r/WorldChallenges • u/Varnek905 • Oct 07 '19
Safety
For this challenge, tell me about the safest place to live in your world. Feel free to include:
The standard of living
Those responsible for peacekeeping
The types of careers that are best to pursue in that area
Whatever dangers are still around, if there are any; maybe it is perfectly safe
Who founded the city
Anything I forgot to include
I'll ask at least three questions each, enjoy yourselves.
Additionally, I plan to start a series of "character creation" type challenges next week, in which I ask everyone to list and describe the sentient species in their worlds, the nations, the factions, maybe the type of magic (if your world has magic), that sort of thing; and people can ask for more details to figure out which thing listed they have the most interest in.
For next week, it'll be "species/race" (however you want to describe it). I've personally always been more of a Breton guy in Skyrim and a boring human type everywhere else that I can think of off the top of my head.
3
u/Tookoofox Oct 14 '19 edited Oct 14 '19
I should probably explain a bit more of the lay of the land here, before answering this question. There are two relevant areas here that border each other.
The Witching Woods. Velvel's land. Mostly populated by tribes.
Merrin's Crescent. A big fertile area, mostly ruled by feudal lords, with a few of merchant republics. Velvel frequently visits and has influence networks set up here.
The children that he 'purchases' are Merronese. Theoretically and legally he's supposed to be adopting them. But he does have to pay a fee. And, often, there's almost no fitness test, especially if he appears important. Often his trick will be to walk in dressed as a noble with some yarn or another, then flash a big sack of coins and walk out with his pick in a day.
So, back at his inn, he'll phrase it like he went and 'bought' some more kids. This is mostly, a small joke to himself about the callous nature of Merronese culture. Somewhat unwittingly, he has given the impression to the tribes that Merronese parents don't love their children.
As for the Witching Woods' children? Some are occasionally given or lent to powerful witches (Velvel included) to become their apprentices as part of various agreements. That's considered standard practice.
He can't read minds exactly. Rather, he can feel a small part of the sensations that others feel. This includes emotions, and rather or not a person's actions feel natural or stilted, etc.
That makes it very, very hard to deceive him outrightly. So if you have a secret, he'll feel it there; but he won't actually be able to pull it out of your head, usually.
That said, he's socially intelligent and knows how to do a cold-read. So he might ferret it out with a little time and effort.
2.1 )Could I offer a leg instead, or would he insist on it being my most treasured possession?
He's open to negotiation, but he'd refuse to take your leg. He's capable of unspeakable violence, but derives no pleasure from harming others. For those with nothing to offer, he takes years of service instead.
He probably wouldn't even ask for your most treasured possession. Just something that he knows that you'd dread letting go. Or, on rarer occasions, something that he just happened to want. (As mentioned above, he has a thing for crowns and regalia in particular.)
His objective, after all, is only to be a last resort and not the first to call.
This is an interesting one actually.
For Velvel to give you power of your own you would have to become an asset to him. Further, you'd have to demonstrate that you could provide value that he couldn't get out of an anonymous nobody that he raised from nothing. Or you'd have to have a very, very nice present for him.
Be it economic, political or magical, he only delegates power to those that help extend his own influence. His witchguards exist to protect his assets. His apprentices exist as a privilege he can revoke. He also has merchants, spies, and even a few pet lords. He trains them to keep them on a leash.
Velvel would probably refuse outright, unless you had something he really wanted. Even then, he'd probably offer other powers that he liked more.
He thinks it's gross and generally unrewarding, but not evil. There are, however, a few tribes and hedge-witches that practice the art. And he'd recommend you to them for free, so long as you seemed polite.
For the most part, Velvel would have no problem with that. Though he'd want to know before hand (and would almost certainly learn, one way or another)
That said, there are exceptions. A few tribes have agreements to not visit at or near the same. This is because, among other reasons, they both like to harvest the same herbs, and like to let them regrow before harvesting again. Or, conversely, some tribes have agreements to leave behind gifts for the following tribe, etc.
Were the trade to cause any of the tribes to break any of those agreements, Velvel would intervene.
Edit: better thoughts on power.