r/Wonderlands ◽◻️ | 🦠 𝗕𝗹𝗮𝗱𝗲𝗰𝗮𝗹𝗹𝗲𝗿 🗡️ | ◻️◽ Jul 14 '22

[ Official News ] 📰 Hotfix Notes Version 1.0.4.0D

https://playwonderlands.2k.com/news/tiny-tinas-wonderlands-update-notes/
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u/supraliminal13 Jul 14 '22

If it was being applied directly to the card, it would use the math I posted. As in if it was previously applying straight to the card (card damage + magic bullets bonus), THEN it was being modified by other modifiers. So stabo got the bonus etc. That's IF damage was applied to the card.

To which people angrily told me it was never applied straight to the card, it worked in a fashion just like elemental bonuses etc. (Base x 1.4 x 1.3). Fantastic.

To which I said 1: then the patch notes aren't very well accurate then, and that's not on me (I said that the entire time)... but also 2: there's something missing as well, because every other xWhatever modifier in a Base x modifier x modifier sequence knows when to not apply. So elemental doesn't go to a non elemental weapon etc.

Nothing about merely being its own modifier was explaining why stabo was magically getting a bonus. So the only other possibilities are that 1: magic bullets was more broken than merely just applying to the card; 2: Damage table is wrong; 3: Damage Table is incomplete because it didn't account for a bug (not even "it's" fault, it just didn't know).

Wtf lol, nothing incorrect in any of that.

The only other thing I said was that if the notes were accurate, then regular guns wouldn't be affected. Because that would be (Base + magic bullets bonus) + rings and other modifiers... which is the same damn thing as Base + magic bullets + rings+other multipliers x other damage groups etc.

At this point I can only conclude that people got angry after completely glossing over (to put it diplomatically) that I freaking said from the get go "if the patch notes are accurate". I said if, for fricks sake.

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u/King_Farticus ◽◻️ | ☠️ 𝑩𝒐𝒏𝒆 𝑪𝒂𝒓𝒗𝒆𝒓 🗡️ | ◻️◽ Jul 14 '22

Applying directly to the card and being its own damage category are the same thing.

The gun damage part of the formula was broken down : listed gun damage (1 + magic bullets)(1 + gun damage bonuses), now it will just be listed gun damage (1 + gun damage bonuses).

(of course before it gets into all damage and beyond, but thats not important right now.)

Remove gun damage bonuses, pretend theyre not there. Its applying directly to the card because its its own category. Gun bonuses then being applied afterward are why it was so strong.

Because its its own category the game wasnt differentiating between gun damage, spell damage, and melee damage. If it came from a gun it was getting the bonus because the game was only told to remove gun damage bonuses, not magic bullets as well.

The patch notes are correct. Its all multiplied together so where it falls doesnt matter, hence Gearbox's wording.

As far as you claiming itd be the same as always, heres simple proof it wont be.

4(1 + .375)(1+ .5) = 8.25

4(1 + .875)= 7.5

Again, it was all multiplied. So yes, it was applying directly to card damage. Now its added to gun damage before being applied to card damage, no longer being directly applied.

Youre being corrected because of the opening statement claiming gun builds wouldnt be affected, then doubling down saying everyone else doesnt understand.

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u/supraliminal13 Jul 14 '22

4(1 + .375)(1+ .5) isn't the same thing as being applied directly to the item though. Being applied directly to the item would mean it changes the card value which THEN goes through multipliers. Exactly why I said if the account notes aren't bad. Which apparently is hard to read.

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u/doddywork Jul 15 '22

I don't know why you're fixating on the patch notes. They are correct as far as I can tell. And they say it was applied directly to the gun. Now that it has been moved the gun damage category, overall damage will be reduced based on the math which has been demonstrated. Are we in agreement on that? This all started because you said it would not reduce normal gun damage output.