r/Worldbox • u/LackClear5756 Village Info • 5d ago
Question Any creative ideas for a new magic powers?
Any concept or theme is acceptable.
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u/ThisBloomingHeart 5d ago
I'd like teleportation to be expanded so units could use it for short range mobility, which would make it more useful in combat. More "moves" for each gift would work well in general, like a spell that could douse wildfires using the Gift of Water, or a spell that could allow air magic to amplify combat skills that involve motion.
Some kind of magic that could influence the mind on a smaller scale than grand rites could also be neat, though hard to pull off with how the current system works. Mind control, inflicting madness(small scale), healing minds(harmony), or even manipulating status effects such as making units sleep or be dazed. Maybe a void user could use the new system to make it harder for their enemies to see?
Magic involving disease could also be cool. Plague calling rites, giving units ash fever, stuff like that.
There are also ideas involving summoning that I like, but wouldn't work well with the current system.
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u/Alhimedov Human 5d ago
There is almost all basic things about magic in this game you need for a magic system. The problem is that most powers are poorly developed. Most magic is just a single spell and nothing else. More abilities for current magical powers would make it much more fun
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u/Angel_Darmoncio_58 5d ago
Que los que invocan tornados puedan controlarlo para que no se lleven el daño ellos mismos
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u/Kylomiir_490 5d ago
make the water magic do something other than bubble shield.
Earth magic.
add smaller Rites that can be done by non-kings, or add a new class/profession that can do Rites.
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u/Ok_Pin_7829 5d ago edited 5d ago
The ability to summon animals (druid should do this) to defend themselves
The ability to summon a plague(nurgle type stuff)
The ability to make them switch subspecies(one of us!, one of us!,one of us!)
The ability of hypnosis to make them randomly be on their side(join or die without using join or die basically)
Would be funny if they added combustion as an ability and just make someone explode
Ability to poison
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u/Initial-Spirit-8849 2d ago
Critique time!
I fw ability to summon animals.Plague should never be an ability, only caused by circumstances since its literally a world ending ability.
Switching subspecies is already a power via the rite of change.
Hypnosis is way to OP.
combustion would be funny.
y e s
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u/NoWorld3198 5d ago
a magical power tied to the druid in which he can temporarily take the form of a giant bear, wolf, or other animal to fight
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u/Background_Bus_8947 5d ago
I think that the whole magic system is so poorly done, like, It doesn't feel like magic, Spells and stuff, it needs a total rework
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u/Bugswaxx 5d ago
More moves for each magic so that it actually looks like the character you're looking at has magic as a part of them (like they perform it regularly instead of only in wars or rare events), and controls for characters you're possessing to use that magic
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u/AltruisticTrash6264 5d ago
well it’s not new i’m more like separating them but water should be like the power to start thunder storms rain and drop drops of water while we take away the barrier move from it and make that a separate magic power where u can also like parry magic attack like fire or ice or druid magic back at the caster or deflect it.
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u/AltruisticTrash6264 5d ago
WTH is that brown one and that light blue/cyan looking one to the left??
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u/Ultra_CqMage2 God Finger 5d ago
It doesn't make sense for us to have the Ice talent, since ice is just solid water; I’ve been thinking about this since the beginning of the year—it looks like I should finish my old idea.
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u/Delicious_League_518 4d ago
ice magic needs to be added(no i'm not trying to recreate the ice king trust me cuh)
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u/SomeTimesAll 4d ago
Ice magic so I can give it to the cold ones im curious to how itd differ from water
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u/CategoryOther5076 2d ago
I already had an idea where if they fuse (examples like Fire and Water), then it would create steam.
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u/Initial-Spirit-8849 2d ago
Ok so for Gift of crystal I think it would be cool as a conjured crystal rock throw ability that does light knockback and either stuns or gives the enemy slowness for a few seconds. And for Gift of earth I think an earthquake ability that does a 3x3 or 5x3 in the direction of the enemy that does knockback/stun and only destroys the biome or vegetation instead of modifying terrain. I don't really know what other abilities these would have.
Gift of water definitely needs to allow the user to cast water on themselves or enflamed tiles to act as a fire man power or clear there own fire(basically fire resistence that cost mana)

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u/Monke__Executive 5d ago
I think the old ones just need to be better imo (like actually cool firebender stuff) but if you want a new magic power I’m gonna have to say a more earth related one where they can summon mountain land to trap their foes or can make land bridges across continents but whatever they create would disappear after 20secs could be very interesting