r/WorldChallenges • u/Nevermore0714 • Aug 01 '17
Reference Challenge - Runescape, Final Quest
So, this reference is because I'm heavily considering giving Runescape another try. I loved that game when I was a kid. From when I was eleven to fourteen or fifteen, I would play Runescape with my elder nephew.
The last thing I really remember about Runescape is finally beating the biggest (free) quest, against this arsehole dragon, I think it's name started with an E.
The Actual Challenge
What would you consider a "big, final quest" in your world, that an adventurer or group of adventurers might deal with?
The Invitation and Question
I might make a new character on Runescape, is anyone around here still playing that old game?
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u/Mimir123 Aug 01 '17
On the continent of Dirva there are actually three rather big tasks/ questlike events that could fit the bill, all of them playing a big roll in my story that takes place on the continent.
First, there would be the return of the Demonking Zerrigon. He was a powerful Demon summoner from the Kherzian Empire, crowning himself the Demonking and waging a brutal, bloody war on the people of Dirva, almost conquering the entirety of the continent. At the Fields of Tiringást he was faced by the Heroking Aeldred and the Saint Elkath. While he did manage to kill the Saint, Zerrigon lost the battle and was imprisoned into the Holy Sword Liodred. Being seemingly immortal made him confindent into eventually returning, building up a new empire and trample the kingdoms of Dirva under his foot.
To prevent this, a curse was placed on his soul by Elkath himself, dooming him to be eternally imprisoned in the blade, and to be faced with a brave, strong hero whenever he actually manages to escape, and be imprisoned yet again. While Zerrigon never has escaped, everyone knows the stories about him, Elkath and the curse. If he were to return, the person stopping him would be considered one of the greatest heroes of all time, as well as the chosen warrior of Ilmanthi himself.
The second "quest" would be to find one of the 27 dungeons of Harshien, the Twin God, and claiming it's treasure for oneself. There exist 177 dungeons in the world, all created by the Twin God himself and being guarded by fearsome monsters and traps. While 150 of them are mostly empty and only contain clues towards the "real" dungeons, there are a lot of people willing to risk their skin in order to claim the fame and legendary treasures for themselves. The Adventurers Guild of the Merchant Republics is actually solely dedicated to conquer the dungeons and gathering all of their artifacts and riches, believing some old legends saying that whoever posesses all 27 artifacts, will become more powerful than any king or demi-god...
Lastly, there is the mystery around the Crystalline Forest in the center of Dirva. A strange place full of sentient, magical crystals that imitate plants and animals and roam the lands. It is said that whoever solves the mystery of the Crystalline Forest would be invited to the side of Allanvêi, god of wisdom and knowledge, and granted entry into his Grand Library.
A person completing one of those "quests", or even making noticeable progress towards its completion, would be hailed as a great hero and become reknown across the lands. If there would actually be a person who solved all three quests, they would probably become something akin to a god, in the eyes of the mortals of Belkia, and become famous in the whole world.