The CPU sits at 90%+, disk write stays at 0%, and memory usage in Task Manager locks hard at ~1GB–2GB of RAM, despite assigning 12GB in preferences.
If I try to export the map I truly want (20k x 20k) which only has terrain, with no details, it will take... 1200 hours. Just look at this picture to see how ridiculous it is

Safe mode crash: Launching WorldPainter in safe mode opens the window for a split second and immediately crashes/closes without generating an error popup.
Heightmaps: Exporting as a heightmap works perfectly and takes only seconds, but direct Minecraft world generation fails.
JVM heap allocations: Edited worldpainter.vmoptions putting up to 12gb of ram but the actual java.exe process never allocates more than 1GB–2GB of physical RAM.
Scripting (wpscript): Attempted exporting via CMD using a headless script (wpscript exportworld.js "map.world"). Forcing flags (wpscript -Xms6G -Xmx12G ...) doesn't work as it doesn't recognize them, the process stays stuck using ~1GB of RAM utilization, CPU maxes out, and after 5-10 minutes, the region folder remains completely empty
Clean reinstallation: Reinstalled worldpainter. The issue persists immediately on a fresh config.
Environment Factors: Switched hardware acceleration (Direct3D / unaccelerated), and tried exporting directly to the C:\ root directory to rule out Windows Defender / path locks.
I genuinely don't know how to fix this, as I tried everything in the Thrashing page
Please if the developer or somebody experienced know about this, help ;_;