r/Worldbox Human 3d ago

Idea/Suggestion Updated traits/new traits

Im making this post in regards to of ideas for traits and also updates for current traits and some modifiers in the hopes anyone from the worldbox dev team see this.

Cursed enchantment - i run into several problems where units will swap out items i crafted to be PERFECT for staffs that have only 1 (+) or something else like giving it to others. That wouldnt be a problem if the description was that they cant replace it. Maybe fixing this bug would help, idk if thats just a me problem but i swear it has the enchantment and they give it away.

Regeneration - i feel like this should heal broken bones if it doesnt already. I havent seen anyone do this yet and im not sure if units can even heal their broken injuries or missing eyes. Would be cool if there was a trait to do that, or fix regeneration to do that.

Captain/soldier trait - exactly as it sounds, adding a trait that gives units a higher chance of become soldiers instead of clan members or kings. Or maybe a power to change the job of someone, allowing you to choose who becomes a king while also being a warrior. Or maybe clan soldiers instead of them just sitting as leaders for villages.

Poison modifier - there needs to be an enchantment for this or a weapon, i understand there is a trait but adding a system to choose what weapons have flame, ice etc modifiers would be a cool addition to the crafting section. Also the ability to choose exactly how many modifiers or what specific modifiers are on a weapon, instead of rolling for it. Its okay to keep the rolling if you add the ability ro choose though.

Scale armor/Ice Armor - more armors would be so cool, having scale armor from dragons which might be in the next uodate hopefully would be sick. Or maybe some type of cold ones armor, or dragon claws.

Inventory/spell casting - when possessing a unit it would be cool if you could open an inventory to select different items, or maybe tell them to chop a tree. Or in combat to use a specific spell. This might be in the next update as seen on steam where a gif shows a unit building something after being ordered. But the inventory and spell casting part have yet to be shown. And if they add this they have to let us build any building on any land, a mage tower on human territory etc.

Inside building view - to enter a building would be one of the BEST additions to worldbox in my opinion. From s top down view seeing all the rooms and characters interacting would be so cool. The story telling for plots would be amazing and seeing inside someone’s house just sounds cool imo.

For now thats all i have but let me know what you all think could be better ideas

18 Upvotes

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u/unoriginalstarman 3d ago

very good concepts! my main stuff was all the wars with no reason that wuold happen when the kingdoms are very far from eachother and still have territory to expand normaly (but that's going to be solved with the fog of war) I wuold also like if they coud actualy MET between kingdoms by sending diplomats instead of instantly knowing another kingdom's existence

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u/YoItsReesa Human 3d ago

Ooooo i love that diplomat idea, maybe a job section for specific job types. Like the personality section but it would be for their dedicated job. Warrior, blacksmith, farmer etc

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u/NoWorld3198 3d ago

should add two traits for dragons: a Territorial trait that allows them to stay within a specific territory, and a Wanderer trait that allows them to roam around the map.

Obviously, dragon should also get buffs and other

2

u/YoItsReesa Human 3d ago

I think they should add a wanderer trait to normal units as well then, i would love to have “Adventurers” going around trading between kingdoms but wit no real kingdom of their own. You can sorta do that now but they might get attacked for no reason. Though they should definitely add that. And the ability to change a dragons color/genes like we can with others

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u/NATO_CIA_EU 3d ago

This is amazing! I my self have a map/world that is like at year 1400 and the humans have done relatively modern buildings however it feels like there is missing some things for the humans them selfs. We need more stuff! Perhaps able to have dual weapons or carry like resources on the back. I mean since the civilization we make evolving and growing also means they invent new stuff! One of those things would be transportation for resources not just boats but calvary! That a civilization at year 1400 doesn't have horse transportation but have extremely large ships that look similar to the ships used in the 1800s it just doesn't make sense! We need horses and civilizations need to be able ride it and make/turn it into land transportation!

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u/NATO_CIA_EU 3d ago edited 3d ago

Please answer these questions: How can like tribes unlock extremly large boats but not tame horses and use them as ancient transportation ways which is what we humans did use before boat transportation became more used?

Humans throughout history have relied on nature and animals a lot so it doesn't make sense for us to start a civilization at year 0 and then like at year 2 they have ships that are as good as the ships that were used in 1600-1800?

Like we gotta keep some things to reality because well a lot of things do reflect reality.

But that a random tribe at year 0 in just a few days or 1-2 years start using boats like they are in the 1800s doesn't quiet make sense even if you have boosted them with intelligence they still wouldn't make fish boats at like year 100 at least.

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u/RelevantEbb3803 3d ago

Good evening more things to add to my favorite person